NGUI中的HUD Text插件使用教程

1、新建Scene,建立一个游戏物体,建立一个TestHUD.cs

2、建立NGUI,把NGUI放在2DUI layer

3、在NGUI的Camera上建一个空的GameObject,绑定上脚本HUDRoot.cs

using UnityEngine;
using System.Collections;

public class TestHUD : MonoBehaviour
{

    public Transform m_target; // HUD字体出现的位置

    public GameObject m_hudTextPrefab; // HUD字体 prefab,不可为空

    HUDText m_hudText = null; // HUD字体

    void Start()
    {
        if (HUDRoot.go == null)
        {
            GameObject.Destroy(this);
            return;
        }

        if (m_target == null)
        {
            m_target = this.transform;
            Vector3 mpos = this.transform.position;
            m_target.position = mpos;
        }

        //添加hud text到HUDRoot结点下
        GameObject child = NGUITools.AddChild(HUDRoot.go, m_hudTextPrefab);

        //获取HUDText
        m_hudText = child.GetComponent<HUDText>();

        //添加UIFollow脚本
        child.AddComponent<UIFollowTarget>().target = m_target;
    }

    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            m_hudText.Add("+10", Color.red, 0);
        }

        if (Input.GetMouseButton(1))
        {
            m_hudText.Add("-30", Color.green, 0);
        }
    }
}

运行之后,按压鼠标左键,右键将看到效果!

-------------------------------------------------- NGUI: HUD Text Copyright 漏 2012-2014 Tasharen Entertainment Version 1.11 http://www.tasharen.com/forum/index.php?topic=997.0 -------------------------------------------------- Thank you for buying NGUI HUD Text! This version of HUDText has been tested with NGUI 3.4.9 If you have NGUI 2.7.0 or earlier, delete the Examples and Scripts folders, then import the contents of the hudtext_ngui270.unitypackage instead. ---------------------------------------------- !! IMPORTANT NOTE !! ---------------------------------------------- Upon importing this package into a brand-new project, you will get compile errors unless that project already has NGUI present! You'll need to import NGUI as well. If you don't have NGUI, but still want to use HUDText, then I am guessing you didn't read the package's description! But... you can still use HUDText. Get in touch with me via support@tasharen.com and I will hook you up. ---------------------------------------------- Usage: 1. Attach the HUDText script to a game object underneath your UIRoot and set the font it should use. 2. To make it follow an object drawn with another camera, attach UIFollowTarget to the same object and set its target. 3. From code, use HUDText's Add() function to add new floating text entries. You can also tweak the splines on the HUDText script, changing the motion of the text as you see fit. Video: http://www.youtube.com/watch?v=diql3UP1KQM ---------------------------------------------- Example Usage: ---------------------------------------------- HUDText hudText = GetComponent<HUDText>(); // This will show damage of 123 in red, and the message will immediately start moving. hudText.Add(-123f, Color.red, 0f); // This will show "Hello World!" and make it stay on the screen for 1 second before moving hudText.Add("Hello World!", Color.white, 1f); // If you don't want your numeric damage values to be added up, pass them as a string instead: float myDamage = 123f; hudText.Add(myDamage.ToString(), Color.red, 1f); ---------------------------------------------- If you have any questions, suggestions, comments or feature requests, please drop by the forums, found here: http://www.tasharen.com/forum/index.php?topic=997.0
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