GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(Screen.width / 1024.0f, Screen.height / 768.0f, 1.0f)); /////自适应分辨率,已1024*768为标准
GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(Screen.width / 1024.0f, Screen.height / 768.0f, 1.0f)); /////自适应分辨率,已1024*768为标准
转载于:https://www.cnblogs.com/vital/p/3369622.html