2021-10-05

记录一下thinkpad E15的显卡配置,用于学习OpenGl 和 Vulkan

GPU Caps Viewer v1.45.1.0 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/

===================================[ System / CPU ]

  • CPU Name: 11th Gen Intel® Core™ i7-1165G7 @ 2.80GHz
  • CPU Core Speed: 2803 MHz
  • CPU logical cores: 8
  • Family: 6 - Model: 12 - Stepping: 1
  • Physical Memory Size: 16384 MB
  • Operating System: Windows 10 64-bit build 19042
  • PhysX Version: drivers not installed

===================================[ Graphics Adapters / GPUs ]

  • Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp

  • Num GPUs: 1

  • GPU 1

    • Name: Intel® Iris® Xe Graphics
    • GPU codename:
    • Device ID: 8086-9A49
    • Subdevice ID: 17AA-5088
    • Revision ID: 1
    • Driver: 27.20.100.8935 (11-12-2020)
    • Bus Id: -1
    • BIOS version: Intel Video BIOS
    • Memory size: 1024MB
    • Memory type:
    • Memory bus width: 0-bit

===================================[ OpenGL GPU Capabilities ]

  • GL_VENDOR: Intel
  • GL_RENDERER: Intel® Iris® Xe Graphics
  • GL_VERSION: 4.6.0 - Build 27.20.100.8935
  • GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 27.20.100.8935
  • ARB Texture Units: 8
  • Vertex Shader Texture Units: 32
  • Pixel Shader Texture Units: 32
  • Geometry Shader Texture Units: 32
  • Max Texture Size: 16384x16384
  • Max Anisotropic Filtering Value: X16.0
  • Max Point Sprite Size: 255.0
  • Max Dynamic Lights: 8
  • Max Viewport Size: 16384x16384
  • Max Vertex Uniform Components: 4096
  • Max Fragment Uniform Components: 4096
  • Max Geometry Uniform Components: 4096
  • Max Varying Float: 64
  • Max Vertex Bindable Uniforms: 0
  • Max Fragment Bindable Uniforms: 0
  • Max Geometry Bindable Uniforms: 0
  • Frame Buffer Objects (FBO) Support:[yes]
  • Multiple Render Targets / Max draw buffers: 8
  • Pixel Buffer Objects (PBO) Support:[yes]
  • S3TC Texture Compression Support:[yes]
  • ATI 3Dc Texture Compression Support:[no]
  • Texture Rectangle Support:[yes]
  • Floating Point Textures Support:[no]
  • MSAA: 2X
  • MSAA: 4X
  • MSAA: 8X
  • MSAA: 16X
  • OpenGL Extensions: 263 extensions (GL=241 and WGL=22)
    • GL_3DFX_texture_compression_FXT1
    • GL_AMD_depth_clamp_separate
    • GL_AMD_vertex_shader_layer
    • GL_AMD_vertex_shader_viewport_index
    • GL_ARB_ES2_compatibility
    • GL_ARB_ES3_1_compatibility
    • GL_ARB_ES3_compatibility
    • GL_ARB_arrays_of_arrays
    • GL_ARB_base_instance
    • GL_ARB_bindless_texture
    • GL_ARB_blend_func_extended
    • GL_ARB_buffer_storage
    • GL_ARB_cl_event
    • GL_ARB_clear_buffer_object
    • GL_ARB_clear_texture
    • GL_ARB_clip_control
    • GL_ARB_color_buffer_float
    • GL_ARB_compatibility
    • GL_ARB_compressed_texture_pixel_storage
    • GL_ARB_compute_shader
    • GL_ARB_conditional_render_inverted
    • GL_ARB_conservative_depth
    • GL_ARB_copy_buffer
    • GL_ARB_copy_image
    • GL_ARB_cull_distance
    • GL_ARB_debug_output
    • GL_ARB_depth_buffer_float
    • GL_ARB_depth_clamp
    • GL_ARB_depth_texture
    • GL_ARB_derivative_control
    • GL_ARB_direct_state_access
    • GL_ARB_draw_buffers
    • GL_ARB_draw_buffers_blend
    • GL_ARB_draw_elements_base_vertex
    • GL_ARB_draw_indirect
    • GL_ARB_draw_instanced
    • GL_ARB_enhanced_layouts
    • GL_ARB_explicit_attrib_location
    • GL_ARB_explicit_uniform_location
    • GL_ARB_fragment_coord_conventions
    • GL_ARB_fragment_layer_viewport
    • GL_ARB_fragment_program
    • GL_ARB_fragment_program_shadow
    • GL_ARB_fragment_shader
    • GL_ARB_fragment_shader_interlock
    • GL_ARB_framebuffer_no_attachments
    • GL_ARB_framebuffer_object
    • GL_ARB_framebuffer_sRGB
    • GL_ARB_geometry_shader4
    • GL_ARB_get_program_binary
    • GL_ARB_get_texture_sub_image
    • GL_ARB_gl_spirv
    • GL_ARB_gpu_shader5
    • GL_ARB_gpu_shader_fp64
    • GL_ARB_half_float_pixel
    • GL_ARB_half_float_vertex
    • GL_ARB_indirect_parameters
    • GL_ARB_instanced_arrays
    • GL_ARB_internalformat_query
    • GL_ARB_internalformat_query2
    • GL_ARB_invalidate_subdata
    • GL_ARB_map_buffer_alignment
    • GL_ARB_map_buffer_range
    • GL_ARB_multi_bind
    • GL_ARB_multi_draw_indirect
    • GL_ARB_multisample
    • GL_ARB_multitexture
    • GL_ARB_occlusion_query
    • GL_ARB_occlusion_query2
    • GL_ARB_pipeline_statistics_query
    • GL_ARB_pixel_buffer_object
    • GL_ARB_point_parameters
    • GL_ARB_point_sprite
    • GL_ARB_polygon_offset_clamp
    • GL_ARB_post_depth_coverage
    • GL_ARB_program_interface_query
    • GL_ARB_provoking_vertex
    • GL_ARB_query_buffer_object
    • GL_ARB_robust_buffer_access_behavior
    • GL_ARB_robustness
    • GL_ARB_robustness_isolation
    • GL_ARB_sample_shading
    • GL_ARB_sampler_objects
    • GL_ARB_seamless_cube_map
    • GL_ARB_seamless_cubemap_per_texture
    • GL_ARB_separate_shader_objects
    • GL_ARB_shader_atomic_counter_ops
    • GL_ARB_shader_atomic_counters
    • GL_ARB_shader_bit_encoding
    • GL_ARB_shader_draw_parameters
    • GL_ARB_shader_group_vote
    • GL_ARB_shader_image_load_store
    • GL_ARB_shader_image_size
    • GL_ARB_shader_objects
    • GL_ARB_shader_precision
    • GL_ARB_shader_stencil_export
    • GL_ARB_shader_storage_buffer_object
    • GL_ARB_shader_subroutine
    • GL_ARB_shader_texture_image_samples
    • GL_ARB_shading_language_100
    • GL_ARB_shading_language_420pack
    • GL_ARB_shading_language_packing
    • GL_ARB_shadow
    • GL_ARB_spirv_extensions
    • GL_ARB_stencil_texturing
    • GL_ARB_sync
    • GL_ARB_tessellation_shader
    • GL_ARB_texture_barrier
    • GL_ARB_texture_border_clamp
    • GL_ARB_texture_buffer_object
    • GL_ARB_texture_buffer_object_rgb32
    • GL_ARB_texture_buffer_range
    • GL_ARB_texture_compression
    • GL_ARB_texture_compression_bptc
