cameraEdit_meshEdit

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import maya.OpenMaya as OpenMaya
import maya.cmds as cmds

def getCameraLimit(cameraName,distance = 10000,offset = 0):
    sel = OpenMaya.MSelectionList()
    sel.add(cameraName)
    camera_obj = OpenMaya.MObject()
    sel.getDependNode(0,camera_obj)
    camera = OpenMaya.MFnCamera(camera_obj)

    result = [OpenMaya.MScriptUtil(),
             OpenMaya.MScriptUtil(),
             OpenMaya.MScriptUtil(),
             OpenMaya.MScriptUtil()]

    result_double = [result[0].asDoublePtr(),
                      result[1].asDoublePtr(),
                      result[2].asDoublePtr(),
                      result[3].asDoublePtr()]

    camera.getFilmFrustum(distance,
                          result_double[0],
                          result_double[1],
                          result_double[2],
                          result_double[3],False)

    width = result[0].getDouble(result_double[0])*0.5
    #widthOffset = width* result[2].getDouble(result_double[2])
    widthOffset = 0
    high = width*1.0/cmds.getAttr('defaultResolution.w')*cmds.getAttr('defaultResolution.h')
    #highOffset = high* result[3].getDouble(result_double[3])
    highOffset = 0
    points = OpenMaya.MPointArray()
    points.append(camera.eyePoint())
    points.append(OpenMaya.MPoint(-width-widthOffset-offset,high-highOffset+offset,-distance))
    points.append(OpenMaya.MPoint(-width-widthOffset-offset,-high-highOffset-offset,-distance))
    points.append(OpenMaya.MPoint(width-widthOffset+offset,-high-highOffset-offset,-distance))
    points.append(OpenMaya.MPoint(width-widthOffset+offset,high-highOffset+offset,-distance))

    newMesh = OpenMaya.MFnMesh()
    polygonCounts = OpenMaya.MIntArray()
    for i in [3,3,3,3,4]:
        polygonCounts.append(i)

    polygonConnects = OpenMaya.MIntArray()
    for i in [0,1,2,0,2,3,0,3,4,0,4,1,1,2,3,4]:
        polygonConnects.append(i)

    newMesh.create(5,5,points,polygonCounts,polygonConnects)

    transform = newMesh.parent(0)
    OpenMaya.MFnDagNode(camera.parent(0)).addChild(transform)

    return OpenMaya.MFnDagNode(transform).fullPathName()



def getBoundingBoxMesh(objName):

    #sel = OpenMaya.MSelectionList()
    #sel.add(objName)
    #obj = OpenMaya.MObject()
    #sel.getDependNode(0,obj)
    #dagNode = OpenMaya.MFnDagNode(obj)
    #bbx = dagNode.boundingBox()
    bbx = cmds.xform(objName,q = True,ws = True,boundingBox = True)
    points = OpenMaya.MPointArray()
    #min = [bbx.min().x,bbx.min().y,bbx.min().z]
    #max = [bbx.max().x,bbx.max().y,bbx.max().z]
    min = [bbx[0],bbx[1],bbx[2]]
    max = [bbx[3],bbx[4],bbx[5]]

    points.append(OpenMaya.MPoint(min[0],min[1],max[2]))
    points.append(OpenMaya.MPoint(max[0],min[1],max[2]))
    points.append(OpenMaya.MPoint(min[0],max[1],max[2]))
    points.append(OpenMaya.MPoint(max[0],max[1],max[2]))
    points.append(OpenMaya.MPoint(min[0],max[1],min[2]))
    points.append(OpenMaya.MPoint(max[0],max[1],min[2]))
    points.append(OpenMaya.MPoint(min[0],min[1],min[2]))
    points.append(OpenMaya.MPoint(max[0],min[1],min[2]))

    newMesh = OpenMaya.MFnMesh()
    polygonCounts = OpenMaya.MIntArray()
    for i in [4,4,4,4,4,4]:
        polygonCounts.append(i)

    polygonConnects = OpenMaya.MIntArray()
    for i in [0,1,3,2,2,3,5,4,6,4,5,7,6,7,1,0,6,0,2,4,1,7,5,3]:
        polygonConnects.append(i)
    newMesh.create(8,6,points,polygonCounts,polygonConnects)

    return OpenMaya.MFnDagNode(newMesh.parent(0)).fullPathName()
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