迷宫小游戏

package maze;
 
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Random;
import java.util.Stack;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
class Lattice {
   static final int INTREE = 1 ;
   static final int NOTINTREE = 0 ;
   private int x = - 1 ;
   private int y = - 1 ;
   private int flag = NOTINTREE;
   private Lattice father = null ;
   public Lattice( int xx, int yy) {
     x = xx;
     y = yy;
   }
   public int getX() {
     return x;
   }
   public int getY() {
     return y;
   }
   public int getFlag() {
     return flag;
   }
   public Lattice getFather() {
     return father;
   }
   public void setFather(Lattice f) {
     father = f;
   }
   public void setFlag( int f) {
     flag = f;
   }
   public String toString() {
     return new String( "(" + x + "," + y + ")\n" );
   }
}
public class Maze extends JPanel {
   private static final long serialVersionUID = -8300339045454852626L;
   private int NUM, width, padding; // width 每个格子的宽度和高度
   private Lattice[][] maze;
   private int ballX, ballY;
   private boolean drawPath = false ;
   Maze( int m, int wi, int p) {
     NUM = m;
     width = wi;
     padding = p;
     maze = new Lattice[NUM][NUM];
     for ( int i = 0 ; i <= NUM - 1 ; i++)
       for ( int j = 0 ; j <= NUM - 1 ; j++)
         maze[i][j] = new Lattice(i, j);
     createMaze();
     setKeyListener();
     this .setFocusable( true );
   }
   private void init() {
     for ( int i = 0 ; i <= NUM - 1 ; i++)
       for ( int j = 0 ; j <= NUM - 1 ; j++) {
         maze[i][j].setFather( null );
         maze[i][j].setFlag(Lattice.NOTINTREE);
       }
     ballX = 0 ;
     ballY = 0 ;
     drawPath = false ;
     createMaze();
     // setKeyListener();
     this .setFocusable( true );
     repaint();
   }
   public int getCenterX( int x) {
     return padding + x * width + width / 2 ;
   }
   public int getCenterY( int y) {
     return padding + y * width + width / 2 ;
   }
 
   public int getCenterX(Lattice p) {
     return padding + p.getY() * width + width / 2 ;
   }
   public int getCenterY(Lattice p) {
     return padding + p.getX() * width + width / 2 ;
   }
   private void checkIsWin() {
     if (ballX == NUM - 1 && ballY == NUM - 1 ) {
       JOptionPane.showMessageDialog( null , "YOU WIN !" , "你走出了迷宫。" ,
           JOptionPane.PLAIN_MESSAGE);
       init();
     }
   }
   synchronized private void move( int c) {
     int tx = ballX, ty = ballY;
     // System.out.println(c);
     switch (c) {
       case KeyEvent.VK_LEFT :
         ty--;
         break ;
       case KeyEvent.VK_RIGHT :
         ty++;
         break ;
       case KeyEvent.VK_UP :
         tx--;
         break ;
       case KeyEvent.VK_DOWN :
         tx++;
         break ;
       case KeyEvent.VK_SPACE :
         if (drawPath == true ) {
           drawPath = false ;
         } else {
           drawPath = true ;
         }
         break ;
       default :
     }
     if (!isOutOfBorder(tx, ty)
         && (maze[tx][ty].getFather() == maze[ballX][ballY]
             || maze[ballX][ballY].getFather() == maze[tx][ty])) {
       ballX = tx;
       ballY = ty;
     }
   }
   private void setKeyListener() {
     this .addKeyListener( new KeyAdapter() {
       public void keyPressed(KeyEvent e) {
         int c = e.getKeyCode();
         move(c);
         repaint();
         checkIsWin();
 
