记录一下thinkpad E15的显卡配置,用于学习OpenGl 和 Vulkan
GPU Caps Viewer v1.45.1.0 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
===================================[ System / CPU ]
- CPU Name: 11th Gen Intel® Core™ i7-1165G7 @ 2.80GHz
- CPU Core Speed: 2803 MHz
- CPU logical cores: 8
- Family: 6 - Model: 12 - Stepping: 1
- Physical Memory Size: 16384 MB
- Operating System: Windows 10 64-bit build 19042
- PhysX Version: drivers not installed
===================================[ Graphics Adapters / GPUs ]
-
Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
-
Num GPUs: 1
-
GPU 1
- Name: Intel® Iris® Xe Graphics
- GPU codename:
- Device ID: 8086-9A49
- Subdevice ID: 17AA-5088
- Revision ID: 1
- Driver: 27.20.100.8935 (11-12-2020)
- Bus Id: -1
- BIOS version: Intel Video BIOS
- Memory size: 1024MB
- Memory type:
- Memory bus width: 0-bit
===================================[ OpenGL GPU Capabilities ]
- GL_VENDOR: Intel
- GL_RENDERER: Intel® Iris® Xe Graphics
- GL_VERSION: 4.6.0 - Build 27.20.100.8935
- GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 27.20.100.8935
- ARB Texture Units: 8
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 255.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 4096
- Max Geometry Uniform Components: 4096
- Max Varying Float: 64
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- OpenGL Extensions: 263 extensions (GL=241 and WGL=22)
- GL_3DFX_texture_compression_FXT1
- GL_AMD_depth_clamp_separate
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_cl_event
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_compute_shader
- GL_ARB_conditional_render_inverted
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_indirect
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_fragment_shader_interlock
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_robustness_isolation
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_stencil_export
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_separate_stencil
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_clip_volume_hint
- GL_EXT_compiled_vertex_array
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_polygon_offset_clamp
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_specular_color
- GL_EXT_shader_framebuffer_fetch
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod_bias
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback
- GL_IBM_texture_mirrored_repeat
- GL_INTEL_coarse_fragment_shader
- GL_INTEL_conservative_rasterization
- GL_INTEL_fragment_shader_ordering
- GL_INTEL_framebuffer_CMAA
- GL_INTEL_map_texture
- GL_INTEL_multi_rate_fragment_shader
- GL_INTEL_performance_query
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_shader_subgroup
- GL_KHR_shader_subgroup_arithmetic
- GL_KHR_shader_subgroup_ballot
- GL_KHR_shader_subgroup_basic
- GL_KHR_shader_subgroup_clustered
- GL_KHR_shader_subgroup_quad
- GL_KHR_shader_subgroup_shuffle
- GL_KHR_shader_subgroup_shuffle_relative
- GL_KHR_shader_subgroup_vote
- GL_KHR_texture_compression_astc_ldr
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_primitive_restart
- GL_NV_texgen_reflection
- GL_OVR_multiview
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- WGL_EXT_depth_float
- WGL_ARB_buffer_region
- WGL_ARB_extensions_string
- WGL_ARB_make_current_read
- WGL_ARB_pixel_format
- WGL_ARB_pbuffer
- WGL_EXT_extensions_string
- WGL_ARB_multisample
- WGL_ARB_pixel_format_float
- WGL_ARB_framebuffer_sRGB
- WGL_ARB_create_context
- WGL_ARB_create_context_profile
- WGL_EXT_pixel_format_packed_float
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_ARB_robustness_application_isolation
- WGL_ARB_robustness_share_group_isolation
- WGL_ARB_create_context_robustness
- WGL_ARB_context_flush_control
- OpenGL SPIR-V Extensions: 4
- SPV_KHR_shader_ballot
- SPV_KHR_shader_draw_parameters
- SPV_KHR_storage_buffer_storage_class
- SPV_KHR_subgroup_vote
- OpenGL core capabilities: 179 caps listed
- GL_MAX_LIST_NESTING: 64
- GL_MAX_EVAL_ORDER: 32
- GL_MAX_LIGHTS: 8
- GL_MAX_CLIP_PLANES: 8
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_PIXEL_MAP_TABLE: 65536
- GL_MAX_ATTRIB_STACK_DEPTH: 16
