首先解决的问题是代码可以低耦合。
先创建一个基类
public class RoleBase
{
public string Name { get; set; }
public string Age { get; set; }
}
在创建他的子类
public class Player : RoleBase
{
public Player()
{
Debug.Log("玩家被创建了");
}
}
public class Monster : RoleBase
{
public Monster()
{
Debug.Log("小怪被创建了");
}
}
public class Boss : RoleBase
{
public Boss ()
{
Debug.Log("Boss被创建了");
}
}
接下来介绍三种C#中工厂模式
第一种是根据字符串来创建
public static RoleBase CreateInstance(string roleName)
{
switch (roleName)
{
case "Player":
return new Player();
break;
case "Monster":
return new Player();
break;
case "Boss":
return new Player();
break;
default:
return null;
}
}
第二种使用反射进行创建
不过要导入名称空间
using System;
public static RoleBase CreateInstance(Type roleName)
{
//反射
RoleBase roleBase = Activator.CreateInstance(roleName) as RoleBase;
return roleBase;
}
第三种也是通过名称来创建,一样可以创建。
不过也要导入名称空间
using System.Reflection;
public static RoleBase CreateInstance(string roleName)
{
Assembly assemble = Assembly.GetExecutingAssembly();
RoleBase role = assemble.CreateInstance(roleName) as RoleBase;
return role;
}
在这里反射在游戏开中用的最多,也就是第二种。
以下是全部代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Reflection;
public class SimpleFactory : MonoBehaviour {
// Use this for initialization
void Start () {
//这是第一和第三的调用
Player player = SFactory.CreateInstance("Player") as Player;
//这是第二种的调用
Monster moster = SFactory.CreateInstance(typeof(Monster)) as Monster;
}
}
public class RoleBase
{
public string Name { get; set; }
public string Age { get; set; }
}
public class Player : RoleBase
{
public Player()
{
Debug.Log("玩家被创建了");
}
}
public class Monster : RoleBase
{
public Monster()
{
Debug.Log("小怪被创建了");
}
}
public class Boss : RoleBase
{
}
public class SFactory
{
public static RoleBase CreateInstance(string roleName)
{
switch (roleName)
{
case "Player":
return new Player();
break;
case "Monster":
return new Player();
break;
case "Boss":
return new Player();
break;
default:
return null;
}
}
public static RoleBase CreateInstance(Type roleName)
{
//反射
RoleBase roleBase = Activator.CreateInstance(roleName) as RoleBase;
return roleBase;
}
public static RoleBase CreateInstance(string roleName)
{
Assembly assemble = Assembly.GetExecutingAssembly();
RoleBase role = assemble.CreateInstance(roleName) as RoleBase;
return role;
}
}