//音乐
//CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic("OnLand.wma",true);
CocosDenshion::SimpleAudioEngine::sharedEngine()->stopBackgroundMusic();
//音效
//unsigned int effectID =CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("EatCoin.wma");
//CocosDenshion::SimpleAudioEngine::sharedEngine()->stopEffect(effectID);
//音量
//CocosDenshion::SimpleAudioEngine::sharedEngine()->setEffectsVolume(.5f);
//CocosDenshion::SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(.5f);
//加载到内存
//CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic("OnLand.wma");
//CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic("OnLand.wma",true);
CocosDenshion::SimpleAudioEngine::sharedEngine()->stopBackgroundMusic();
//音效
//unsigned int effectID =CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("EatCoin.wma");
//CocosDenshion::SimpleAudioEngine::sharedEngine()->stopEffect(effectID);
//音量
//CocosDenshion::SimpleAudioEngine::sharedEngine()->setEffectsVolume(.5f);
//CocosDenshion::SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(.5f);
//加载到内存
//CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic("OnLand.wma");