jpct-ae的demo

这篇文章其实算不上原创,因为这个代码在官网是就能下到。

另外说明一点我之前和以后的代码,android的版本一般是2.1,

效果图


代码

DemoActivity.java



package my.Demo;


import java.lang.reflect.Field;

import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.opengles.GL10;

import android.app.Activity;
import android.content.res.Resources;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.MotionEvent;

import com.threed.jpct.Camera;
import com.threed.jpct.Config;
import com.threed.jpct.FrameBuffer;
import com.threed.jpct.Light;
import com.threed.jpct.Loader;
import com.threed.jpct.Logger;
import com.threed.jpct.Object3D;
//import com.threed.jpct.R;
import com.threed.jpct.RGBColor;
import com.threed.jpct.SimpleVector;
import com.threed.jpct.Texture;
import com.threed.jpct.TextureManager;
import com.threed.jpct.World;
import com.threed.jpct.util.MemoryHelper;

/**
 * A simple demo. Slightly more advanced than the HelloWorld example, but still
 * pretty basic.
 * 
 * @author EgonOlsen
 * 
 */
public class DemoActivity extends Activity {

	// Used to handle pause and resume...
	private static DemoActivity master = null;

	private GLSurfaceView mGLView;
	private MyRenderer renderer = null;
	private FrameBuffer fb = null;
	private World world = null;
	private int move = 0;
	private float turn = 0;
	private RGBColor back = new RGBColor(50, 50, 100);

	private float touchTurn = 0;
	private float touchTurnUp = 0;

	private float xpos = -1;
	private float ypos = -1;

	private Texture planeReplace = null;

	private Object3D plane = null;
	private Object3D tree2 = null;
	private Object3D tree1 = null;
	private Object3D grass = null;
	private Texture font = null;

	private Object3D box = null;
	private Object3D rock = null;

	private Light sun = null;

	protected void onCreate(Bundle savedInstanceState) {
		Logger.log("onCreate");

		if (master != null) {
			copy(master);
		}

		super.onCreate(savedInstanceState);
		mGLView = new GLSurfaceView(getApplication());

		mGLView.setEGLConfigChooser(new GLSurfaceView.EGLConfigChooser() {
			public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
				// Ensure that we get a 16bit framebuffer. Otherwise, we'll fall
				// back to Pixelflinger on some device (read: Samsung I7500)
				int[] attributes = new int[] { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE };
				EGLConfig[] configs = new EGLConfig[1];
				int[] result = new int[1];
				egl.eglChooseConfig(display, attributes, configs, 1, result);
				return configs[0];
			}
		});

		renderer = new MyRenderer();
		mGLView.setRenderer(renderer);
		setContentView(mGLView);
	}

	@Override
	protected void onPause() {
		Logger.log("onPause");
		super.onPause();
		mGLView.onPause();
	}

	@Override
	protected void onResume() {
		Logger.log("onResume");
		super.onResume();
		mGLView.onResume();
	}

	protected void onStop() {
		Logger.log("onStop");
		super.onStop();
	}

	private void copy(Object src) {
		try {
			Logger.log("Copying data from master Activity!");
			Field[] fs = src.getClass().getDeclaredFields();
			for (Field f : fs) {
				f.setAccessible(true);
				f.set(this, f.get(src));
			}
		} catch (Exception e) {
			throw new RuntimeException(e);
		}
	}

	public boolean onTouchEvent(MotionEvent me) {
		if (me.getAction() == MotionEvent.ACTION_DOWN) {
			xpos = me.getX();
			ypos = me.getY();
			return true;
		}

		if (me.getAction() == MotionEvent.ACTION_UP) {
			xpos = -1;
			ypos = -1;
			touchTurn = 0;
			touchTurnUp = 0;
			return true;
		}

		if (me.getAction() == MotionEvent.ACTION_MOVE) {
			float xd = me.getX() - xpos;
			float yd = me.getY() - ypos;

			xpos = me.getX();
			ypos = me.getY();

			touchTurn = xd / 100f;
			touchTurnUp = yd / 100f;
			return true;
		}

		try {
			Thread.sleep(15);
		} catch (Exception e) {
			// Doesn't matter here...
		}

		return super.onTouchEvent(me);
	}

	public boolean onKeyDown(int keyCode, KeyEvent msg) {

		if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
			move = 2;
			return true;
		}

		if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
			move = -2;
			return true;
		}

		if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
			turn = 0.05f;
			return true;
		}

		if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
			turn = -0.05f;
			return true;
		}

		return super.onKeyDown(keyCode, msg);
	}

	public boolean onKeyUp(int keyCode, KeyEvent msg) {
		if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
			move = 0;
			return true;
		}

		if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
			move = 0;
			return true;
		}

		if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
			turn = 0;
			return true;
		}

		if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
			turn = 0;
			return true;
		}

		if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
			TextureManager.getInstance().replaceTexture("grassy", planeReplace);
			return true;
		}

		return super.onKeyUp(keyCode, msg);
	}

	protected boolean isFullscreenOpaque() {
		return true;
	}

	class MyRenderer implements GLSurfaceView.Renderer {

		private int fps = 0;
		private int lfps = 0;

		private long time = System.currentTimeMillis();

		private boolean stop = false;

		private SimpleVector sunRot = new SimpleVector(0, 0.05f, 0);

		public MyRenderer() {
			Config.maxPolysVisible = 500;
			Config.farPlane = 1500;
			Config.glTransparencyMul = 0.1f;
			Config.glTransparencyOffset = 0.1f;
			Config.useVBO=true;
			
