回顾性 (RETROSPECTIVE)
Command and Conquer set the RTS (real-time strategy) genre on fire when it first came out, introducing mechanics that paved the way for contemporaries to dive in. This meant that its sequel had a lot of hopes riding on its shoulders. Westwood’s Tiberian Sun didn’t introduce groundbreaking changes, rather it took an iterative approach. From vibrant destructible terrain to novel additions to the repertoire of interwoven systems that its predecessor pioneered, it did justice to its past, and then some. It had a lot at stake, but the return of the tireless tussle between the Global Defense Initiative and the Brotherhood of Nod was anything but predictable. While it had its fair share of bugs and issues at launch, a landslide of patches fixed most of them.
çommand命令与征服放火的RTS(即时战略)类型,当它第一次出来,是引入铺平了道路同时代的潜水技巧。这意味着它的续集有很多希望骑在肩膀上的。 Westwood的Tiberian Sun并未引入突破性的变化,而是采取了迭代的方法。 从生机勃勃的可破坏地形到新颖的添加物,再到其前身所倡导的交织系统的全部功能,它对过去,后来的一切都做到了公正。 它的风险很大,但是全球防卫倡议和Nod兄弟会之间不懈的争斗的回归是无法预料的。 虽然它在发布时有相当数量的错误和问题,但补丁补丁修复了大多数问题。
The game feels and plays much like its precursor, making it instantly familiar to longtime Command and Conquer veterans. But things have changed. Night-and-day cycles, dynamic lighting and eerie weather effects all lend the game a sense of weight that its predecessor lacked. The fact that every C&C game after Tiberian Sun adopted all of these features is a testament to their success. But realistic topography and advanced lighting merely scratch the war-torn surface.
这款游戏的感觉和玩法很像其前身,使长期拥有《 命令与征服》经验的人立即熟悉。 但是事情已经变了。 昼夜循环,动态照明和令人毛骨悚然的天气效果都赋予了游戏前作所缺乏的重量感。 Tiberian Sun之后的所有C&C游戏都采用了所有这些功能,这一事实证明了它们的成功。 但是逼真的地形和先进的照明只会刮伤饱受战争摧残的表面。
混凝土和泰伯利亚的丛林 (Jungles of concrete and tiberium)
Tiberian Sun throws a dizzying array of locations at you to engage in conflict. Tiberium, a valuable resource, has corrupted the landscape, causing blizzards and nuclear deserts to pop up across the planet. This very fuel is extracted by both the GDI and Nod’s forces to power their armies, perpetuating the deadly spiral into an impending ecological disaster. Explosives leave craters on surfaces and can even knock down bridges. Terrain plays a bigger role here than in the games that preceded it. But units from both sides of the conflict can use this to their advantage. From amphibious and airborne units to those that can traverse the plains via underground tunnels, topography is merely an element that can sway the tides of dystopian wars.
泰伯利亚太阳号(Tiberian Sun)向您抛出了令人眼花array乱的地点,以进行冲突。 泰伯利亚是一种宝贵的资源,它已经破坏了景观,导致暴风雪和核沙漠在整个地球上突然冒出。 GDI和Nod的部队都提取了这种燃料,以供其军队使用,从而使这种致命的螺旋形发展成为一场迫在眉睫的生态灾难。 炸药在表面上留下弹坑,甚至可能击倒桥梁。 地形在这里比之前的游戏中扮演着更大的角色。 但是冲突双方的单位都可以利用这一优势。 从两栖和空中单位到可以通过地下隧道穿越平原的单位,地形都只是可以改变反乌托邦战争潮流的元素。
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Urban environments change things up a bit. Conceal your troops or raze civilian buildings to the ground to get the drop on your foes. Battles are often merciless, forcing you to employ tactics and counter-strategies to prevent an onslaught. Infantry units are still miniature animated sprites that make ants look like AT-AT walkers, but vehicles and other larger units are drawn using voxels, lending them a rough but appealing three-dimensional appearance. Not all of them look neat, the Devil’s Tongue looks more like a shoebox than a flame-belching tank. The special effects are bonkers, with robots coughing up realistic smoke and sparks as they take damage. Weakened Nod cyborgs crawling with only their upper bodies as they fight with their last ounce of strength is subtle but poignant nonetheless.
