Fresco之客户端与服务端的交互

4.2 Fresco客户端与服务端的交互(一) 解决Q1问题

从这篇博客开始,我们开始讨论客户端与服务端是如何交互的,这个交互的入口,我们从Q1问题入手(博客按照这样的问题入手,是因为当时我也是从这里好奇,才开始分析如何交互的,这样避免了思维的跳跃性)
既然我们想从这里入手,那么还是以controller的请求入手,因为请求是从这里发出去的,那么肯定入口就存在于AbstractDraweeController.submitRequest()方法,上源码: 在刚刚查看源码时,我们并没有提及到getDataSource()方法是如何实现的,我们先再浏览一遍submitRequest方法

protected void submitRequest() {
    mEventTracker.recordEvent(Event.ON_DATASOURCE_SUBMIT);
    getControllerListener().onSubmit(mId, mCallerContext);
    mSettableDraweeHierarchy.setProgress(0, true);
    mIsRequestSubmitted = true;
    mHasFetchFailed = false;
    // ------------疑问点----
    mDataSource = getDataSource();
    if (FLog.isLoggable(FLog.VERBOSE)) {
      FLog.v(
          TAG,
          "controller %x %s: submitRequest: dataSource: %x",
          System.identityHashCode(this),
          mId,
          System.identityHashCode(mDataSource));
    }
    final String id = mId;
    final boolean wasImmediate = mDataSource.hasResult();
    final DataSubscriber<T> dataSubscriber =
        new BaseDataSubscriber<T>() {
          @Override
          public void onNewResultImpl(DataSource<T> dataSource) {
            // isFinished must be obtained before image, otherwise we might set intermediate result
            // as final image.
            boolean isFinished = dataSource.isFinished();
            float progress = dataSource.getProgress();
            T image = dataSource.getResult();
            if (image != null) {
              onNewResultInternal(id, dataSource, image, progress, isFinished, wasImmediate);
            } else if (isFinished) {
              onFailureInternal(id, dataSource, new NullPointerException(), /* isFinished */ true);
            }
          }
          @Override
          public void onFailureImpl(DataSource<T> dataSource) {
            onFailureInternal(id, dataSource, dataSource.getFailureCause(), /* isFinished */ true);
          }
          @Override
          public void onProgressUpdate(DataSource<T> dataSource) {
            boolean isFinished = dataSource.isFinished();
            float progress = dataSource.getProgress();
            onProgressUpdateInternal(id, dataSource, progress, isFinished);
          }
        };
    mDataSource.subscribe(dataSubscriber, mUiThreadImmediateExecutor);
  }

在看到getDataSource方法时,我们查看其方法,发现是抽象方法,查看类的继承关系图,得知,实现类有两个PipelineDraweeController和VolleyDraweeController,这个就遇到点困难了,到底采用的是哪个呢?到这里就卡壳了,那么如何处理呢?我们要回到我们起点了,就是在写demo的时候,我们一般在Application 的实现类中的onCreate方法中,调用Fresco.initialize()方法,不得不从这里开始看,因为所有的初始化信息,是在这里实现的(这可不是步步高打火机,那里不会点哪里,哈哈哈)

4.2.1 Fresco初始化的过程

为了要了解getDataSource()方法使用的是哪个实现类,我们从Fresco.initialize()方法入手,分析Fresco初始化的过程
在书写demo的时候,从官方的说明中,已经得知,一般是在Application的onCreate()方法中调用Fresco.initialize()方法,那么这里做了什么样的操作呢?从方法名也可知,这是做了初始化,但是具体需要初始化那些信息呢?
*** Fresco.initialize() 源码 ***

  /** Initializes Fresco with the default config. */
  public static void initialize(Context context) {
    ImagePipelineFactory.initialize(context);
    initializeDrawee(context);
  }

从上边的源码可知,初始化了两部分信息

  1. ImagePipelineFactory做了初始化
  2. 初始化了Drawee组件信息

note: 个人查看他人代码,可将这个过程当做图来处理,可以做广度查看,也可以按照深度查看,个人建议,广度做了解,了解当前方法的大致流程(对于书写比较规范的框架,一般是见名知意的)然后做每个方法的深度遍历,便了解,边做笔记。

