//让帧循环调用this->update(float dt)函数
//scheduleUpdate();
//让帧循环去调用定制的函数,时间还是1/60秒
//schedule(schedule_selector(T19Update::MyScheduleFunc));
//定时器,每隔2s调用T19Update::MyScheduleFunc这个函数
//schedule(schedule_selector(T19Update::MyScheduleFunc),2.0f);
//有限次数的定时器 8+1次,第一次隔3s,如果把8换位0xffffffff那么就是无限
schedule(schedule_selector(T19Update::MyScheduleFunc), 1.0f,8,3.0f);
//只调度一次的定时器
//scheduleOnce(schedule_selector(T19Update::MyScheduleFunc), 5.0f);
_sprite = Sprite::create("green_edit.png");
addChild(_sprite);
_sprite->setPosition(center);
MenuItemFont*up = MenuItemFont::create("up",this,menu_selector(T19Update::Handle));
MenuItemFont*down = MenuItemFont::create("down", this, menu_selector(T19Update::Handle));
MenuItemFont*right = MenuItemFont::create("right", this, menu_selector(T19Update::Handle));
MenuItemFont*left = MenuItemFont::create("left", this, menu_selector(T19Update::Handle));
Menu* menu = Menu::create(up,down,right,left,NULL);
void T19Update::Handle(Object*sender) {
Node*node = (Node*)sender;
_direction =node->getTag();
//停止一个以参数为回调函数的定时器
unschedule(schedule_selector(T19Update::MyScheduleFunc));
//停止update函数
unscheduleUpdate();
//停止所有调度
unscheduleAllSelectors();
}