C++之类和对象——友元

一般在封装类时会将成员属性设置为私有权限,将成员方法设置为公共权限。而有时需要向类外某些函数或类开放部分私有成员的访问权限,C++中引入友元以实现该功能,在类中使用关键字friend声明友元。

一、全局函数作为友元

class Person
{
	//声明全局函数GoodSpy()是类Person的友元,向全局函数GoodSpy()开放私有成员属性car的访问权限
	friend void GoodSpy(Person* person);

public:
	Person(string nationality,string car)
	{
		this->nationality = nationality;
		this->car = car;
		cout << this->nationality << endl << this->car << endl << endl << endl;
	}
public:
	string nationality;
private:
	string car;
};

void LowSpy(Person* person)
{
	person->nationality = "USA";
	cout << "您的操作系统已更换为: " << person->nationality << endl;

	//报错,显示该成员属性为私有权限,不可被访问
	//person->car = "Tesla";
	//cout << "您的出厂设置已更换为: " << person->car << endl;
	cout << "使用比亚迪为出厂设置,暂时无法更换" << endl << endl << endl;
}

void GoodSpy(Person* person)
{
	person->nationality = "USA";
	cout << "您的操作系统已更换为: " << person->nationality << endl;

	//由于全局函数GoodSpy()为类Person的友元,所以类Person的私有成员也可被全局函数GoodSpy()访问
	person->car = "Tesla";
	cout << "您的出厂设置已更换为: " << person->car << endl << endl << endl;
}

void test()
{
	Person Chou("中国", "比亚迪");
	LowSpy(&Chou);
	GoodSpy(&Chou);
}

int main()
{
	test();

	return 0;
}

二、类作为友元

//在类Person之前声明类GoodSpy,因为定义类Person时,其友元声明中涉及到类GoodSpy
class GoodSpy;

class Person
{
	//声明类GoodSpy是类Person的友元,向类GoodSpy开放私有成员属性car的访问权限
	friend class GoodSpy;

public:
	Person(string nationality, string car);
public:
	string nationality;
private:
	string car;
};
//类LowSpy的定义放在类Person之后,因为类LowSpy中含有由类Person创建的对象成员
class LowSpy
{
public:
	LowSpy();
	void Action();
private:
	Person* person;
};
//类GoodSpy的定义放在类Person之后,因为类GoodSpy中含有由类Person创建的对象成员
class GoodSpy
{
public:
	GoodSpy();
	void Action();
private:
	Person* person;
};

Person::Person(string nationality, string car)
{
	this->nationality = nationality;
	this->car = car;

	cout << this->nationality << endl << this->car << endl << endl << endl;
}

LowSpy::LowSpy()
{
	this->person = new Person("中国", "比亚迪");
}

void LowSpy::Action()
{
	cout << "For LowSpy:" << endl;

	person->nationality = "USA";
	cout << "您的操作系统已更换为: " << person->nationality << endl;

	//报错,显示该成员属性为私有权限,不可被访问
	//person->car = "Tesla";
	//cout << "您的出厂设置已更换为: " << person->car << endl;
	cout << "使用比亚迪为出厂设置,暂时无法更换" << endl << endl << endl;
}

GoodSpy::GoodSpy()
{
	this->person = new Person("中国", "比亚迪");
}

void GoodSpy::Action()
{
	cout << "For GoodSpy:" << endl;

	person->nationality = "USA";
	cout << "您的操作系统已更换为: " << person->nationality << endl;
	
	//由于类GoodSpy为类Person的友元,所以类Person的私有成员也可被类GoodSpy访问
	person->car = "Tesla";
	cout << "您的出厂设置已更换为: " << person->car << endl << endl << endl;
}

void test()
{
	LowSpy _250;
	_250.Action();

	GoodSpy _007;
	_007.Action();
}

int main()
{
	test();

	return 0;
}

三、非静态成员函数作为友元

//与类作为友元时相比,非静态成员函数作为友元时要将类Spy的定义放在类Person的定义之前
//因为此时类Person声明友元时会涉及到类Spy中的GoodSpy(),若类Person的定义在前就需要在其定义之前声明GoodSpy()
//这在代码编写中无法实现,因为类的成员均不允许在类外进行声明

//在类Spy之前声明类Person,因为类Spy中含有由类Person创建的对象成员
class Person;

class Spy
{
public:
	Spy();
	void GoodSpy();
	void LowSpy();

private:
	Person* person;
};

//类Person的定义放在类Spy之后,因为定义类Person时,其友元声明中涉及到类Spy
class Person
{
	//声明类Spy中的非静态成员函数GoodSpy()是类Person的友元,向非静态成员函数GoodSpy()开放私有成员属性car的访问权限
	friend void Spy::GoodSpy();

public:
	Person(string nationality, string car);
public:
	string nationality;
private:
	string car;
};

Spy::Spy()
{
	this->person = new Person("中国", "比亚迪");
}

void Spy::LowSpy()
{
	cout << "For LowSpy:" << endl;

	person->nationality = "USA";
	cout << "您的操作系统已更换为: " << person->nationality << endl;

	//报错,显示该成员属性为私有权限,不可被访问
	//person->car = "Tesla";
	//cout << "您的出厂设置已更换为: " << person->car << endl;
	cout << "使用比亚迪为出厂设置,暂时无法更换" << endl << endl << endl;
}

void Spy::GoodSpy()
{
	cout << "For GoodSpy:" << endl;

	person->nationality = "USA";
	cout << "您的操作系统已更换为: " << person->nationality << endl;

	//由于非静态成员函数GoodSpy()为类Person的友元,所以类Person的私有成员也可被非静态成员函数GoodSpy()访问
	person->car = "Tesla";
	cout << "您的出厂设置已更换为: " << person->car << endl << endl << endl;
}

Person::Person(string nationality, string car)
{
	this->nationality = nationality;
	this->car = car;

	cout << this->nationality << endl << this->car << endl << endl << endl;
}

void test()
{
	Spy Chou_01;
	Chou_01.LowSpy();
	Spy Chou_02;
	Chou_01.GoodSpy();
}

int main()
{
	test();

	return 0;
}

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