NGUI的HUD Text的扩展插件学习--(HUDText)的使用

一,我们先添加一个空的游戏对象,在菜单中找到这个添加空的游戏对象

二,然后我们给该对象添加HUDText,然后给这个添加字体

三,我们添加个脚本,代码如下:

using UnityEngine;
using System.Collections;

public class TestHudText : MonoBehaviour
{

    private HUDText text;   //定义HUD对象
    void Start()
    {
        text = this.GetComponent<HUDText>();  //获取当前HUD对象
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))    //鼠标左键按下
        {
            text.Add(-10, Color.red, 1f);    //扣血,是-10
        }
        if (Input.GetMouseButtonDown(1))//鼠标右键按下
        {
            text.Add(+10, Color.green, 1f);  //加血,是+10
        }
    }
}

 四,运行跟我们,点击鼠标左右键就可以有加减血的显示

 五,HUDText的文字显示的机制是,他会自动创建一个UILabel

 

转载于:https://www.cnblogs.com/May-day/p/8672115.html

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-------------------------------------------------- NGUI: HUD Text Copyright 漏 2012-2014 Tasharen Entertainment Version 1.11 http://www.tasharen.com/forum/index.php?topic=997.0 -------------------------------------------------- Thank you for buying NGUI HUD Text! This version of HUDText has been tested with NGUI 3.4.9 If you have NGUI 2.7.0 or earlier, delete the Examples and Scripts folders, then import the contents of the hudtext_ngui270.unitypackage instead. ---------------------------------------------- !! IMPORTANT NOTE !! ---------------------------------------------- Upon importing this package into a brand-new project, you will get compile errors unless that project already has NGUI present! You'll need to import NGUI as well. If you don't have NGUI, but still want to use HUDText, then I am guessing you didn't read the package's description! But... you can still use HUDText. Get in touch with me via support@tasharen.com and I will hook you up. ---------------------------------------------- Usage: 1. Attach the HUDText script to a game object underneath your UIRoot and set the font it should use. 2. To make it follow an object drawn with another camera, attach UIFollowTarget to the same object and set its target. 3. From code, use HUDText's Add() function to add new floating text entries. You can also tweak the splines on the HUDText script, changing the motion of the text as you see fit. Video: http://www.youtube.com/watch?v=diql3UP1KQM ---------------------------------------------- Example Usage: ---------------------------------------------- HUDText hudText = GetComponent<HUDText>(); // This will show damage of 123 in red, and the message will immediately start moving. hudText.Add(-123f, Color.red, 0f); // This will show "Hello World!" and make it stay on the screen for 1 second before moving hudText.Add("Hello World!", Color.white, 1f); // If you don't want your numeric damage values to be added up, pass them as a string instead: float myDamage = 123f; hudText.Add(myDamage.ToString(), Color.red, 1f); ---------------------------------------------- If you have any questions, suggestions, comments or feature requests, please drop by the forums, found here: http://www.tasharen.com/forum/index.php?topic=997.0

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