方式1:
using System;
using UnityEngine;
namespace sam.test
{
public class SingletonA
{
private static readonly SingletonA _ins = new SingletonA();
public static SingletonA instance
{
get;
private set;
}
private SingletonA()
{
instance = this;
}
public void showInfo()
{
Debug.Log("SingletonA::showInfo()...");
}
}
}
方式2:
using System;
using UnityEngine;
namespace sam.test
{
public class SingletonB
{
private static class SingletonBHolder
{
public static SingletonB ins = new SingletonB();
}
public static SingletonB instance
{
get {
return SingletonBHolder.ins;
}
}
public void showInfo()
{
Debug.Log("SingletonB::showInfo()...");
}
}
}