    • GL_ARB_texture_compression_rgtc
    • GL_ARB_texture_cube_map
    • GL_ARB_texture_cube_map_array
    • GL_ARB_texture_env_add
    • GL_ARB_texture_env_combine
    • GL_ARB_texture_env_crossbar
    • GL_ARB_texture_env_dot3
    • GL_ARB_texture_filter_anisotropic
    • GL_ARB_texture_float
    • GL_ARB_texture_gather
    • GL_ARB_texture_mirror_clamp_to_edge
    • GL_ARB_texture_mirrored_repeat
    • GL_ARB_texture_multisample
    • GL_ARB_texture_non_power_of_two
    • GL_ARB_texture_query_levels
    • GL_ARB_texture_query_lod
    • GL_ARB_texture_rectangle
    • GL_ARB_texture_rg
    • GL_ARB_texture_rgb10_a2ui
    • GL_ARB_texture_stencil8
    • GL_ARB_texture_storage
    • GL_ARB_texture_storage_multisample
    • GL_ARB_texture_swizzle
    • GL_ARB_texture_view
    • GL_ARB_timer_query
    • GL_ARB_transform_feedback2
    • GL_ARB_transform_feedback3
    • GL_ARB_transform_feedback_instanced
    • GL_ARB_transform_feedback_overflow_query
    • GL_ARB_transpose_matrix
    • GL_ARB_uniform_buffer_object
    • GL_ARB_vertex_array_bgra
    • GL_ARB_vertex_array_object
    • GL_ARB_vertex_attrib_64bit
    • GL_ARB_vertex_attrib_binding
    • GL_ARB_vertex_buffer_object
    • GL_ARB_vertex_program
    • GL_ARB_vertex_shader
    • GL_ARB_vertex_type_10f_11f_11f_rev
    • GL_ARB_vertex_type_2_10_10_10_rev
    • GL_ARB_viewport_array
    • GL_ARB_window_pos
    • GL_ATI_separate_stencil
    • GL_EXT_abgr
    • GL_EXT_bgra
    • GL_EXT_blend_color
    • GL_EXT_blend_equation_separate
    • GL_EXT_blend_func_separate
    • GL_EXT_blend_minmax
    • GL_EXT_blend_subtract
    • GL_EXT_clip_volume_hint
    • GL_EXT_compiled_vertex_array
    • GL_EXT_depth_bounds_test
    • GL_EXT_direct_state_access
    • GL_EXT_draw_buffers2
    • GL_EXT_draw_range_elements
    • GL_EXT_fog_coord
    • GL_EXT_framebuffer_blit
    • GL_EXT_framebuffer_multisample
    • GL_EXT_framebuffer_object
    • GL_EXT_geometry_shader4
    • GL_EXT_gpu_program_parameters
    • GL_EXT_gpu_shader4
    • GL_EXT_multi_draw_arrays
    • GL_EXT_packed_depth_stencil
    • GL_EXT_packed_float
    • GL_EXT_packed_pixels
    • GL_EXT_polygon_offset_clamp
    • GL_EXT_rescale_normal
    • GL_EXT_secondary_color
    • GL_EXT_separate_specular_color
    • GL_EXT_shader_framebuffer_fetch
    • GL_EXT_shader_integer_mix
    • GL_EXT_shadow_funcs
    • GL_EXT_stencil_two_side
    • GL_EXT_stencil_wrap
    • GL_EXT_texture3D
    • GL_EXT_texture_array
    • GL_EXT_texture_compression_s3tc
    • GL_EXT_texture_edge_clamp
    • GL_EXT_texture_env_add
    • GL_EXT_texture_env_combine
    • GL_EXT_texture_filter_anisotropic
    • GL_EXT_texture_integer
    • GL_EXT_texture_lod_bias
    • GL_EXT_texture_rectangle
    • GL_EXT_texture_sRGB
    • GL_EXT_texture_sRGB_decode
    • GL_EXT_texture_shared_exponent
    • GL_EXT_texture_snorm
    • GL_EXT_texture_storage
    • GL_EXT_texture_swizzle
    • GL_EXT_timer_query
    • GL_EXT_transform_feedback
    • GL_IBM_texture_mirrored_repeat
    • GL_INTEL_coarse_fragment_shader
    • GL_INTEL_conservative_rasterization
    • GL_INTEL_fragment_shader_ordering
    • GL_INTEL_framebuffer_CMAA
    • GL_INTEL_map_texture
    • GL_INTEL_multi_rate_fragment_shader
    • GL_INTEL_performance_query
    • GL_KHR_blend_equation_advanced
    • GL_KHR_blend_equation_advanced_coherent
    • GL_KHR_context_flush_control
    • GL_KHR_debug
    • GL_KHR_no_error
    • GL_KHR_shader_subgroup
    • GL_KHR_shader_subgroup_arithmetic
    • GL_KHR_shader_subgroup_ballot
    • GL_KHR_shader_subgroup_basic
    • GL_KHR_shader_subgroup_clustered
    • GL_KHR_shader_subgroup_quad
    • GL_KHR_shader_subgroup_shuffle
    • GL_KHR_shader_subgroup_shuffle_relative
    • GL_KHR_shader_subgroup_vote
    • GL_KHR_texture_compression_astc_ldr
    • GL_NV_blend_square
    • GL_NV_conditional_render
    • GL_NV_primitive_restart
    • GL_NV_texgen_reflection
    • GL_OVR_multiview
    • GL_SGIS_generate_mipmap
    • GL_SGIS_texture_edge_clamp
    • GL_SGIS_texture_lod
    • GL_SUN_multi_draw_arrays
    • GL_WIN_swap_hint
    • WGL_EXT_swap_control
    • WGL_EXT_depth_float
    • WGL_ARB_buffer_region
    • WGL_ARB_extensions_string
    • WGL_ARB_make_current_read
    • WGL_ARB_pixel_format
    • WGL_ARB_pbuffer
    • WGL_EXT_extensions_string
    • WGL_ARB_multisample
    • WGL_ARB_pixel_format_float
    • WGL_ARB_framebuffer_sRGB
    • WGL_ARB_create_context
    • WGL_ARB_create_context_profile
    • WGL_EXT_pixel_format_packed_float
    • WGL_EXT_create_context_es_profile
    • WGL_EXT_create_context_es2_profile
    • WGL_NV_DX_interop
    • WGL_NV_DX_interop2
    • WGL_ARB_robustness_application_isolation
    • WGL_ARB_robustness_share_group_isolation
    • WGL_ARB_create_context_robustness
    • WGL_ARB_context_flush_control
  • OpenGL SPIR-V Extensions: 4
    • SPV_KHR_shader_ballot
    • SPV_KHR_shader_draw_parameters
    • SPV_KHR_storage_buffer_storage_class
    • SPV_KHR_subgroup_vote
  • OpenGL core capabilities: 179 caps listed
    • GL_MAX_LIST_NESTING: 64
    • GL_MAX_EVAL_ORDER: 32
    • GL_MAX_LIGHTS: 8
    • GL_MAX_CLIP_PLANES: 8
    • GL_MAX_TEXTURE_SIZE: 16384
    • GL_MAX_PIXEL_MAP_TABLE: 65536
    • GL_MAX_ATTRIB_STACK_DEPTH: 16
    • GL_MAX_MODELVIEW_STACK_DEPTH: 32
    • GL_MAX_NAME_STACK_DEPTH: 128
    • GL_MAX_PROJECTION_STACK_DEPTH: 4
    • GL_MAX_TEXTURE_STACK_DEPTH: 10
    • GL_MAX_VIEWPORT_DIMS: 16384
    • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
    • GL_MAX_3D_TEXTURE_SIZE: 2048
    • GL_MAX_ELEMENTS_VERTICES: 1048576
    • GL_MAX_ELEMENTS_INDICES: 1048576
    • GL_MAX_TEXTURE_UNITS: 8
    • GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
    • GL_MAX_TEXTURE_LOD_BIAS: 15
    • GL_MAX_DRAW_BUFFERS: 8
    • GL_MAX_VERTEX_ATTRIBS: 16
    • GL_MAX_TEXTURE_COORDS: 8
