HudText的使用

我们在游戏中常常会遇到这样的情况,当我们对敌人造成伤害的时候,会在敌人的位置弹出伤害的数字,如下图所示:

实现这样的效果,是使用NGUI_Hud_Text.unitypackage包里面的HUDText预制体来实现的

我们一般先给小狼的对象中添加一个空的子对象,假设名字叫做HUDTextShow,随后HUDText预制体要加上UI Follow Target脚本组件,他的作用是找到要显示的位置(小狼里面的空的子对象)。这是通过脚本来进行控制的。

    private GameObject hudtextFollow; //小狼身上的空的对象
private GameObject hudtextGo; public GameObject hudtextPrefab; private HUDText hudtext; private UIFollowTarget followTarget; void Awake() { hudtextFollow = transform.Find("HUDTextShow").gameObject; } void Start() { hudtextGo= NGUITools.AddChild(HUDTextParent._instance.gameObject, hudtextPrefab); hudtext = hudtextGo.GetComponent<HUDText>(); followTarget = hudtextGo.GetComponent<UIFollowTarget>(); followTarget.target = hudtextFollow.transform; //找到要显示的位置 followTarget.gameCamera = Camera.main; }

  显示的信息如何添加呢?

 hudtext.Add("显示的信息", Color.gray, 1); //显示的信息,颜色,显示时间

  

     

  

 

转载于:https://www.cnblogs.com/cdpp/p/6403373.html

-------------------------------------------------- NGUI: HUD Text Copyright 漏 2012-2014 Tasharen Entertainment Version 1.11 http://www.tasharen.com/forum/index.php?topic=997.0 -------------------------------------------------- Thank you for buying NGUI HUD Text! This version of HUDText has been tested with NGUI 3.4.9 If you have NGUI 2.7.0 or earlier, delete the Examples and Scripts folders, then import the contents of the hudtext_ngui270.unitypackage instead. ---------------------------------------------- !! IMPORTANT NOTE !! ---------------------------------------------- Upon importing this package into a brand-new project, you will get compile errors unless that project already has NGUI present! You'll need to import NGUI as well. If you don't have NGUI, but still want to use HUDText, then I am guessing you didn't read the package's description! But... you can still use HUDText. Get in touch with me via support@tasharen.com and I will hook you up. ---------------------------------------------- Usage: 1. Attach the HUDText script to a game object underneath your UIRoot and set the font it should use. 2. To make it follow an object drawn with another camera, attach UIFollowTarget to the same object and set its target. 3. From code, use HUDText's Add() function to add new floating text entries. You can also tweak the splines on the HUDText script, changing the motion of the text as you see fit. Video: http://www.youtube.com/watch?v=diql3UP1KQM ---------------------------------------------- Example Usage: ---------------------------------------------- HUDText hudText = GetComponent<HUDText>(); // This will show damage of 123 in red, and the message will immediately start moving. hudText.Add(-123f, Color.red, 0f); // This will show "Hello World!" and make it stay on the screen for 1 second before moving hudText.Add("Hello World!", Color.white, 1f); // If you don't want your numeric damage values to be added up, pass them as a string instead: float myDamage = 123f; hudText.Add(myDamage.ToString(), Color.red, 1f); ---------------------------------------------- If you have any questions, suggestions, comments or feature requests, please drop by the forums, found here: http://www.tasharen.com/forum/index.php?topic=997.0
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