- GL_MAX_MODELVIEW_STACK_DEPTH: 32
- GL_MAX_NAME_STACK_DEPTH: 128
- GL_MAX_PROJECTION_STACK_DEPTH: 4
- GL_MAX_TEXTURE_STACK_DEPTH: 10
- GL_MAX_VIEWPORT_DIMS: 16384
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
- GL_MAX_3D_TEXTURE_SIZE: 2048
- GL_MAX_ELEMENTS_VERTICES: 1048576
- GL_MAX_ELEMENTS_INDICES: 1048576
- GL_MAX_TEXTURE_UNITS: 8
- GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_LOD_BIAS: 15
- GL_MAX_DRAW_BUFFERS: 8
- GL_MAX_VERTEX_ATTRIBS: 16
- GL_MAX_TEXTURE_COORDS: 8
- GL_MAX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
- GL_MAX_VARYING_FLOATS: 64
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
- GL_MAX_CLIP_DISTANCES: 8
- GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
- GL_MAX_VARYING_COMPONENTS: 64
- GL_MIN_PROGRAM_TEXEL_OFFSET: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET: 7
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
- GL_MAX_RENDERBUFFER_SIZE: 16384
- GL_MAX_COLOR_ATTACHMENTS: 8
- GL_MAX_SAMPLES: 16
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
- GL_RGBA_FLOAT_MODE_ARB: 0
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8
- GL_MAX_RENDERBUFFER_SIZE_EXT: 16384
- GL_MAX_SAMPLES_EXT: 16
- GL_RGBA_INTEGER_MODE_EXT: 0
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 70
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 4096
- GL_MAX_GEOMETRY_OUTPUT_VERTICES: 256
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
- GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
- GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
- GL_MAX_SERVER_WAIT_TIMEOUT: -1794967296
- GL_MAX_SAMPLE_MASK_WORDS: 1
- GL_MAX_COLOR_TEXTURE_SAMPLES: 16
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 16
- GL_MAX_INTEGER_SAMPLES: 16
- GL_PROVOKING_VERTEX: 36430
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
- GL_MIN_SAMPLE_SHADING_VALUE: 0
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
- GL_MAX_SUBROUTINES: 256
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
- GL_MAX_PATCH_VERTICES: 32
- GL_MAX_TESS_GEN_LEVEL: 64
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_PATCH_COMPONENTS: 120
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 233472
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
- GL_MAX_VERTEX_STREAMS: 4
- GL_NUM_PROGRAM_BINARY_FORMATS: 1
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
- GL_MAX_VARYING_VECTORS: 16
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
- GL_MAX_VIEWPORTS: 16
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
- GL_MAX_IMAGE_UNITS: 8
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16
- GL_MAX_IMAGE_SAMPLES: 16
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 40
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
- GL_MAX_UNIFORM_LOCATIONS: 4096
- GL_MAX_FRAMEBUFFER_WIDTH: 16384
- GL_MAX_FRAMEBUFFER_HEIGHT: 16384
- GL_MAX_FRAMEBUFFER_LAYERS: 2048
- GL_MAX_FRAMEBUFFER_SAMPLES: 16
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1024
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 0
- GL_MAX_CULL_DISTANCES: 8
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
- OpenGL extension capabilities: 151 caps listed
- GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)
- GL_MAX_SAMPLES_EXT: 16 (GL_EXT_framebuffer_multisample)
- GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128 (GL_EXT_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 (GL_EXT_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4 (GL_EXT_transform_feedback)
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 70 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)
- GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex)
- GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)
- GL_MAX_COLOR_TEXTURE_SAMPLES: 16 (GL_ARB_texture_multisample)
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 16 (GL_ARB_texture_multisample)
- GL_MAX_INTEGER_SAMPLES: 16 (GL_ARB_texture_multisample)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 (GL_ARB_geometry_shader4)
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
- GL_MAX_SERVER_WAIT_TIMEOUT: 2500000000 (GL_ARB_sync)
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
- GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
- GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
- GL_MAX_SUBROUTINES: 256 (GL_ARB_shader_subroutine)
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 233472 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 233472 (GL_ARB_tessellation_shader)
- GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
- GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
- GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40 (GL_ARB_shader_atomic_counters)
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)
- GL_MAX_IMAGE_SAMPLES: 16 (GL_ARB_shader_image_load_store)
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 40 (GL_ARB_shader_image_load_store)
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096 (GL_ARB_compute_shader)
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 233472 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64 (GL_ARB_compute_shader)
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_UNIFORM_LOCATIONS: 4096 (GL_ARB_explicit_uniform_location)
- GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_SAMPLES: 16 (GL_ARB_framebuffer_no_attachments)
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
- GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)
- GL_NUM_COMPRESSED_TEXTURE_FORMATS: 48 (GL_ARB_texture_compression)
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)
- GL_MAX_VARYING_FLOATS: 64 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)
- GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)
- GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 4096 (GL_ARB_shading_language_100)
- GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
- GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)
- GL_MAX_SAMPLES: 16 (GL_ARB_framebuffer_object)
- GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
- GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_VARYING_VECTORS: 16 (GL_ARB_ES2_compatibility)
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_DEBUG_MESSAGE_LENGTH: 4096 (GL_ARB_debug_output)
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 256 (GL_EXT_geometry_shader4)
===================================[ Vulkan Capabilities ]
- Instance extensions: 11
- VK_KHR_surface (version: 25)
- VK_KHR_win32_surface (version: 5)
- VK_KHR_external_memory_capabilities (version: 1)
- VK_KHR_external_semaphore_capabilities (version: 1)
- VK_KHR_external_fence_capabilities (version: 1)
- VK_KHR_get_physical_device_properties2 (version: 2)
- VK_KHR_get_surface_capabilities2 (version: 1)
- VK_KHR_device_group_creation (version: 1)
- VK_EXT_swapchain_colorspace (version: 3)
- VK_EXT_debug_report (version: 9)
- VK_EXT_debug_utils (version: 2)
- Instance layers: 0
- Physical devices: 1
- [Vulkan device 0]: Intel® Iris® Xe Graphics ------------------
- API version: 1.2.154
- vendorID: 32902
- deviceID: 39497
- driver version: 1647335
- driver properties (VK_KHR_driver_properties):
-> driver name: Intel Corporation
-> driver ID: VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR (5)
-> driver conformance version: 1.2.2.3:
-> driver info: Intel driver
- memory heap count: 2
- heap1: 4085MB
- heap2: 4085MB
- memory type count: 4
- mem type 0 - heap index : 0 - property flag : 1
mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
- mem type 1 - heap index : 1 - property flag : 7
mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT - mem type 2 - heap index : 1 - property flag : 15
mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT - mem type 3 - heap index : 1 - property flag : 1
mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
- mem type 0 - heap index : 0 - property flag : 1
- extensions: 75
- VK_EXT_full_screen_exclusive (version: 4)
- VK_KHR_swapchain (version: 70)
- VK_KHR_external_memory (version: 1)
- VK_KHR_external_memory_win32 (version: 1)
- VK_EXT_external_memory_host (version: 1)
- VK_KHR_external_semaphore (version: 1)
- VK_KHR_external_semaphore_win32 (version: 1)
- VK_KHR_external_fence (version: 1)
- VK_KHR_external_fence_win32 (version: 1)
- VK_KHR_timeline_semaphore (version: 2)
