在做一些导航效果时,可以让上一次被点击的对象缓慢消失等。这个时候,就得获取上一次被点击的对象。
var rec:mc;
var arr:Array=[];
var str:uint;
var fo:uint=1;
var currentID:int=-1;
for (var i:uint=0; i<5; i++) {
rec=new mc();
addChild(rec);
rec.x=20+100*i;
rec.y=100;
arr.push(rec);
arr[i].A=i;
arr[i].addEventListener(MouseEvent.MOUSE_OVER,_over);
arr[i].addEventListener(MouseEvent.MOUSE_OUT,_out);
arr[i].addEventListener(MouseEvent.CLICK,_click);
}
function _over(e:MouseEvent):void {
if(e.currentTarget.isSelected)
{
return;
}
e.currentTarget.gotoAndPlay(2);
}
function _out(e:MouseEvent):void {
if(e.currentTarget.isSelected)
{
return;
}
e.currentTarget.gotoAndPlay(16);
}
function _click(e:MouseEvent):void {
if(e.currentTarget.isSelected)
{
return;
}
if(currentID!=-1)
{
arr[currentID].isSelected=false;
arr[currentID].gotoAndPlay(16);
}
currentID=e.currentTarget.A;
e.currentTarget.isSelected=true;
e.currentTarget.gotoAndPlay(2);
}
var rec:mc;
var arr:Array=[];
var str:uint;
var fo:uint=1;
var currentID:int=-1;
for (var i:uint=0; i<5; i++) {
rec=new mc();
addChild(rec);
rec.x=20+100*i;
rec.y=100;
arr.push(rec);
arr[i].A=i;
arr[i].addEventListener(MouseEvent.MOUSE_OVER,_over);
arr[i].addEventListener(MouseEvent.MOUSE_OUT,_out);
arr[i].addEventListener(MouseEvent.CLICK,_click);
}
function _over(e:MouseEvent):void {
if(e.currentTarget.isSelected)
{
return;
}
e.currentTarget.gotoAndPlay(2);
}
function _out(e:MouseEvent):void {
if(e.currentTarget.isSelected)
{
return;
}
e.currentTarget.gotoAndPlay(16);
}
function _click(e:MouseEvent):void {
if(e.currentTarget.isSelected)
{
return;
}
if(currentID!=-1)
{
arr[currentID].isSelected=false;
arr[currentID].gotoAndPlay(16);
}
currentID=e.currentTarget.A;
e.currentTarget.isSelected=true;
e.currentTarget.gotoAndPlay(2);
}