部分展示
1、一些后处理效果
https://blog.csdn.net/u014021399/article/details/108834857
2、效果对比
https://blog.csdn.net/u014021399/article/details/108834952
3、PBR效果
https://blog.csdn.net/u014021399/article/details/125743342
4、其他效果
https://blog.csdn.net/u014021399/article/details/108835125
算法分析
1、原神部分截帧分析
https://blog.csdn.net/u014021399/article/details/109674558
2、PBR算法与效果分析
https://blog.csdn.net/u014021399/article/details/109616628
3、光照模型系列
https://blog.csdn.net/u014021399/article/details/109784849
4、其他一些算法与效果分析
https://blog.csdn.net/u014021399/article/details/109675738
5、ShadingModel一些分析
https://blog.csdn.net/u014021399/article/details/140722277
6、ShadingModel合集
https://blog.csdn.net/u014021399/article/details/134582656
7、URP的一些梳理
注:技术点(算法与Demo举例)
- Define PBR(Unreal Code,Unity Code,etc):Lambert,Burley,OrenNayar,GGX,Schlick, BxDF, etc
- PostProcessing:Gaussian Blur,Dual Kawase Blur,Bokeh Blur,Radial Blur,Bloom,BloomMask,ColorGradingLut,ColorToGray,ColorToHSV,DepthOfField,Distortion,FXAA,TAA,MSAA,ShakeRgb,Glitch,Silhouette,SSAO,HBAO,SSR, etc.
- LightModel:Lambert,Half-Lambert,Phong,BlinnPhong,WrapLighting,WrapRampLighting,WrapSSSLighting,Gouraud,BackLightTransmission,Light SH,BandedLighting,KajiyaHair,Subsurface Scattering, etc.
- Character:Hair,Eye,PreIntegratedSkin,Cloth,ClearCoat,Fur, etc.
- Weather:God Ray,Light Raymarching,Could Raymarching,Could Insert,Rain Ripple,Rain Streak,Volume light,Volume Fog,Height Fog, etc.
- Misc:Grass Interaction,Mirror Reflection,Outline,ShaderShadow,Dissolve,ShadowCascades,Ambient Occlusion,, etc.
Unreal4-PBR框架
Vulkan-glTF-PBR框架
Unity-PBR框架
PBR理论框架