       }
     });
   }
   private boolean isOutOfBorder(Lattice p) {
     return isOutOfBorder(p.getX(), p.getY());
   }
   private boolean isOutOfBorder( int x, int y) {
     return (x > NUM - 1 || y > NUM - 1 || x < 0 || y < 0 ) ? true : false ;
   }
   private Lattice[] getNeis(Lattice p) {
     final int [] adds = {- 1 , 0 , 1 , 0 , - 1 }; // 顺序为上右下左
     if (isOutOfBorder(p)) {
       return null ;
     }
     Lattice[] ps = new Lattice[ 4 ]; // 顺序为上右下左
     int xt;
     int yt;
     for ( int i = 0 ; i <= 3 ; i++) {
       xt = p.getX() + adds[i];
       yt = p.getY() + adds[i + 1 ];
       if (isOutOfBorder(xt, yt))
         continue ;
       ps[i] = maze[xt][yt];
     }
     return ps;
   }
   private void createMaze() {
     Random random = new Random();
     int rx = Math.abs(random.nextInt()) % NUM;
     int ry = Math.abs(random.nextInt()) % NUM;
     Stack<Lattice> s = new Stack<Lattice>();
     Lattice p = maze[rx][ry];
     Lattice neis[] = null ;
     s.push(p);
     while (!s.isEmpty()) {
       p = s.pop();
       p.setFlag(Lattice.INTREE);
       neis = getNeis(p);
       int ran = Math.abs(random.nextInt()) % 4 ;
       for ( int a = 0 ; a <= 3 ; a++) {
         ran++;
         ran %= 4 ;
         if (neis[ran] == null || neis[ran].getFlag() == Lattice.INTREE)
           continue ;
         s.push(neis[ran]);
         neis[ran].setFather(p);
       }
     }
     // changeFather(maze[0][0],null);
   }
   private void changeFather(Lattice p, Lattice f) {
     if (p.getFather() == null ) {
       p.setFather(f);
       return ;
     } else {
       changeFather(p.getFather(), p);
     }
   }
   private void clearFence( int i, int j, int fx, int fy, Graphics g) {
     int sx = padding + ((j > fy ? j : fy) * width),
         sy = padding + ((i > fx ? i : fx) * width),
         dx = (i == fx ? sx : sx + width),
         dy = (i == fx ? sy + width : sy);
     if (sx != dx) {
       sx++;
       dx--;
     } else {
       sy++;
       dy--;
     }
     g.drawLine(sx, sy, dx, dy);
   }
   protected void paintComponent(Graphics g) {
     super .paintComponent(g);
     for ( int i = 0 ; i <= NUM; i++) {
       g.drawLine(padding + i * width, padding, padding + i * width,
           padding + NUM * width);
     }
     for ( int j = 0 ; j <= NUM; j++) {
       g.drawLine(padding, padding + j * width, padding + NUM * width,
           padding + j * width);
     }
     g.setColor( this .getBackground());
     for ( int i = NUM - 1 ; i >= 0 ; i--) {
       for ( int j = NUM - 1 ; j >= 0 ; j--) {
         Lattice f = maze[i][j].getFather();
         if (f != null ) {
           int fx = f.getX(), fy = f.getY();
           clearFence(i, j, fx, fy, g);
         }
       }
     }
     g.drawLine(padding, padding + 1 , padding, padding + width - 1 );
     int last = padding + NUM * width;
     g.drawLine(last, last - 1 , last, last - width + 1 );
     g.setColor(Color.RED);
     g.fillOval(getCenterX(ballY) - width / 3 , getCenterY(ballX) - width / 3 ,
         width / 2 , width / 2 );
     if (drawPath == true )
       drawPath(g);
   }
   private void drawPath(Graphics g) {
     Color PATH_COLOR = Color.ORANGE, BOTH_PATH_COLOR = Color.PINK;
     if (drawPath == true )
       g.setColor(PATH_COLOR);
     else
       g.setColor( this .getBackground());
     Lattice p = maze[NUM - 1 ][NUM - 1 ];
     while (p.getFather() != null ) {
       p.setFlag( 2 );
       p = p.getFather();
     }
     g.fillOval(getCenterX(p) - width / 3 , getCenterY(p) - width / 3 ,
         width / 2 , width / 2 );
     p = maze[ 0 ][ 0 ];
     while (p.getFather() != null ) {
       if (p.getFlag() == 2 ) {
         p.setFlag( 3 );
         g.setColor(BOTH_PATH_COLOR);
       }
       g.drawLine(getCenterX(p), getCenterY(p), getCenterX(p.getFather()),
           getCenterY(p.getFather()));
       p = p.getFather();
     }
     g.setColor(PATH_COLOR);
     p = maze[NUM - 1 ][NUM - 1 ];
     while (p.getFather() != null ) {
       if (p.getFlag() == 3 )
         break ;
       g.drawLine(getCenterX(p), getCenterY(p), getCenterX(p.getFather()),
           getCenterY(p.getFather()));
       p = p.getFather();
     }
   }
   public static void main(String[] args) {
     final int n = 30 , width = 600 , padding = 20 , LX = 200 , LY = 100 ;
     JPanel p = new Maze(n, (width - padding - padding) / n, padding);
     JFrame frame = new JFrame( "MAZE(按空格键显示或隐藏路径)" );
     frame.getContentPane().add(p);
     frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
     frame.setSize(width + padding, width + padding + padding);
     frame.setLocation(LX, LY);
     frame.setVisible( true );
   }
}
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