opengl bezier曲线的实现

#include <windows.h>
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
#include <vector>
using namespace std;

struct Point
{
    int x,y;
};
Point pt[4],bz[11];
vector<Point> vpt;
bool bDraw;
int nInput;

void CalcBZPoints()
{
    float a0,a1,a2,a3,b0,b1,b2,b3;
    a0=pt[0].x;
    a1=-3*pt[0].x+3*pt[1].x;
    a2=3*pt[0].x-6*pt[1].x+3*pt[2].x;
    a3=-pt[0].x+3*pt[1].x-3*pt[2].x+pt[3].x;

    b0=pt[0].y;
    b1=-3*pt[0].y+3*pt[1].y;
    b2=3*pt[0].y-6*pt[1].y+3*pt[2].y;
    b3=-pt[0].y+3*pt[1].y-3*pt[2].y+pt[3].y;

    float t=0;
    float dt=0.01;

    for(int i=0;t<1.1;t+=0.1,i++)
    {
        bz[i].x=a0+a1*t+a2*t*t+a3*t*t*t;
        bz[i].y=b0+b1*t+b2*t*t+b3*t*t*t;
    }
}

void ControlPoint(vector<Point >vpt)
{
    glPointSize(2);

    for(int i=0;i<vpt.size();i++)
    {
        glBegin(GL_POINTS);
        glColor3f(1.0,0.0,0.0);
        glVertex2i(vpt[i].x,vpt[i].y);
        glEnd();
    }
}

void PolylineGL(Point *pt,int num)
{
    glBegin(GL_LINE_STRIP);
    for(int i=0;i<num;i++)
    {
        glColor3f(0.0,1.0,0.0);
        glVertex2i(pt[i].x,pt[i].y);
    }
    glEnd();
}

void myDisplay(void)
{
  glClear(GL_COLOR_BUFFER_BIT);
  glColor3f(1.0,1.0,1.0);
  if(vpt.size()>0){
    ControlPoint(vpt);
  }

    if(bDraw)
    {
        PolylineGL(pt,4);
        CalcBZPoints();
        PolylineGL(bz,11);
    }

    glFlush();
}

void Init()
{
    glClearColor(0.0,0.0,0.0,0.0);
    glShadeModel(GL_SMOOTH);
    printf("Please Click left buttom of mouse to input control point of Bezier Curve!\n");
}

void Reshape(int w,int h)
{
    glViewport(0,0,(GLsizei)w,(GLsizei)h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0.0,(GLdouble)w,0.0,(GLdouble)h);
}

void mouse(int buttom,int state,int x,int y)
{
    switch(buttom)
    {
    case GLUT_LEFT_BUTTON:
        if(state==GLUT_DOWN)
        {
            if(nInput==0)
            {
                pt[0].x=x;
                pt[0].y=480-y;
                nInput=1;
                vpt.clear();
                vpt.push_back(pt[0]);

                bDraw=false;
                glutPostRedisplay();
            }
            else if(nInput==1)
                {
                    pt[1].x=x;
                    pt[1].y=480-y;
                    vpt.push_back(pt[1]);
                    nInput=2;
                    glutPostRedisplay();
                }
                else if(nInput==2)
                {
                    pt[2].x=x;
                    pt[2].y=480-y;
                    vpt.push_back(pt[2]);
                    nInput=3;
                    glutPostRedisplay();
                }
                else if(nInput==3)
                {

                    pt[3].x=x;
                    pt[3].y=480-y;
                    bDraw=true;
                    vpt.push_back(pt[3]);
                    nInput=0;
                    glutPostRedisplay();
                }
        }

                break;
        default:
        break;



    }
}
int main(int argc,char *argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
    glutInitWindowPosition(100,100);
    glutInitWindowSize(640,480);
    glutCreateWindow("Bzeier曲线课本实现");
    Init();
    glutDisplayFunc(myDisplay);
    glutReshapeFunc(Reshape);
    glutMouseFunc(mouse);
    glutMainLoop();
    return 0;

}

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