#ifndef _EVENT_SUPPORT_H_
#define _EVENT_SUPPORT_H_
//#ifdef _DEBUG
//#ifdef DEBUG_NEW
//#define new DEBUG_NEW
//#endif
//#endif
#include "windows.h"
#include <tchar.h>
#ifndef TXTRACE
inline void TXTRACE(LPCTSTR, ...){}
#endif //
//C++通用事件支持宏
//本代码是经过对Visual C++ 7.0新引入的事件机制进行研究和反编译,
//接近乎相同的原理,编写而来.
//优点:
// 任何C++类都可作为事件源和事件接收者
// 事件接收者的数目不限
// 支持编译时的类型检测
// 接口简单
//Written by sjh
//Version 1.1 (2001-09)
//Version 1.2 (2001-10)
//取消了DECLARE_EVENT_SUPPORT宏
//加入DECLARE_EVENT_RECEIVER宏
//自动判断事件接收对象是否可用,防止接收对象被delete后的访问从突
//Version 1.3 (2002-6-12)
//加入多线程支持
/*
使用说明:
EVENT:
用来在事件源中定义一个事件,事件的参数可自由定义.
EVENT( 函数名, (参数定义), (相应的参数列表) )
HookEvent:
为事件源添加一个事件接收者.
Source.HookEvent(事件名,接收对象指针,接收函数)
UnhookEvent:
删除一个事件源的事件接收者.
Source.UnhookEvent(事件名,接收对象指针,接收函数)
RaiseEvent:
触发事件源的事件.
Source.RaiseEvent(事件名(事件参数))
DECLARE_EVENT_RECEIVER(classname)
代码示例:
//事件源
class CSource
{
public:
//末尾的X是为了区分源与接收者,不易混淆
//为CSource添加一个 void OnTimerX(void) 的事件
EVENT(OnTimerX,(),());
//为CSource添加一个 void OnDataX(BYTE* pBuf, DWORD nLen) 的事件
EVENT(OnDataX,(BYTE* pBuf,DWORD nLen),(pBuf,nLen));
public:
void FireOnTimer()//内部也可以激发事件
{
RaiseEvent( OnTimerX() );//使用宏触发OnTimerX事件
OnTimerX();//也可直接调用OnTimerX
}
}
//接收者
class CReceiver
{
DECLARE_EVENT_RECEIVER(CReceiver)
public:
void OnTimer();
void OnData(BYTE* pBuf,DWORD nLen);
};
...
CSource s;
CReceiver r;
s.HookEvent(OnTimerX, &r, &CReceiver::OnTimer);
s.HookEvent(OnDataX, &r, &CReceiver::OnData);
s.RaiseEvent(OnTimerX()); //激发s的OnTimer事件
BYTE buf[128];
s.RaiseEvent(OnDataX(buf,128)); //激发s的OnData事件
s.FireOnTimer();
...
s.UnhookEvent(OnDataX,&r,&CReceiver::OnData);
*/
//p:带括号参数列表如(BYTE* pBuf,DWORD nLen),
//v:带括号参数,如(pBuf,nLen)
#define EVENT(f,p,v) DECLARE_EVENT(public,f,p,v)
//DECLARE_EVENT定义事件
//access为事件激发函数的访问类型
//如果事件只允许在内部被激发,可以将access设为protected
#define DECLARE_EVENT(access,f,p,v) \
private:\
struct _event_node_##f\
{\
virtual bool _NodeValid() = 0;\
virtual void _Invoke p = 0;\
virtual bool _IsEqual(void* pt,void* pf,bool bD) = 0;\
bool bDeleted;\
_event_node_##f* _pNext;\
};\
template<class T,class F>\
struct _handler_##f: public _event_node_##f\
{\
T* _pThis;\
F _pFun;\
int _nPtrData;\
bool _NodeValid ()\
{\
bool _b = false;\
try{if(memcmp((BYTE*)_nPtrData,"################",16)==0)_b=true;}catch(...){}\
return _b;\
}\
void _Invoke p\
{\
(_pThis->*_pFun)v;\
}\
bool _IsEqual(void* pt,void* pf,bool bD)\
{\
if( (void*)_pThis==pt && (pf==NULL || *((void**)&_pFun)==pf) && bD == bDeleted)\
return true;\
return false;\
}\
};\
struct _nodes_##f\
{\
CRITICAL_SECTION m_cs;\
_nodes_##f(){_pNodes=NULL;InitializeCriticalSection(&m_cs);}\
