game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_L 10
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void setMine(char mine[ROWS][COLS], int row, int col);
void Findmine(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col);
void open_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
game.c
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("---------------------------\n|行/列|");
for (i = 1; i <= col; i++)
{
printf(" %d", i);
}
printf(" |\n|-----|-------------------|\n");
for (i = 1; i <= row; i++)
{
printf("| %d |", i);
for (j = 1; j <= col; j++)
{
printf(" %c", board[i][j] );
}
printf(" |\n");
}
printf("---------------------------\n");
}
void setMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_L;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
static int GetMine_L(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +mine[x - 1][y - 1] +mine[x][y - 1] +
mine[x + 1][y - 1] +mine[x + 1][y] +mine[x + 1][y + 1] +
mine[x][y + 1] +mine[x - 1][y + 1] - 8 * '0';
}
void open_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
if (mine[x - 1][y - 1] == '0')
{
show[x - 1][y - 1] = mine[x - 1][ y - 1] + '0';
}
if (mine[x - 1][y] == '0')
{
show[x - 1][y] = mine[x - 1][y] + '0';
}
if (mine[x - 1][y + 1] == '0')
{
show[x - 1][y + 1] = mine[x - 1][ y + 1] + '0';
}
if (mine[x][y - 1] == '0')
{
show[x][y - 1] = mine[x][y - 1] + '0';
}
if (mine[x][y + 1] == '0')
{
show[x][y + 1] = mine[x][y + 1] + '0';
}
if (mine[x + 1][y - 1] == '0')
{
show[x + 1][y - 1] = mine[x + 1][y - 1] + '0';
}
if (mine[x + 1][y] == '0')
{
show[x + 1][y] = mine[x + 1][y] + '0';
}
if (mine[x + 1][y + 1] == '0')
{
show[x + 1][y + 1] = mine[x + 1][y + 1] + '0';
}
}
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col - EASY_L)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("游戏结束\n");
DisplayBoard(mine, row, col);
break;
}
else
{
int count = GetMine_L(mine, x, y);
show[x][y] = count + '0';
open_mine(mine,show,x, y);
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入的坐标非法!\n");
}
}
if (win == row * col - EASY_L)
{
printf("恭喜你,扫雷成功!\n");
}
}
test.c
#include"game.h"
void menu()
{
printf("************************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("************************\n");
}
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
setMine(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
Findmine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始游戏!\n");
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}