1.找到动画,添加动画事件
2.在脚本中添加回调方法
TestAnimator.cs
1 using UnityEngine; 2 3 public class TestAnimator : MonoBehaviour { 4 5 //------------------------------------------外部 6 public float Move = 0; 7 public bool IsDying = false; 8 9 //------------------------------------------内部 10 private Animator animator; 11 12 //常数 13 private int baseLayerIndex; 14 private int idleStateHash; 15 private int runStateHash; 16 private int dyingStateHash; 17 private string movePara; 18 private string isDyingPara; 19 20 void Start () 21 { 22 animator = GetComponent<Animator>(); 23 24 baseLayerIndex = animator.GetLayerIndex("Base Layer"); 25 idleStateHash = Animator.StringToHash("Base Layer.Idle"); 26 runStateHash = Animator.StringToHash("Base Layer.Run"); 27 dyingStateHash = Animator.StringToHash("Base Layer.Dying"); 28 movePara = "move"; 29 isDyingPara = "isDying"; 30 } 31 32 void Update () 33 { 34 //------------------------------------------播放动作 35 animator.SetFloat(movePara, Move); 36 if (IsDying) 37 { 38 animator.SetBool(isDyingPara, true); 39 IsDying = false; 40 } 41 42 //------------------------------------------动作恢复 43 AnimatorStateInfo stateInfo; 44 int fullPathHash; 45 46 //BaseLayer 47 stateInfo = animator.GetCurrentAnimatorStateInfo(baseLayerIndex); 48 if (!animator.IsInTransition(baseLayerIndex) && stateInfo.normalizedTime >= 1) 49 { 50 fullPathHash = stateInfo.fullPathHash; 51 if (fullPathHash == dyingStateHash) 52 { 53 animator.SetBool(isDyingPara, false); 54 } 55 } 56 } 57 58 public void SetDying(bool state) 59 { 60 if (animator) 61 { 62 animator.SetBool(isDyingPara, state); 63 } 64 } 65 66 public void ActionCallBack(string s) 67 { 68 if (s == "dyingStart") 69 { 70 Debug.Log("111"); 71 } 72 else if (s == "dying") 73 { 74 Debug.LogWarning("222"); 75 } 76 else if (s == "dyingEnd") 77 { 78 Debug.LogError("333"); 79 } 80 } 81 }
3.输出如下