多线程Socket通信

//MyDataInstance.cpp
#include "stdafx.h"
#include "MyDataInstance.h"

CMyDataInstance::CMyDataInstance(void)
{
}

CMyDataInstance::~CMyDataInstance(void)
{
}

CMyDataInstance *CMyDataInstance::myInstance=NULL;

CMyDataInstance *CMyDataInstance::getInstance()
{
    if (myInstance==NULL)
    {
        myInstance=new CMyDataInstance();
    }
    return myInstance;
}

void CMyDataInstance::sendMsg(CString parkID,char *text)
{
    ilt=myMap.find(parkID);

    if (ilt->second.conn_flag)
    {
        send(ilt->second.sock,text,strlen(text),0);
    }

}
//MyDataInstance.h
#pragma once

#include <map>

using namespace std;

struct sockData //传递参数
{
    CString ip_address;
    SOCKET sock;
    boolean conn_flag;
};

class CMyDataInstance
{
public:
    CMyDataInstance(void);
    ~CMyDataInstance(void);

    static CMyDataInstance *getInstance();

    int testNum;

    void sendMsg(CString parkID,char *text);

public:
    map<CString,sockData> myMap;
    map<CString,sockData>::iterator ilt;

private:
    static CMyDataInstance *myInstance;
};
//MyServer.h
#pragma once
class CMyServer
{
public:
    CMyServer(void);
    ~CMyServer(void);
    int openServer();
};
//MyServer.cpp
#include "stdafx.h"
#include "MyServer.h"
#include "MyServerThread.h"

CMyServer::CMyServer(void)
{
}

CMyServer::~CMyServer(void)
{
}

int CMyServer::openServer()
{
    CWinThread *serverThread=AfxBeginThread(RUNTIME_CLASS(CMyServerThread));
    return 0;
}
//MyServerThread.h
#pragma once
#include "MyDataInstance.h"
// CMyServerThread
class CMyServerThread : public CWinThread
{
    DECLARE_DYNCREATE(CMyServerThread)

protected:
    CMyServerThread();           // 动态创建所使用的受保护的构造函数
    virtual ~CMyServerThread();

public:
    virtual BOOL InitInstance();
    virtual int ExitInstance();

    SOCKET s,s1;
    CWinThread *comThread;
    sockData myData;

public:
    static UINT MulThreadFunc(LPVOID lpParam);

protected:
    DECLARE_MESSAGE_MAP()
};
// MyServerThread.cpp : 实现文件
//

#include "stdafx.h"
#include "MFC.h"
#include "MyServerThread.h"

#pragma comment(lib,"WS2_32.lib")//显式连接套接字库
// CMyServerThread

IMPLEMENT_DYNCREATE(CMyServerThread, CWinThread)

CMyServerThread::CMyServerThread()
{
}

CMyServerThread::~CMyServerThread()
{
}

UINT CMyServerThread::MulThreadFunc(LPVOID lpParam)
{
    sockData *data1=(sockData *)lpParam;
    CString parkID;

    CMyDataInstance *dataInstance=CMyDataInstance::getInstance();

    while (1)
    {
        char recvBuf[100]={0};
        int result=recv(data1->sock,recvBuf,100,0);
        TRACE("%s\n",recvBuf);

        CString result_str(recvBuf);
        result_str=result_str.Trim();
        if (result_str.Left(6)=="parkID")
        {           
            parkID=result_str.Mid(7);
            dataInstance->myMap.insert(pair<CString,sockData>(parkID,*data1));
        }
        if (result<=0)
        {
            dataInstance->ilt=dataInstance->myMap.find(parkID);
            if (dataInstance->ilt->first)
            {
                data1->conn_flag=FALSE;
                dataInstance->myMap.insert(pair<CString,sockData>(parkID,*data1));
            }
            closesocket(data1->sock);
            break;
        }       
    }

    return 0;
}

BOOL CMyServerThread::InitInstance()
{
    WSADATA data;//定义WSADATA结构体对象
    WORD w=MAKEWORD(2,0);
    ::WSAStartup(w,&data);//初始化套接字库
    s=::socket(AF_INET,SOCK_STREAM,0);//创建TCP套接字
    sockaddr_in addr,addr2;
    int n=sizeof(addr2);
    addr.sin_family=AF_INET;
    addr.sin_port=htons(1030);
    addr.sin_addr.S_un.S_addr=INADDR_ANY;
    ::bind(s,(sockaddr *)&addr,sizeof(addr));
    ::listen(s,5);
    TRACE("服务器已经启动\r\n");

    while (true)
    {
        s1=::accept(s,(sockaddr *)&addr2,&n);

        myData.ip_address=inet_ntoa(addr2.sin_addr);
        myData.sock=s1;
        myData.conn_flag=true;

        TRACE("客户端连接:%s\n",inet_ntoa(addr2.sin_addr));
        TRACE("客户端连接:%s\n",myData.ip_address);

        comThread=AfxBeginThread(MulThreadFunc,&myData);
        comThread->ResumeThread();
    }

    return TRUE;
}

int CMyServerThread::ExitInstance()
{
    // TODO: 在此执行任意逐线程清理
    closesocket(s);
    return CWinThread::ExitInstance();
}

BEGIN_MESSAGE_MAP(CMyServerThread, CWinThread)
END_MESSAGE_MAP()


// CMyServerThread 消息处理程序
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