现在我们在地图上的“Meta”上添加“star”瓦块,然后在代码中添加如下如下:
bool Player::SetPlayerPosition(int x,int y)
{
CCSize spritesize = m_sprite->getContentSize();
CCPoint dspoint = CCPoint(x+spritesize.width/2,y);
CCPoint tiledpos =tileCoordForPosition(ccp(dspoint.x,dspoint.y));
CCLOG("tiled x = %f,y = %f",tiledpos.x,tiledpos.y);
int tiledchild = meta->tileGIDAt(tiledpos);
if(tiledchild != 0)
{
CCDictionary * propertydict = m_map->propertiesForGID(tiledchild);
const CCString * prop = propertydict->valueForKey("Collidable");
if(prop->m_sString.compare("true") == 0)
{
x-=1;
y-=1;
//return false;
}
const CCString * props = propertydict->valueForKey("star");
if (props->length()>0&& props->m_sString.compare("true")==0)
{
CCTMXLayer *barrier = m_map->layerNamed("barrier");
barrier->removeTileAt(tiledpos);
}
}
Entity::SetPlayerPosition(x,y);
SetViewPointByPosition();
return true;
}
这样当我们的主角运动到星星时,星星会消失。