首先在Assets 目录下,创建Editor,创建一个脚本WSHLayout.cs,
using UnityEngine;
using UnityEditor;
public class WSHLayout : EditorWindow
{
public const string LayoutPath = "Window/Layouts/";
public const string NGUIlayoutName = "NGUILayout";
public const string WshlayoutName = "WSHLayout";
public const string WshNGUIlayoutName = "WSHNGUILayout";
[MenuItem(LayoutPath + NGUIlayoutName + "Hotkey %#&z", false, 999)]
static void Development()
{
EditorApplication.ExecuteMenuItem(LayoutPath + NGUIlayoutName);
}
[MenuItem(LayoutPath + WshlayoutName + "Hotkey %#w", false, 999)]
static void WSHlayoutName()
{
EditorApplication.ExecuteMenuItem(LayoutPath + WshlayoutName);
}
[MenuItem(LayoutPath + WshNGUIlayoutName + "Hotkey %#&n", false, 999)]
static void WSHnguilayoutName()
{
EditorApplication.Exec