			Texture.defaultToMipmapping(true);
			Texture.defaultTo4bpp(true);
		}

		public void stop() {
			stop = true;
		}

		public void onSurfaceChanged(GL10 gl, int w, int h) {
			if (fb != null) {
				fb.dispose();
			}

			fb = new FrameBuffer(gl, w, h);

			if (master == null) {
				world = new World();
				Resources res = getResources();

				TextureManager tm = TextureManager.getInstance();

				Texture grass2 = new Texture(res.openRawResource(R.raw.grassy));
				Texture leaves = new Texture(res.openRawResource(R.raw.tree2y));
				Texture leaves2 = new Texture(res.openRawResource(R.raw.tree3y));
				Texture rocky = new Texture(res.openRawResource(R.raw.rocky));
				Texture planetex = new Texture(res.openRawResource(R.raw.planetex));

				planeReplace = new Texture(res.openRawResource(R.raw.rocky));
				font = new Texture(res.openRawResource(R.raw.numbers));
				font.setMipmap(false);

				tm.addTexture("grass2", grass2);
				tm.addTexture("leaves", leaves);
				tm.addTexture("leaves2", leaves2);
				tm.addTexture("rock", rocky);
				tm.addTexture("grassy", planetex);

				plane = Loader.loadSerializedObject(res.openRawResource(R.raw.serplane));
				rock = Loader.loadSerializedObject(res.openRawResource(R.raw.serrock));
				tree1 = Loader.loadSerializedObject(res.openRawResource(R.raw.sertree1));
				tree2 = Loader.loadSerializedObject(res.openRawResource(R.raw.sertree2));
				grass = Loader.loadSerializedObject(res.openRawResource(R.raw.sergrass));

				grass.translate(-45, -17, -50);
				grass.rotateZ((float) Math.PI);
				rock.translate(0, 0, -90);
				rock.rotateX(-(float) Math.PI / 2);
				tree1.translate(-50, -92, -50);
				tree1.rotateZ((float) Math.PI);
				tree2.translate(60, -95, 10);
				tree2.rotateZ((float) Math.PI);
				plane.rotateX((float) Math.PI / 2f);
				plane.setName("plane");
				tree1.setName("tree1");
				tree2.setName("tree2");
				grass.setName("grass");
				rock.setName("rock");

				world.addObject(plane);
				world.addObject(tree1);
				world.addObject(tree2);
				world.addObject(grass);
				world.addObject(rock);

				plane.strip();
				tree1.strip();
				tree2.strip();
				grass.strip();
				rock.strip();

				grass.setTransparency(10);
				tree1.setTransparency(40);
				tree2.setTransparency(40);

				RGBColor dark = new RGBColor(100, 100, 100);
				tree1.setAdditionalColor(dark);
				tree2.setAdditionalColor(dark);
				grass.setAdditionalColor(dark);

				world.setAmbientLight(20, 20, 20);
				world.buildAllObjects();

				sun = new Light(world);
				sun.setIntensity(250, 250, 250);

				Camera cam = world.getCamera();
				cam.moveCamera(Camera.CAMERA_MOVEOUT, 250);
				cam.moveCamera(Camera.CAMERA_MOVEUP, 100);
				cam.lookAt(plane.getTransformedCenter());

				SimpleVector sv = new SimpleVector();
				sv.set(plane.getTransformedCenter());
				sv.y -= 300;
				sv.x -= 100;
				sv.z += 200;
				sun.setPosition(sv);

				MemoryHelper.compact();

				if (master == null) {
					Logger.log("Saving master Activity!");
					master = DemoActivity.this;
				}
			}
		}

		public void onSurfaceCreated(GL10 gl, EGLConfig config) {
			Logger.log("onSurfaceCreated");
		}

		public void onDrawFrame(GL10 gl) {

			try {
				if (!stop) {
					Camera cam = world.getCamera();
					if (turn != 0) {
						world.getCamera().rotateY(-turn);
					}

					if (touchTurn != 0) {
						world.getCamera().rotateY(touchTurn);
						touchTurn = 0;
					}

					if (touchTurnUp != 0) {
						world.getCamera().rotateX(touchTurnUp);
						touchTurnUp = 0;
					}

					if (move != 0) {
						world.getCamera().moveCamera(cam.getDirection(), move);
					}

					fb.clear(back);
					world.renderScene(fb);
					world.draw(fb);
					blitNumber(lfps, 5, 5);

					fb.display();

					if (box != null) {
						box.rotateX(0.01f);
					}

					if (sun != null) {
						sun.rotate(sunRot, plane.getTransformedCenter());
					}

					if (System.currentTimeMillis() - time >= 1000) {
						lfps = fps;
						fps = 0;
						time = System.currentTimeMillis();
					}
					fps++;
				} else {
					if (fb != null) {
						fb.dispose();
						fb = null;
					}
				}
			} catch (Exception e) {
				e.printStackTrace();
				Logger.log("Drawing thread terminated!", Logger.MESSAGE);
			}
		}

		private void blitNumber(int number, int x, int y) {
			if (font != null) {
				String sNum = Integer.toString(number);

				for (int i = 0; i < sNum.length(); i++) {
					char cNum = sNum.charAt(i);
					int iNum = cNum - 48;
					fb.blit(font, iNum * 5, 0, x, y, 5, 9, FrameBuffer.TRANSPARENT_BLITTING);
					x += 5;
				}
			}
		}
	}

}
里面还有一些资源,大家可以到官网上去下,就是那个demo的,若是不想下的我将这个项目上传了, http://download.csdn.net/detail/wangziling100/3728453

评论 4
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值