城市环境改变了一切。 隐藏您的部队或将民用建筑夷为平地,以使敌人跌落。 战斗通常是无情的,迫使您采取战术和反战略来防止袭击。 步兵部队仍然是微型动画精灵,它们使蚂蚁看起来像AT-AT步行者 ,但是车辆和其他较大的部队则使用体素绘制,使它们具有粗糙但引人入胜的三维外观。 并非所有人看上去都很整洁, 魔鬼的舌头看起来更像是鞋盒,而不是火焰bel绕的坦克。 特殊效果是疯子,机器人在受到伤害时会咳出逼真的烟雾和火花。 虚弱的Nod机器人靠最后的力量战斗时,只用上半身爬行,尽管如此,但仍然微妙而令人生畏。
Tiberian Sun is unafraid of the fact that it is a science-fiction game. Even the puny infantry troops come equipped with pulse rifles and disc-shaped grenades. They won’t seem all that alien to longtime fans of the series since they’ve all been crafted with C&C tactics and strategies in mind. One particular hitch is that you cannot order your units to stand still as they attack, making them easy targets for ambushes if you aren’t too careful. While it does borrow sci-fi unit designs from competitors like Starcraft, Tiberian Sun’s units are a blast to control, with unique abilities and sensible pathfinding mechanics. While gunfire sounds are on point, the units’ combat dialogue tends to get long in the tooth. But the intense soundtrack comprised primarily of techno beats more than makes up for it.
泰伯利亚太阳 ( Tiberian Sun )不惧怕这是一款科幻游戏。 即使是微弱的步兵,也配备了脉冲步枪和盘状手榴弹。 对于本系列的长期粉丝来说,他们似乎并没有那么陌生,因为他们都是在考虑C&C战术和策略的情况下制作的。 一个特殊的障碍是,您不能命令部队在攻击时保持静止,如果您不太谨慎的话,就很容易成为伏击的目标。 尽管它确实借鉴了Starcraft等竞争对手的科幻设备设计,但Tiberian Sun的设备却具有独特的功能和明智的寻路机制,是一道可控的爆炸物。 当发出枪声时,单位的战斗对话往往会持续很长时间。 但是,激烈的配乐主要由techno节拍组成,而不是弥补不足。
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大灾变 (Cataclysm)
C&C Tiberian Sun’s campaign is split between the GDI and Nod sides, where the latter is treated as a what-if scenario. The game is eerily reminiscent of the strenuous international relations of the time. It harkens back to a time when the League of Nations considered the possibility of collective security. A UN-sanctioned force uses its superior technology to throw a terrorist cult (led by a madman of course) into disarray in order to secure energy reserves. Sounds familiar, doesn’t it?
C&C Tiberian Sun的竞选活动分为GDI和Nod双方,后者被视为假设情景。 这场比赛令人回想起当时的激烈国际关系。 它可以追溯到国际联盟考虑集体安全的可能性的时候。 联合国批准的一支部队利用其先进的技术使一个恐怖分子(当然是疯子)陷入混乱,以确保能源储备。 听起来很熟悉,不是吗?
Is the world a better place if the good guys win?
如果好人获胜,世界会变得更美好吗?
Tiberian Sun turns this very dream into a harrowing nightmare. The fuel Tiberium takes its toll on the planet and yet the GDI and the Brotherhood abuse its power to fuel their armies and wage their wars. It affects everything from the weather to the people it comes into contact with. Even your infantry units wear suits to protect themselves. As you make your way through the campaign, you do it with full knowledge of the damage you cause. The greater good, you say? Heck, the Brotherhood wants to accelerate this very process with a bomb. But is the GDI any less deluded?
泰伯利亚太阳将这个梦想变成了一场噩梦。 泰伯利亚的燃料给地球造成了损失,但GDI和兄弟会却滥用其权力来为其军队加油并发动战争。 它影响从天气到与之接触的人的一切。 甚至您的步兵部队也穿西装保护自己。 在进行竞选活动时,您会充分了解造成的损失。 你说更大的好处? 哎呀, 兄弟会想用炸弹加速这一进程。 但是, GDI的吸引力是否有所减少?
Few stories remain with you long after the last mission. Tiberian Sun’s narrative is one of them.
在上次任务执行很长时间之后,几乎没有剩下的故事了。 泰伯利亚孙的故事就是其中之一。
The differences between the two sides are pronounced, something that not every RTS game can claim. GDI focuses on powerful but slow units while the Brotherhood’s solid defense systems and vulnerable but fleet-footed troops let them work with guile and deception. The former relies on powered armor suits more than tanks. GDI’s Wolverines are quick and lethal while the Mammoth Mk. II dishes out punishment with two railguns and anti-aircraft missiles. Nod’s forces work with subterranean tanks and can even cloak their entire base, a trick that helped me win many a skirmish. The mental gymnastics behind filling up the ammo of airborne units at helipads make them impractical for anything besides bombing runs.