    • GL_MAX_TEXTURE_IMAGE_UNITS: 32
    • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
    • GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
    • GL_MAX_VARYING_FLOATS: 64
    • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
    • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
    • GL_MAX_CLIP_DISTANCES: 8
    • GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
    • GL_MAX_VARYING_COMPONENTS: 64
    • GL_MIN_PROGRAM_TEXEL_OFFSET: -8
    • GL_MAX_PROGRAM_TEXEL_OFFSET: 7
    • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
    • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
    • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
    • GL_MAX_RENDERBUFFER_SIZE: 16384
    • GL_MAX_COLOR_ATTACHMENTS: 8
    • GL_MAX_SAMPLES: 16
    • GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
    • GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
    • GL_RGBA_FLOAT_MODE_ARB: 0
    • GL_MAX_COLOR_ATTACHMENTS_EXT: 8
    • GL_MAX_RENDERBUFFER_SIZE_EXT: 16384
    • GL_MAX_SAMPLES_EXT: 16
    • GL_RGBA_INTEGER_MODE_EXT: 0
    • GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
    • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128
    • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
    • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
    • GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0
    • GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384
    • GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
    • GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728
    • GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
    • GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
    • GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
    • GL_MAX_COMBINED_UNIFORM_BLOCKS: 70
    • GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
    • GL_MAX_UNIFORM_BLOCK_SIZE: 65536
    • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
    • GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 233472
    • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
    • GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16
    • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
    • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 4096
    • GL_MAX_GEOMETRY_OUTPUT_VERTICES: 256
    • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
    • GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
    • GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
    • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
    • GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
    • GL_MAX_SERVER_WAIT_TIMEOUT: -1794967296
    • GL_MAX_SAMPLE_MASK_WORDS: 1
    • GL_MAX_COLOR_TEXTURE_SAMPLES: 16
    • GL_MAX_DEPTH_TEXTURE_SAMPLES: 16
    • GL_MAX_INTEGER_SAMPLES: 16
    • GL_PROVOKING_VERTEX: 36430
    • GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0
    • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
    • GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64
    • GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32
    • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096
    • GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256
    • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
    • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
    • GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
    • GL_MIN_SAMPLE_SHADING_VALUE: 0
    • GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32
    • GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1
    • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1
    • GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8
    • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7
    • GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
    • GL_MAX_SUBROUTINES: 256
    • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
    • GL_MAX_PATCH_VERTICES: 32
    • GL_MAX_TESS_GEN_LEVEL: 64
    • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096
    • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096
    • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
    • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
    • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
    • GL_MAX_TESS_PATCH_COMPONENTS: 120
    • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096
    • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
    • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14
    • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14
    • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
    • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
    • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 233472
    • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 233472
    • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
    • GL_MAX_VERTEX_STREAMS: 4
    • GL_NUM_PROGRAM_BINARY_FORMATS: 1
    • GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
    • GL_MAX_VARYING_VECTORS: 16
    • GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
    • GL_MAX_VIEWPORTS: 16
    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
    • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
    • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
    • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
    • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40
    • GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096
    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096
    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096
    • GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096
    • GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096
    • GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096
    • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384
    • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
    • GL_MAX_IMAGE_UNITS: 8
    • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16
    • GL_MAX_IMAGE_SAMPLES: 16
    • GL_MAX_VERTEX_IMAGE_UNIFORMS: 8
    • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8
    • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8
    • GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8
    • GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
    • GL_MAX_COMBINED_IMAGE_UNIFORMS: 40
    • GL_MIN_MAP_BUFFER_ALIGNMENT: 64
    • GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
    • GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
    • GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
    • GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
    • GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
    • GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
    • GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
    • GL_PACK_COMPRESSED_BLOCK_SIZE: 0
    • GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
    • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
    • GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
    • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768
    • GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096
    • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
    • GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096
    • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 233472
    • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024
    • GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535
    • GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64
    • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
    • GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
    • GL_MAX_UNIFORM_LOCATIONS: 4096
    • GL_MAX_FRAMEBUFFER_WIDTH: 16384
    • GL_MAX_FRAMEBUFFER_HEIGHT: 16384
    • GL_MAX_FRAMEBUFFER_LAYERS: 2048
    • GL_MAX_FRAMEBUFFER_SAMPLES: 16
    • GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0
    • GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1024
    • GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
    • GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
    • GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0
    • GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0
    • GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0
    • GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 0
    • GL_MAX_CULL_DISTANCES: 8
    • GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
  • OpenGL extension capabilities: 151 caps listed
    • GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
    • GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
    • GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)
    • GL_MAX_SAMPLES_EXT: 16 (GL_EXT_framebuffer_multisample)
    • GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
    • GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
    • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128 (GL_EXT_transform_feedback)
    • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 (GL_EXT_transform_feedback)
    • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4 (GL_EXT_transform_feedback)
    • GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)
    • GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
    • GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
    • GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
    • GL_MAX_COMBINED_UNIFORM_BLOCKS: 70 (GL_ARB_uniform_buffer_object)
    • GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
    • GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
    • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
    • GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
    • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
    • GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)
    • GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)
    • GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
    • GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex)
    • GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)
    • GL_MAX_COLOR_TEXTURE_SAMPLES: 16 (GL_ARB_texture_multisample)
    • GL_MAX_DEPTH_TEXTURE_SAMPLES: 16 (GL_ARB_texture_multisample)
    • GL_MAX_INTEGER_SAMPLES: 16 (GL_ARB_texture_multisample)
    • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
    • GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 (GL_ARB_geometry_shader4)
    • GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 (GL_ARB_geometry_shader4)
    • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_geometry_shader4)
    • GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 (GL_ARB_geometry_shader4)
    • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
    • GL_MAX_SERVER_WAIT_TIMEOUT: 2500000000 (GL_ARB_sync)
    • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
    • GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)
    • GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)
    • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)
    • GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
    • GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
    • GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
    • GL_MAX_SUBROUTINES: 256 (GL_ARB_shader_subroutine)
    • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
    • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
    • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 233472 (GL_ARB_tessellation_shader)
    • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 233472 (GL_ARB_tessellation_shader)
    • GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
    • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
    • GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather)
    • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather)
    • GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
    • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
    • GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
    • GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
    • GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
    • GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
    • GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
    • GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
    • GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
    • GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
    • GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
    • GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
    • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
    • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
    • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
    • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40 (GL_ARB_shader_atomic_counters)
    • GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
    • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
    • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
    • GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
    • GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
    • GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
    • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384 (GL_ARB_shader_atomic_counters)
    • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
    • GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)
    • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)
    • GL_MAX_IMAGE_SAMPLES: 16 (GL_ARB_shader_image_load_store)
    • GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
    • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
    • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
    • GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
    • GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
    • GL_MAX_COMBINED_IMAGE_UNIFORMS: 40 (GL_ARB_shader_image_load_store)
    • GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
    • GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)
    • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
    • GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)
    • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768 (GL_ARB_compute_shader)
    • GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096 (GL_ARB_compute_shader)
    • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
    • GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096 (GL_ARB_compute_shader)
    • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 233472 (GL_ARB_compute_shader)
    • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 (GL_ARB_compute_shader)
    • GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)
    • GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64 (GL_ARB_compute_shader)
    • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
    • GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
    • GL_MAX_UNIFORM_LOCATIONS: 4096 (GL_ARB_explicit_uniform_location)
    • GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)
    • GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)
    • GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)
    • GL_MAX_FRAMEBUFFER_SAMPLES: 16 (GL_ARB_framebuffer_no_attachments)
    • GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
    • GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
    • GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)
    • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
    • GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
    • GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)
    • GL_NUM_COMPRESSED_TEXTURE_FORMATS: 48 (GL_ARB_texture_compression)
    • GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
    • GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)
    • GL_MAX_VARYING_FLOATS: 64 (GL_ARB_vertex_shader)
    • GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
    • GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
    • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
    • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)
    • GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
    • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)
    • GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
    • GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
    • GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)
    • GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
    • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)
    • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 4096 (GL_ARB_shading_language_100)
    • GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
    • GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
    • GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)
    • GL_MAX_SAMPLES: 16 (GL_ARB_framebuffer_object)
    • GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
    • GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)
    • GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
    • GL_MAX_VARYING_VECTORS: 16 (GL_ARB_ES2_compatibility)
    • GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
    • GL_MAX_DEBUG_MESSAGE_LENGTH: 4096 (GL_ARB_debug_output)
    • GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)
    • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
    • GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 256 (GL_EXT_geometry_shader4)