- VK_KHR_win32_keyed_mutex (version: 1)
- VK_KHR_get_memory_requirements2 (version: 1)
- VK_KHR_bind_memory2 (version: 1)
- VK_KHR_dedicated_allocation (version: 1)
- VK_KHR_sampler_mirror_clamp_to_edge (version: 3)
- VK_KHR_maintenance1 (version: 1)
- VK_KHR_maintenance2 (version: 1)
- VK_KHR_maintenance3 (version: 1)
- VK_KHR_shader_draw_parameters (version: 1)
- VK_KHR_push_descriptor (version: 1)
- VK_KHR_descriptor_update_template (version: 1)
- VK_KHR_multiview (version: 1)
- VK_KHR_shader_float16_int8 (version: 1)
- VK_KHR_shader_float_controls (version: 4)
- VK_KHR_16bit_storage (version: 1)
- VK_KHR_8bit_storage (version: 1)
- VK_EXT_shader_subgroup_ballot (version: 1)
- VK_EXT_shader_subgroup_vote (version: 1)
- VK_KHR_storage_buffer_storage_class (version: 1)
- VK_KHR_variable_pointers (version: 1)
- VK_KHR_relaxed_block_layout (version: 1)
- VK_EXT_sampler_filter_minmax (version: 2)
- VK_KHR_device_group (version: 4)
- VK_EXT_post_depth_coverage (version: 1)
- VK_EXT_shader_viewport_index_layer (version: 1)
- VK_EXT_shader_stencil_export (version: 1)
- VK_EXT_conservative_rasterization (version: 1)
- VK_EXT_sample_locations (version: 1)
- VK_KHR_draw_indirect_count (version: 1)
- VK_KHR_image_format_list (version: 1)
- VK_EXT_vertex_attribute_divisor (version: 3)
- VK_EXT_descriptor_indexing (version: 2)
- VK_EXT_inline_uniform_block (version: 1)
- VK_KHR_create_renderpass2 (version: 1)
- VK_KHR_swapchain_mutable_format (version: 1)
- VK_KHR_depth_stencil_resolve (version: 1)
- VK_KHR_driver_properties (version: 1)
- VK_KHR_vulkan_memory_model (version: 3)
- VK_EXT_conditional_rendering (version: 2)
- VK_EXT_depth_clip_enable (version: 1)
- VK_EXT_scalar_block_layout (version: 1)
- VK_KHR_imageless_framebuffer (version: 1)
- VK_KHR_buffer_device_address (version: 1)
- VK_EXT_buffer_device_address (version: 2)
- VK_EXT_host_query_reset (version: 1)
- VK_NV_device_diagnostic_checkpoints (version: 2)
- VK_KHR_separate_depth_stencil_layouts (version: 1)
- VK_KHR_shader_clock (version: 1)
- VK_KHR_spirv_1_4 (version: 1)
- VK_KHR_uniform_buffer_standard_layout (version: 1)
- VK_EXT_separate_stencil_usage (version: 1)
- VK_EXT_fragment_shader_interlock (version: 1)
- VK_EXT_index_type_uint8 (version: 1)
- VK_KHR_shader_subgroup_extended_types (version: 1)
- VK_EXT_line_rasterization (version: 1)
- VK_EXT_memory_budget (version: 1)
- VK_EXT_texel_buffer_alignment (version: 1)
- VK_INTEL_performance_query (version: 2)
- VK_EXT_subgroup_size_control (version: 2)
- VK_EXT_shader_demote_to_helper_invocation (version: 1)
- VK_EXT_pipeline_creation_feedback (version: 1)
- VK_EXT_pipeline_creation_cache_control (version: 3)
- VK_KHR_pipeline_executable_properties (version: 1)
- VK_EXT_transform_feedback (version: 1)
- VK_EXT_extended_dynamic_state (version: 1)
- device layers: 0
- device features:
- robustBufferAccess: true
- fullDrawIndexUint32: true
- imageCubeArray: true
- independentBlend: true
- geometryShader: true
- tessellationShader: true
- sampleRateShading: true
- dualSrcBlend: true
- logicOp: true
- multiDrawIndirect: true
- drawIndirectFirstInstance: true
- depthClamp: true
- depthBiasClamp: true
- fillModeNonSolid: true
- depthBounds: true
- wideLines: true
- largePoints: true
- alphaToOne: true
- multiViewport: true
- samplerAnisotropy: true
- textureCompressionETC2: true
- textureCompressionASTC_LDR: true
- textureCompressionBC: true
- occlusionQueryPrecise: true
- pipelineStatisticsQuery: true
- vertexPipelineStoresAndAtomics: true
- fragmentStoresAndAtomics: true
- shaderTessellationAndGeometryPointSize: true
- shaderImageGatherExtended: true
- shaderStorageImageExtendedFormats: true
- shaderStorageImageMultisample: true
- shaderStorageImageReadWithoutFormat: false
- shaderStorageImageWriteWithoutFormat: true
- shaderUniformBufferArrayDynamicIndexing: true
- shaderSampledImageArrayDynamicIndexing: true
- shaderStorageBufferArrayDynamicIndexing: true
- shaderStorageImageArrayDynamicIndexing: true
- shaderClipDistance: true
- shaderCullDistance: true
- shaderFloat64: false
- shaderInt64: false
- shaderInt16: true
- shaderResourceResidency: true