~_nodes_##f(){DeleteCriticalSection(&m_cs);_event_node_##f* pNode = _pNodes;_event_node_##f* pTemp;while(pNode){pTemp=pNode->_pNext;delete pNode;pNode=pTemp;}}\
_event_node_##f* _pNodes;\
void _Lock(){EnterCriticalSection(&m_cs);}\
void _Unlock(){LeaveCriticalSection(&m_cs);}\
}_xNodes_##f;\
public:\
template<class T,class F>\
long HookEvent_##f(T* pThis,F pFun)\
{\
if(pThis)\
{\
_xNodes_##f._Lock();\
_handler_##f<T,F>* pNode = new _handler_##f<T,F>;\
pNode->_pThis = pThis;\
pNode->_nPtrData = (int)pThis + pThis->_xEventReceiver.nOffset;\
pNode->_pFun = pFun;\
pNode->_pNext = _xNodes_##f._pNodes;\
pNode->bDeleted=false;\
_xNodes_##f._pNodes = pNode;\
_xNodes_##f._Unlock();\
return 1;\
}\
return 0;\
}\
template<class T,class F>\
long UnhookEvent_##f(T* pThis,F pFun)\
{\
_xNodes_##f._Lock();\
_event_node_##f* pNode = _xNodes_##f._pNodes;\
_event_node_##f* pPre = NULL;\
long nResult = 0;\
void* pTemp = pFun==NULL ? NULL : *((void**)&pFun);\
while(pNode)\
{\
if(pNode->_IsEqual(pThis,pTemp,pNode->bDeleted))\
{\
pNode->bDeleted = true;\
if(pTemp){nResult=1;break;}\
}\
else\
{\
pPre = pNode;\
pNode = pNode->_pNext;\
}\
}\
_xNodes_##f._Unlock();\
return nResult;\
}\
void RemoveAllEvent_##f()\
{\
_xNodes_##f._Lock();\
_event_node_##f* pNode = _xNodes_##f._pNodes;\
_event_node_##f* pTemp = NULL;\
while(pNode)\
{\
pTemp = pNode->_pNext;\
delete pNode;\
pNode = pTemp;\
}\
_xNodes_##f._pNodes = NULL;\
_xNodes_##f._Unlock();\
}\
access:\
void f p\
{\
_xNodes_##f._Lock();\
{\
_event_node_##f* pNode = _xNodes_##f._pNodes;\
_event_node_##f* pPre = NULL;\
while(pNode)\
{\
if( !pNode->bDeleted && (pNode->_NodeValid()) )\
{\
if (pNode->_pNext)\
{ (pNode->_Invoke v);pPre = pNode; pNode = pNode->_pNext;}\
else\
{\
_xNodes_##f._Unlock();\
\
{\
(pNode->_Invoke v);\
}\
return;\
}\
}\
else\
{TXTRACE(_T("Detected died event receiver , removed ok .\n"));if(pPre){pPre->_pNext = pNode->_pNext; delete pNode; pNode = pPre->_pNext;}\
else{_xNodes_##f._pNodes = pNode->_pNext; delete pNode; pNode = _xNodes_##f._pNodes?_xNodes_##f._pNodes:NULL;}\
}\
}\
}\
_xNodes_##f._Unlock();\
}\
#define HookEvent(e,t,f) HookEvent_##e(t,f)
#define UnhookEvent(e,t,f) UnhookEvent_##e(t,f)
#define RemoveAllEvent(e) RemoveAllEvent_##e()
#define RaiseEvent(e) e
#define DECLARE_EVENT_RECEIVER(classname) \
public:\
struct _event_Receiver\
{\
_event_Receiver(){memset(data,'#',16);nOffset=offsetof(classname,_xEventReceiver);}\
~_event_Receiver(){memset(data,0,16);}\
BYTE data[16];\
int nOffset;\
}_xEventReceiver;\
#endif //_EVENT_SUPPORT_H_
C++通用事件支持宏
最新推荐文章于 2022-09-10 19:58:11 发布