===================================[ Vulkan Capabilities ]

  • Instance extensions: 11
    • VK_KHR_surface (version: 25)
    • VK_KHR_win32_surface (version: 5)
    • VK_KHR_external_memory_capabilities (version: 1)
    • VK_KHR_external_semaphore_capabilities (version: 1)
    • VK_KHR_external_fence_capabilities (version: 1)
    • VK_KHR_get_physical_device_properties2 (version: 2)
    • VK_KHR_get_surface_capabilities2 (version: 1)
    • VK_KHR_device_group_creation (version: 1)
    • VK_EXT_swapchain_colorspace (version: 3)
    • VK_EXT_debug_report (version: 9)
    • VK_EXT_debug_utils (version: 2)
  • Instance layers: 0
  • Physical devices: 1
    • [Vulkan device 0]: Intel® Iris® Xe Graphics ------------------
      • API version: 1.2.154
      • vendorID: 32902
      • deviceID: 39497
      • driver version: 1647335
      • driver properties (VK_KHR_driver_properties):
        -> driver name: Intel Corporation
        -> driver ID: VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR (5)
        -> driver conformance version: 1.2.2.3:
        -> driver info: Intel driver
    • memory heap count: 2
      • heap1: 4085MB
      • heap2: 4085MB
    • memory type count: 4
      • mem type 0 - heap index : 0 - property flag : 1

        mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT

      • mem type 1 - heap index : 1 - property flag : 7

        mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
        mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
        mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT

      • mem type 2 - heap index : 1 - property flag : 15

        mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
        mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
        mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
        mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT

      • mem type 3 - heap index : 1 - property flag : 1

        mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT

    • extensions: 75
      • VK_EXT_full_screen_exclusive (version: 4)
      • VK_KHR_swapchain (version: 70)
      • VK_KHR_external_memory (version: 1)
      • VK_KHR_external_memory_win32 (version: 1)
      • VK_EXT_external_memory_host (version: 1)
      • VK_KHR_external_semaphore (version: 1)
      • VK_KHR_external_semaphore_win32 (version: 1)
      • VK_KHR_external_fence (version: 1)
      • VK_KHR_external_fence_win32 (version: 1)
      • VK_KHR_timeline_semaphore (version: 2)
      • VK_KHR_win32_keyed_mutex (version: 1)
      • VK_KHR_get_memory_requirements2 (version: 1)
      • VK_KHR_bind_memory2 (version: 1)
      • VK_KHR_dedicated_allocation (version: 1)
      • VK_KHR_sampler_mirror_clamp_to_edge (version: 3)
      • VK_KHR_maintenance1 (version: 1)
      • VK_KHR_maintenance2 (version: 1)
      • VK_KHR_maintenance3 (version: 1)
      • VK_KHR_shader_draw_parameters (version: 1)
      • VK_KHR_push_descriptor (version: 1)
      • VK_KHR_descriptor_update_template (version: 1)
      • VK_KHR_multiview (version: 1)
      • VK_KHR_shader_float16_int8 (version: 1)
      • VK_KHR_shader_float_controls (version: 4)
      • VK_KHR_16bit_storage (version: 1)
      • VK_KHR_8bit_storage (version: 1)
      • VK_EXT_shader_subgroup_ballot (version: 1)
      • VK_EXT_shader_subgroup_vote (version: 1)
      • VK_KHR_storage_buffer_storage_class (version: 1)
      • VK_KHR_variable_pointers (version: 1)
      • VK_KHR_relaxed_block_layout (version: 1)
      • VK_EXT_sampler_filter_minmax (version: 2)
      • VK_KHR_device_group (version: 4)
      • VK_EXT_post_depth_coverage (version: 1)
      • VK_EXT_shader_viewport_index_layer (version: 1)
      • VK_EXT_shader_stencil_export (version: 1)
      • VK_EXT_conservative_rasterization (version: 1)
      • VK_EXT_sample_locations (version: 1)
      • VK_KHR_draw_indirect_count (version: 1)
      • VK_KHR_image_format_list (version: 1)
      • VK_EXT_vertex_attribute_divisor (version: 3)
      • VK_EXT_descriptor_indexing (version: 2)
      • VK_EXT_inline_uniform_block (version: 1)
      • VK_KHR_create_renderpass2 (version: 1)
      • VK_KHR_swapchain_mutable_format (version: 1)
      • VK_KHR_depth_stencil_resolve (version: 1)
      • VK_KHR_driver_properties (version: 1)
      • VK_KHR_vulkan_memory_model (version: 3)
      • VK_EXT_conditional_rendering (version: 2)
      • VK_EXT_depth_clip_enable (version: 1)
      • VK_EXT_scalar_block_layout (version: 1)
      • VK_KHR_imageless_framebuffer (version: 1)
      • VK_KHR_buffer_device_address (version: 1)
      • VK_EXT_buffer_device_address (version: 2)
      • VK_EXT_host_query_reset (version: 1)
      • VK_NV_device_diagnostic_checkpoints (version: 2)
      • VK_KHR_separate_depth_stencil_layouts (version: 1)
      • VK_KHR_shader_clock (version: 1)
      • VK_KHR_spirv_1_4 (version: 1)
      • VK_KHR_uniform_buffer_standard_layout (version: 1)
      • VK_EXT_separate_stencil_usage (version: 1)
      • VK_EXT_fragment_shader_interlock (version: 1)
      • VK_EXT_index_type_uint8 (version: 1)
      • VK_KHR_shader_subgroup_extended_types (version: 1)
      • VK_EXT_line_rasterization (version: 1)
      • VK_EXT_memory_budget (version: 1)
      • VK_EXT_texel_buffer_alignment (version: 1)
      • VK_INTEL_performance_query (version: 2)
      • VK_EXT_subgroup_size_control (version: 2)
      • VK_EXT_shader_demote_to_helper_invocation (version: 1)
      • VK_EXT_pipeline_creation_feedback (version: 1)
      • VK_EXT_pipeline_creation_cache_control (version: 3)
      • VK_KHR_pipeline_executable_properties (version: 1)
      • VK_EXT_transform_feedback (version: 1)
      • VK_EXT_extended_dynamic_state (version: 1)
    • device layers: 0
    • device features:
      • robustBufferAccess: true
      • fullDrawIndexUint32: true
      • imageCubeArray: true
      • independentBlend: true
      • geometryShader: true
      • tessellationShader: true
      • sampleRateShading: true
      • dualSrcBlend: true
      • logicOp: true
      • multiDrawIndirect: true
      • drawIndirectFirstInstance: true
      • depthClamp: true
      • depthBiasClamp: true
      • fillModeNonSolid: true
      • depthBounds: true
      • wideLines: true
      • largePoints: true
      • alphaToOne: true
      • multiViewport: true
      • samplerAnisotropy: true
      • textureCompressionETC2: true
      • textureCompressionASTC_LDR: true
      • textureCompressionBC: true
      • occlusionQueryPrecise: true
      • pipelineStatisticsQuery: true
      • vertexPipelineStoresAndAtomics: true
      • fragmentStoresAndAtomics: true
      • shaderTessellationAndGeometryPointSize: true
      • shaderImageGatherExtended: true
