Cocos2d新版本函数更改了一些。
下面的代码可以产生一个简单动画。
//第一步:生成动画需要的数据
CCTexture2D *texture=CCTextureCache::sharedTextureCache()->addImage("image.png");
CCSpriteFrame *frmae0=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*0,48*0,32,48));
CCSpriteFrame *frmae1=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*1,48*0,32,48));
CCSpriteFrame *frmae2=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*2,48*0,32,48));
CCSpriteFrame *frmae3=CCSpriteFrame::createWithTexture(texture,CCRectMake(32*3,48*0,32,48));
CCArray *animFrames = CCArray::create();
animFrames->addObject(frmae0);
animFrames->addObject(frmae1);
animFrames->addObject(frmae2);
animFrames->addObject(frmae3);
CCAnimation *animation = CCAnimation::createWithSpriteFrames(animFrames,0.2f);
animFrames->release();
//第二步:初始化并设置Sprite
CCSprite *sprite =CCSprite::createWithSpriteFrame(frmae0);
sprite->setPosition(ccp(s.width/2,s.height/2));
addChild(sprite);
//第三步:使用animation生成一个动画动作animate
CCAnimate *animate = CCAnimate::create(animation);
sprite->runAction(CCRepeatForever::create(animate));//重复播放