NGUI HUD Text 血条跟随,伤害 治疗;

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class my_hudText : MonoBehaviour {

    // Use this for initialization
    HUDText m_hudText;
    public Color hurtCorlor;
    public Color cureCorlor;
    public UISlider health_slider;
    public UILabel heth_label;

    int LifePoint = 100;
    int currentLifePoint=100;
    void Start ()
    {
        m_hudText = GetComponent<HUDText>();
        heth_label.text= currentLifePoint + "/" + LifePoint;

        health_slider.value = 1;
    }
	
	// Update is called once per frame
	void Update ()
    {
        if (Input.GetMouseButtonDown(0))
        {
            m_hudText.Add(-10, hurtCorlor, 1f);
            Helth(-10);
        }
        if (Input.GetMouseButtonDown(1))
        {
            m_hudText.Add(+10, cureCorlor, 1f);
            Helth(10);
        }

    }
    public void Helth(int num)
    {
        currentLifePoint += num;
        heth_label.text = currentLifePoint + "/" + LifePoint;
        health_slider.value = (float)currentLifePoint/100f;

    }
}

 

添加 UI follow target

血条 用UI silider做,3个物体,一个前景 一个背景,一个字体。

 

小技巧,创建一个空物体,然后把slide作为子物体,在空物体上 添加UI Follow Target 勾选 Disable If Invisible。会在游戏摄像机看不到的时候,将其隐藏。优化渲染 减少Draw call

 

 

 

NGUI基本上就 这样了还有一些其他的脚本,都大同小异,感觉学习起来就是 拖来拖去。虽然也有涉及一些源码。挺方便简单的。上手也块。

 

 

-------------------------------------------------- NGUI: HUD Text Copyright 漏 2012-2014 Tasharen Entertainment Version 1.11 http://www.tasharen.com/forum/index.php?topic=997.0 -------------------------------------------------- Thank you for buying NGUI HUD Text! This version of HUDText has been tested with NGUI 3.4.9 If you have NGUI 2.7.0 or earlier, delete the Examples and Scripts folders, then import the contents of the hudtext_ngui270.unitypackage instead. ---------------------------------------------- !! IMPORTANT NOTE !! ---------------------------------------------- Upon importing this package into a brand-new project, you will get compile errors unless that project already has NGUI present! You'll need to import NGUI as well. If you don't have NGUI, but still want to use HUDText, then I am guessing you didn't read the package's description! But... you can still use HUDText. Get in touch with me via support@tasharen.com and I will hook you up. ---------------------------------------------- Usage: 1. Attach the HUDText script to a game object underneath your UIRoot and set the font it should use. 2. To make it follow an object drawn with another camera, attach UIFollowTarget to the same object and set its target. 3. From code, use HUDText's Add() function to add new floating text entries. You can also tweak the splines on the HUDText script, changing the motion of the text as you see fit. Video: http://www.youtube.com/watch?v=diql3UP1KQM ---------------------------------------------- Example Usage: ---------------------------------------------- HUDText hudText = GetComponent<HUDText>(); // This will show damage of 123 in red, and the message will immediately start moving. hudText.Add(-123f, Color.red, 0f); // This will show "Hello World!" and make it stay on the screen for 1 second before moving hudText.Add("Hello World!", Color.white, 1f); // If you don't want your numeric damage values to be added up, pass them as a string instead: float myDamage = 123f; hudText.Add(myDamage.ToString(), Color.red, 1f); ---------------------------------------------- If you have any questions, suggestions, comments or feature requests, please drop by the forums, found here: http://www.tasharen.com/forum/index.php?topic=997.0
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