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#import "CustomView.h"
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@implementation CustomView
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- (id)initWithFrame:(CGRect)frame
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{
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self = [super initWithFrame:frame];
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if (self) {
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}
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return self;
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}
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- (void)drawRect:(CGRect)rect
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{
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CGContextRef context = UIGraphicsGetCurrentContext();
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CGContextSetRGBFillColor (context, 1, 0, 0, 1.0);
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UIFont *font = [UIFont boldSystemFontOfSize:15.0];
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[@"画圆:" drawInRect:CGRectMake(10, 20, 80, 20) withFont:font];
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[@"画线及孤线:" drawInRect:CGRectMake(10, 80, 100, 20) withFont:font];
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[@"画矩形:" drawInRect:CGRectMake(10, 120, 80, 20) withFont:font];
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[@"画扇形和椭圆:" drawInRect:CGRectMake(10, 160, 110, 20) withFont:font];
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[@"画三角形:" drawInRect:CGRectMake(10, 220, 80, 20) withFont:font];
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[@"画圆角矩形:" drawInRect:CGRectMake(10, 260, 100, 20) withFont:font];
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[@"画贝塞尔曲线:" drawInRect:CGRectMake(10, 300, 100, 20) withFont:font];
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[@"图片:" drawInRect:CGRectMake(10, 340, 80, 20) withFont:font];
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CGContextSetRGBStrokeColor(context,1,1,1,1.0);
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CGContextSetLineWidth(context, 1.0);
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CGContextAddArc(context, 100, 20, 15, 0, 2*PI, 0);
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CGContextDrawPath(context, kCGPathStroke);
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CGContextAddArc(context, 150, 30, 30, 0, 2*PI, 0);
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CGContextDrawPath(context, kCGPathFill);
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UIColor*aColor = [UIColor colorWithRed:1 green:0.0 blue:0 alpha:1];
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CGContextSetFillColorWithColor(context, aColor.CGColor);
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CGContextSetLineWidth(context, 3.0);
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CGContextAddArc(context, 250, 40, 40, 0, 2*PI, 0);
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CGContextDrawPath(context, kCGPathFillStroke);
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CGPoint aPoints[2];
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aPoints[0] =CGPointMake(100, 80);
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aPoints[1] =CGPointMake(130, 80);
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CGContextAddLines(context, aPoints, 2);
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CGContextDrawPath(context, kCGPathStroke);
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CGContextSetRGBStrokeColor(context, 0, 0, 1, 1);
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CGContextMoveToPoint(context, 140, 80);
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CGContextAddArcToPoint(context, 148, 68, 156, 80, 10);
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CGContextStrokePath(context);
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CGContextMoveToPoint(context, 160, 80);
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CGContextAddArcToPoint(context, 168, 68, 176, 80, 10);
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CGContextStrokePath(context);
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CGContextMoveToPoint(context, 150, 90);
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CGContextAddArcToPoint(context, 158, 102, 166, 90, 10);
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CGContextStrokePath(context);
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CGContextStrokeRect(context,CGRectMake(100, 120, 10, 10));
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CGContextFillRect(context,CGRectMake(120, 120, 10, 10));
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CGContextSetLineWidth(context, 2.0);
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aColor = [UIColor blueColor];
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CGContextSetFillColorWithColor(context, aColor.CGColor);
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aColor = [UIColor yellowColor];
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CGContextSetStrokeColorWithColor(context, aColor.CGColor);
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CGContextAddRect(context,CGRectMake(140, 120, 60, 30));
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CGContextDrawPath(context, kCGPathFillStroke);
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CAGradientLayer *gradient1 = [CAGradientLayer layer];
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gradient1.frame = CGRectMake(240, 120, 60, 30);
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gradient1.colors = [NSArray arrayWithObjects:(id)[UIColor whiteColor].CGColor,
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(id)[UIColor grayColor].CGColor,
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(id)[UIColor blackColor].CGColor,
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(id)[UIColor yellowColor].CGColor,
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(id)[UIColor blueColor].CGColor,
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(id)[UIColor redColor].CGColor,
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(id)[UIColor greenColor].CGColor,
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(id)[UIColor orangeColor].CGColor,
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(id)[UIColor brownColor].CGColor,nil];
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[self.layer insertSublayer:gradient1 atIndex:0];