上述已经得知,先做ImagePipelineFactory的初始化,然后初始化Drawee组件,那么就先查看ImagePipelineFactory的初始化

4.2.1.1 ImagePipelineFactory的初始化

*** ImagePipelineFactory.initialize() 源码 ***

  /** Initializes {@link ImagePipelineFactory} with default config. */
  public static void initialize(Context context) {
    initialize(ImagePipelineConfig.newBuilder(context).build());
  }

  /** Initializes {@link ImagePipelineFactory} with the specified config. */
  public static void initialize(ImagePipelineConfig imagePipelineConfig) {
    sInstance = new ImagePipelineFactory(imagePipelineConfig);
  }

  public ImagePipelineFactory(ImagePipelineConfig config) {
    mConfig = Preconditions.checkNotNull(config);
  }

初始化过程,构造了一个ImagePipelineConfig,然后将创建的ImagePipelineConfig用于初始化ImagePipelineFactory,即新建了一个ImagePipelineFactory,新创建的ImagePipelineFactory保存了ImagePipelineConfig的实例

note:这里再次使用了构造者模式

下面需要关注的就变为了ImagePipelineConfig.newBuilder(context).build()的操作

*** ImagePipelineConfig.newBuilder(context).build()的源码 ***

  public static Builder newBuilder(Context context) {
    return new Builder(context);
  }


 public static class Builder {
    ......

    private Builder(Context context) {
      // Doesn't use a setter as always required.
      mContext = Preconditions.checkNotNull(context);
    }


    ......     

    public ImagePipelineConfig build() {
      return new ImagePipelineConfig(this);
    }
  }

从查看ImagePipelineConfig的上述源码,得知,核心的初始化方法,在Builder.build()方法中,而在builder中创建了一个ImagePipelineConfig对象,而依附的对象为builder,这就到了ImagePipelineConfig的核心处

 private ImagePipelineConfig(Builder builder) {
    mBitmapMemoryCacheParamsSupplier =
        builder.mBitmapMemoryCacheParamsSupplier == null ?
            new DefaultBitmapMemoryCacheParamsSupplier(
                (ActivityManager) builder.mContext.getSystemService(Context.ACTIVITY_SERVICE)) :
            builder.mBitmapMemoryCacheParamsSupplier;
    mCacheKeyFactory =
        builder.mCacheKeyFactory == null ?
            DefaultCacheKeyFactory.getInstance() :
            builder.mCacheKeyFactory;
    mContext = Preconditions.checkNotNull(builder.mContext);
    mEncodedMemoryCacheParamsSupplier =
        builder.mEncodedMemoryCacheParamsSupplier == null ?
            new DefaultEncodedMemoryCacheParamsSupplier() :
            builder.mEncodedMemoryCacheParamsSupplier;
    mExecutorSupplier =
        builder.mExecutorSupplier == null ?
            new DefaultExecutorSupplier() :
            builder.mExecutorSupplier;
    mImageCacheStatsTracker =
        builder.mImageCacheStatsTracker == null ?
            NoOpImageCacheStatsTracker.getInstance() :
            builder.mImageCacheStatsTracker;
    mIsPrefetchEnabledSupplier =
          builder.mIsPrefetchEnabledSupplier == null ?
              new Supplier<Boolean>() {
                @Override
                public Boolean get() {
                  return true;
                }
              } :
              builder.mIsPrefetchEnabledSupplier;
    mMainDiskCacheConfig =
        builder.mMainDiskCacheConfig == null ?
            getDefaultMainDiskCacheConfig(builder.mContext) :
            builder.mMainDiskCacheConfig;
    mMemoryTrimmableRegistry =
        builder.mMemoryTrimmableRegistry == null ?
            NoOpMemoryTrimmableRegistry.getInstance() :
            builder.mMemoryTrimmableRegistry;
    mPoolFactory =
        builder.mPoolFactory == null ?
            new PoolFactory(PoolConfig.newBuilder().build()) :
            builder.mPoolFactory;
    mProgressiveJpegConfig =
        builder.mProgressiveJpegConfig == null ?
            new SimpleProgressiveJpegConfig() :
            builder.mProgressiveJpegConfig;
    mRequestListeners =
        builder.mRequestListeners == null ?
            new HashSet<RequestListener>() :
            builder.mRequestListeners;
    mResizeAndRotateEnabledForNetwork = builder.mResizeAndRotateEnabledForNetwork;
    mSmallImageDiskCacheConfig =
        builder.mSmallImageDiskCacheConfig == null ?
            mMainDiskCacheConfig :
            builder.mSmallImageDiskCacheConfig;