双方之间的差异是显而易见的,并不是每个RTS游戏都能声称的。 GDI专注于强大而缓慢的部队,而兄弟会的稳固防御系统以及脆弱但步履蹒跚的部队使他们可以狡猾和欺骗地开展工作。 前者更多地依靠动力装甲服而不是坦克。 GDI的金刚狼很快而致命,而猛mm象Mk则更快。 II用两把步枪和防空导弹进行惩罚。 Nod的部队可以与地下坦克配合使用,甚至可以掩盖他们的整个基地,这一招帮助我赢得了许多小规模冲突。 装满直升机停机坪上的空中单位弹药背后的精神体操,使他们除了轰炸行动之外,对任何其他事情都不切实际。
There’s a third side too, one that breathes and thrives in Tiberium, but I’d rather have you experience it yourself.
还有第三面,在Tiberium中可以呼吸和壮成长,但我希望您自己体验一下。
Each side has units they need to rely on to have any semblance of success in military encounters. Cutting off enemy Tiberium harvesters is a tactic that both sides will seek to exploit. C&C rewards you for striking first but your opponent won’t sit idle as you flesh out your tech tree. This ruthless approach ensures that you’re on your toes in constant vigilance. You never know when a batch of subterranean tanks will emerge from the middle of your base.While most scenarios on both sides of the conflict need a fair bit of trial-and-error before coming up with a strategy, their varied objectives keep things from going stale. The kill everything on the map idea is infuriating when a single unit is hidden behind the fog of war. Tiberian Sun’s big-budget full-motion sequences between levels look dated, but the live-action components wouldn’t look out of place in a sci-fi film.
双方都有必要依靠的单位在军事遭遇中取得任何成功的表象。 切断敌对的泰伯利亚收割机是双方都将寻求利用的策略。 C&C奖励您首先出击,但是当您充实技术树时,对手不会闲着。 这种无情的方法可确保您时刻保持警惕。 您永远都不知道何时会从您的基地中间冒出一批地下坦克。尽管在冲突双方的大多数情况下,在提出战略之前都需要经过反复试验,但它们的目标各不相同。过时了。 当一个单位被藏在战争迷雾中时, 杀死地图上所有东西的想法真令人发指。 泰伯利亚太阳(Tiberian Sun)在各个级别之间的大预算全动画序列看起来过时了,但在科幻电影中,实景拍摄的组件看起来并不会错位。
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进阶战 (Advanced warfare)
When you’re done with the missions, the randomly generated maps of the skirmish mode are a breath of Tiberium-free air (Tiberium patches can damage your troops if you aren’t careful). Did I mention that the blue Tiberium patches are explosive? If you’re the kind who’d rather go up against human opponents, the multiplayer servers await. EA turned the game into freeware, which means that your friends can get in on the GDI vs Nod goodness at no cost.
完成任务后,随机生成的小冲突模式地图会散发出无Tiberium的气息(如果不小心,Tiberium补丁会损坏您的部队)。 我是否提到蓝色的泰伯利亚斑块具有爆炸性? 如果您是那种愿意与人类对手抗衡的人,那么多人服务器就在等待。 EA将游戏变成了免费软件,这意味着您的朋友可以免费获得GDI与Nod的好处。
Just watch out for invisible tanks. If you can.
只要当心隐形坦克。 如果你可以的话。
Westwood ran into an interesting conundrum back in the day. They kicked off the genre but their peers seem to have taken over from them. While Tiberian Sun treads no new ground, its iterative updates ensure that it delivers an engaging narrative with well-defined gameplay. Its sequels took the mantle forward, but Tiberian Sun was a solid Tiberium-crusted stepping stone nonetheless. Over 20 years later, its intriguing mix of ecological disaster and futuristic warfare remains compelling.
那天,韦斯特伍德遇到了一个有趣的难题。 他们开始了这种类型,但是他们的同伴似乎已经接管了他们。 虽然《 泰伯利亚太阳报》没有开拓新的领域,但它的迭代更新确保了它以明确的游戏玩法提供引人入胜的叙述。 它的续作使地幔向前发展,但是泰伯利亚太阳仍然是坚固的泰伯利亚结壳的垫脚石。 在20年后的今天,其引人入胜的生态灾难和未来战争的融合仍然令人信服。
Its plot went from outlandish to plausible in a few years. Give it time.
几年后,它的情节从古怪变成了合理。 给它点时间。
翻译自: https://medium.com/super-jump/revisiting-command-conquer-tiberian-sun-1d29be33593d