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CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
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CGFloat colors[] =
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{
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1,1,1, 1.00,
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1,1,0, 1.00,
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1,0,0, 1.00,
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1,0,1, 1.00,
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0,1,1, 1.00,
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0,1,0, 1.00,
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0,0,1, 1.00,
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0,0,0, 1.00,
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};
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CGGradientRef gradient = CGGradientCreateWithColorComponents
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(rgb, colors, NULL, sizeof(colors)/(sizeof(colors[0])*4));
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CGColorSpaceRelease(rgb);
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CGContextSaveGState(context);
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CGContextMoveToPoint(context, 220, 90);
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CGContextAddLineToPoint(context, 240, 90);
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CGContextAddLineToPoint(context, 240, 110);
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CGContextAddLineToPoint(context, 220, 110);
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CGContextClip(context);
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CGContextDrawLinearGradient(context, gradient,CGPointMake
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(220,90) ,CGPointMake(240,110),
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kCGGradientDrawsAfterEndLocation);
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CGContextRestoreGState(context);
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CGContextSaveGState(context);
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CGContextMoveToPoint(context, 260, 90);
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CGContextAddLineToPoint(context, 280, 90);
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CGContextAddLineToPoint(context, 280, 100);
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CGContextAddLineToPoint(context, 260, 100);
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CGContextClip(context);
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CGContextDrawLinearGradient(context, gradient,CGPointMake
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(260, 90) ,CGPointMake(260, 100),
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kCGGradientDrawsAfterEndLocation);
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CGContextRestoreGState(context);
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CGContextDrawRadialGradient(context, gradient, CGPointMake(300, 100), 0.0, CGPointMake(300, 100), 10, kCGGradientDrawsBeforeStartLocation);
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aColor = [UIColor colorWithRed:0 green:1 blue:1 alpha:1];
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CGContextSetFillColorWithColor(context, aColor.CGColor);
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CGContextMoveToPoint(context, 160, 180);
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CGContextAddArc(context, 160, 180, 30, -60 * PI / 180, -120 * PI / 180, 1);
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CGContextClosePath(context);
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CGContextDrawPath(context, kCGPathFillStroke);
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CGContextAddEllipseInRect(context, CGRectMake(160, 180, 20, 8));
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CGContextDrawPath(context, kCGPathFillStroke);
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CGPoint sPoints[3];
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sPoints[0] =CGPointMake(100, 220);
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sPoints[1] =CGPointMake(130, 220);
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sPoints[2] =CGPointMake(130, 160);
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CGContextAddLines(context, sPoints, 3);
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CGContextClosePath(context);
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CGContextDrawPath(context, kCGPathFillStroke);
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float fw = 180;
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float fh = 280;
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CGContextMoveToPoint(context, fw, fh-20);
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CGContextAddArcToPoint(context, fw, fh, fw-20, fh, 10);
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CGContextAddArcToPoint(context, 120, fh, 120, fh-20, 10);
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CGContextAddArcToPoint(context, 120, 250, fw-20, 250, 10);
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CGContextAddArcToPoint(context, fw, 250, fw, fh-20, 10);
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CGContextClosePath(context);
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CGContextDrawPath(context, kCGPathFillStroke);
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CGContextMoveToPoint(context, 120, 300);
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CGContextAddQuadCurveToPoint(context,190, 310, 120, 390);
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CGContextStrokePath(context);
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CGContextMoveToPoint(context, 200, 300);
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CGContextAddCurveToPoint(context,250, 280, 250, 400, 280, 300);
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CGContextStrokePath(context);
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UIImage *image = [UIImage imageNamed:@"apple.jpg"];
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[image drawInRect:CGRectMake(60, 340, 20, 20)];
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CGContextDrawImage(context, CGRectMake(100, 340, 20, 20), image.CGImage);
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}
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@end