    mAnimatedDrawableUtil = new AnimatedDrawableUtil();
    AnimatedDrawableBackendProvider animatedDrawableBackendProvider =
        new AnimatedDrawableBackendProvider() {
      @Override
      public AnimatedDrawableBackend get(AnimatedImageResult imageResult, Rect bounds) {
        return new AnimatedDrawableBackendImpl(mAnimatedDrawableUtil, imageResult, bounds);
      }
    };
    GingerbreadBitmapFactory factoryGingerbread = new GingerbreadBitmapFactory();
    DalvikBitmapFactory factoryICS = new DalvikBitmapFactory(
        new EmptyJpegGenerator(mPoolFactory.getPooledByteBufferFactory()),
        mPoolFactory.getSharedByteArray());
    ArtBitmapFactory factoryLollipop =
        new ArtBitmapFactory(mPoolFactory.getBitmapPool());
    mPlatformBitmapFactory =
        new PlatformBitmapFactory(
            factoryGingerbread,
            factoryICS,
            factoryLollipop);

    mAnimatedImageFactory = builder.mAnimatedImageFactory == null ?
        new AnimatedImageFactory(animatedDrawableBackendProvider, mPlatformBitmapFactory) :
        builder.mAnimatedImageFactory;

    mImageDecoder =
        builder.mImageDecoder == null ?
            new ImageDecoder(mAnimatedImageFactory, mPlatformBitmapFactory) :
            builder.mImageDecoder;
    mNetworkFetcher =
        builder.mNetworkFetcher == null ?
            new HttpUrlConnectionNetworkFetcher() :
            builder.mNetworkFetcher;
  }

上述源码是ImagePipelineConfig的构造,发现此处初始化涉及的信息比较多,为了方便理解,我们先从名称上做一下理解,一会儿用到的时候,再反过来查看相关的详情信息
此类的名称特别形象,就是ImagePipleline的配置类,这其中配置了比较核心的几项

  1. mBitmapMemoryCacheParamsSupplier 内存缓存数据的策略
  2. mCacheKeyFactory 缓存键值对的获取
  3. mExecutorSupplier 获取本地读写线程池,网络数据线程池,解码线程池,以及后台线程池
  4. mImageDecoder 解码器
  5. 网络数据获取器
    ......

ImagePipeLineConfig是一个比较核心的类,通过这个,我们可以得知,Freco初始化时,配置了大量的策略,可配置项很多,也就让我们的使用更加灵活和易于拓展

4.2.1.2 Fresco.initializeDrawee()的过程

  private static void initializeDrawee(Context context) {
    sDraweeControllerBuilderSupplier = new PipelineDraweeControllerBuilderSupplier(context);
    SimpleDraweeView.initialize(sDraweeControllerBuilderSupplier);
  }

从上述可知,构造了一个sDraweeControllerBuilderSupplier,然后将这个supplier用于初始化SimpleDraweeView
哎!找到了,发现使用的是PipelineDraweeControllerBuilderSupplier,是不是分析到这里我们就可以结束了?答案是我们只是找到了用于初始化SimpleDraweeView的supplier是PipelineDraweeControllerBuilderSupplier,但是这个做的是怎么样的一个操作呢?我们下节再讨论

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