- shaderResourceMinLod: false
- sparseBinding: true
- sparseResidencyBuffer: true
- sparseResidencyImage2D: true
- sparseResidencyImage3D: true
- sparseResidency2Samples: true
- sparseResidency4Samples: true
- sparseResidency8Samples: true
- sparseResidency16Samples: true
- sparseResidencyAliased: true
- variableMultisampleRate: true
- inheritedQueries: true
- device limits
- maxImageDimension1D: 16384
- maxImageDimension2D: 16384
- maxImageDimension3D: 2048
- maxImageDimensionCube: 16384
- maxImageArrayLayers: 2048
- maxTexelBufferElements: 134217728
- maxUniformBufferRange: 4294967295
- maxStorageBufferRange: 4294967295
- maxPushConstantsSize: 256
- maxMemoryAllocationCount: 2091790
- maxSamplerAllocationCount: 4000
- bufferImageGranularity: 1
- sparseAddressSpaceSize: 17523466567680
- maxBoundDescriptorSets: 8
- maxPerStageDescriptorSamplers: 64
- maxPerStageDescriptorUniformBuffers: 200
- maxPerStageDescriptorSampledImages: 200
- maxPerStageDescriptorStorageImages: 16
- maxPerStageDescriptorInputAttachments: 7
- maxPerStageResources: 200
- maxDescriptorSetSamplers: 576
- maxDescriptorSetUniformBuffers: 1800
- maxDescriptorSetUniformBuffersDynamic: 16
- maxDescriptorSetStorageBuffers: 1800
- maxDescriptorSetStorageBuffersDynamic: 16
- maxDescriptorSetSampledImages: 1800
- maxDescriptorSetStorageImages: 144
- maxDescriptorSetInputAttachments: 7
- maxVertexInputAttributes: 32
- maxVertexInputBindings: 32
- maxVertexInputAttributeOffset: 2047
- maxVertexInputBindingStride: 4095
- maxVertexOutputComponents: 128
- maxTessellationGenerationLevel: 64
- maxTessellationPatchSize: 32
- maxTessellationControlPerVertexInputComponents: 128
- maxTessellationControlPerVertexOutputComponents: 128
- maxTessellationControlPerPatchOutputComponents: 120
- maxTessellationControlTotalOutputComponents: 4096
- maxTessellationEvaluationInputComponents: 128
- maxTessellationEvaluationOutputComponents: 128
- maxGeometryShaderInvocations: 32
- maxGeometryInputComponents: 128
- maxGeometryOutputComponents: 128
- maxGeometryOutputVertices: 256
- maxGeometryTotalOutputComponents: 1024
- maxFragmentInputComponents: 128
- maxFragmentOutputAttachments: 8
- maxFragmentDualSrcAttachments: 1
- maxFragmentCombinedOutputResources: 16
- maxComputeSharedMemorySize: 32768
- maxComputeWorkGroupCount: [65536; 65536; 65536]
- maxComputeWorkGroupInvocations: 1024
- maxComputeWorkGroupSize: [1024; 1024; 64]
- subPixelPrecisionBits: 8
- subTexelPrecisionBits: 8
- mipmapPrecisionBits: 8
- maxDrawIndexedIndexValue: 4294967295
- maxDrawIndirectCount: 4294967295
- maxSamplerLodBias: 16.000000
- maxSamplerAnisotropy: 16.000000
- maxViewports: 16
- maxViewportDimensions: [32768; 32768]
- viewportBoundsRange: [-65536.000000 ; 65535.000000]
- viewportSubPixelBits: 8
- minMemoryMapAlignment: 64
- minTexelBufferOffsetAlignment: 64
- minUniformBufferOffsetAlignment: 64
- minStorageBufferOffsetAlignment: 64
- minTexelOffset: 4294967288
- maxTexelOffset: 7
- minTexelGatherOffset: 4294967264
- maxTexelGatherOffset: 31
- minInterpolationOffset: -0.500000
- maxInterpolationOffset: 0.437500
- subPixelInterpolationOffsetBits: 4
- maxFramebufferWidth: 16384
- maxFramebufferHeight: 16384
- maxFramebufferLayers: 2048
- framebufferColorSampleCounts: 31
- framebufferDepthSampleCounts: 31
- framebufferStencilSampleCounts: 31
- framebufferNoAttachmentsSampleCounts: 31
- maxColorAttachments: 8
- sampledImageColorSampleCounts: 31
- sampledImageIntegerSampleCounts: 31
- sampledImageDepthSampleCounts: 31
- sampledImageStencilSampleCounts: 31
- storageImageSampleCounts: 31
- maxSampleMaskWords: 1
- timestampComputeAndGraphics: 1
- timestampPeriod: 52.083332
- maxClipDistances: 8
- maxCullDistances: 8
- maxCombinedClipAndCullDistances: 8
- discreteQueuePriorities: 2
- pointSizeRange: [0.125000 ; 255.875000]
- lineWidthRange: [0.000000 ; 7.992188]
- pointSizeGranularity: 0.125000
- lineWidthGranularity: 0.007813
- strictLines: 0
- standardSampleLocations: 1
- optimalBufferCopyOffsetAlignment: 64
- optimalBufferCopyRowPitchAlignment: 64
- nonCoherentAtomSize: 1
- [Vulkan device 0]: Intel® Iris® Xe Graphics ------------------