      • shaderStorageImageExtendedFormats: true
      • shaderStorageImageMultisample: true
      • shaderStorageImageReadWithoutFormat: false
      • shaderStorageImageWriteWithoutFormat: true
      • shaderUniformBufferArrayDynamicIndexing: true
      • shaderSampledImageArrayDynamicIndexing: true
      • shaderStorageBufferArrayDynamicIndexing: true
      • shaderStorageImageArrayDynamicIndexing: true
      • shaderClipDistance: true
      • shaderCullDistance: true
      • shaderFloat64: false
      • shaderInt64: false
      • shaderInt16: true
      • shaderResourceResidency: true
      • shaderResourceMinLod: false
      • sparseBinding: true
      • sparseResidencyBuffer: true
      • sparseResidencyImage2D: true
      • sparseResidencyImage3D: true
      • sparseResidency2Samples: true
      • sparseResidency4Samples: true
      • sparseResidency8Samples: true
      • sparseResidency16Samples: true
      • sparseResidencyAliased: true
      • variableMultisampleRate: true
      • inheritedQueries: true
    • device limits
      • maxImageDimension1D: 16384
      • maxImageDimension2D: 16384
      • maxImageDimension3D: 2048
      • maxImageDimensionCube: 16384
      • maxImageArrayLayers: 2048
      • maxTexelBufferElements: 134217728
      • maxUniformBufferRange: 4294967295
      • maxStorageBufferRange: 4294967295
      • maxPushConstantsSize: 256
      • maxMemoryAllocationCount: 2091790
      • maxSamplerAllocationCount: 4000
      • bufferImageGranularity: 1
      • sparseAddressSpaceSize: 17523466567680
      • maxBoundDescriptorSets: 8
      • maxPerStageDescriptorSamplers: 64
      • maxPerStageDescriptorUniformBuffers: 200
      • maxPerStageDescriptorSampledImages: 200
      • maxPerStageDescriptorStorageImages: 16
      • maxPerStageDescriptorInputAttachments: 7
      • maxPerStageResources: 200
      • maxDescriptorSetSamplers: 576
      • maxDescriptorSetUniformBuffers: 1800
      • maxDescriptorSetUniformBuffersDynamic: 16
      • maxDescriptorSetStorageBuffers: 1800
      • maxDescriptorSetStorageBuffersDynamic: 16
      • maxDescriptorSetSampledImages: 1800
      • maxDescriptorSetStorageImages: 144
      • maxDescriptorSetInputAttachments: 7
      • maxVertexInputAttributes: 32
      • maxVertexInputBindings: 32
      • maxVertexInputAttributeOffset: 2047
      • maxVertexInputBindingStride: 4095
      • maxVertexOutputComponents: 128
      • maxTessellationGenerationLevel: 64
      • maxTessellationPatchSize: 32
      • maxTessellationControlPerVertexInputComponents: 128
      • maxTessellationControlPerVertexOutputComponents: 128
      • maxTessellationControlPerPatchOutputComponents: 120
      • maxTessellationControlTotalOutputComponents: 4096
      • maxTessellationEvaluationInputComponents: 128
      • maxTessellationEvaluationOutputComponents: 128
      • maxGeometryShaderInvocations: 32
      • maxGeometryInputComponents: 128
      • maxGeometryOutputComponents: 128
      • maxGeometryOutputVertices: 256
      • maxGeometryTotalOutputComponents: 1024
      • maxFragmentInputComponents: 128
      • maxFragmentOutputAttachments: 8
      • maxFragmentDualSrcAttachments: 1
      • maxFragmentCombinedOutputResources: 16
      • maxComputeSharedMemorySize: 32768
      • maxComputeWorkGroupCount: [65536; 65536; 65536]
      • maxComputeWorkGroupInvocations: 1024
      • maxComputeWorkGroupSize: [1024; 1024; 64]
      • subPixelPrecisionBits: 8
      • subTexelPrecisionBits: 8
      • mipmapPrecisionBits: 8
      • maxDrawIndexedIndexValue: 4294967295
      • maxDrawIndirectCount: 4294967295
      • maxSamplerLodBias: 16.000000
      • maxSamplerAnisotropy: 16.000000
      • maxViewports: 16
      • maxViewportDimensions: [32768; 32768]
      • viewportBoundsRange: [-65536.000000 ; 65535.000000]
      • viewportSubPixelBits: 8
      • minMemoryMapAlignment: 64
      • minTexelBufferOffsetAlignment: 64
      • minUniformBufferOffsetAlignment: 64
      • minStorageBufferOffsetAlignment: 64
      • minTexelOffset: 4294967288
      • maxTexelOffset: 7
      • minTexelGatherOffset: 4294967264
      • maxTexelGatherOffset: 31
      • minInterpolationOffset: -0.500000
      • maxInterpolationOffset: 0.437500
      • subPixelInterpolationOffsetBits: 4
      • maxFramebufferWidth: 16384
      • maxFramebufferHeight: 16384
      • maxFramebufferLayers: 2048
      • framebufferColorSampleCounts: 31
      • framebufferDepthSampleCounts: 31
      • framebufferStencilSampleCounts: 31
      • framebufferNoAttachmentsSampleCounts: 31
      • maxColorAttachments: 8
      • sampledImageColorSampleCounts: 31
      • sampledImageIntegerSampleCounts: 31
      • sampledImageDepthSampleCounts: 31
      • sampledImageStencilSampleCounts: 31
      • storageImageSampleCounts: 31
      • maxSampleMaskWords: 1
      • timestampComputeAndGraphics: 1
      • timestampPeriod: 52.083332
      • maxClipDistances: 8
      • maxCullDistances: 8
      • maxCombinedClipAndCullDistances: 8
      • discreteQueuePriorities: 2
      • pointSizeRange: [0.125000 ; 255.875000]
      • lineWidthRange: [0.000000 ; 7.992188]
      • pointSizeGranularity: 0.125000
      • lineWidthGranularity: 0.007813
      • strictLines: 0
      • standardSampleLocations: 1
      • optimalBufferCopyOffsetAlignment: 64
      • optimalBufferCopyRowPitchAlignment: 64
      • nonCoherentAtomSize: 1
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