unity保存图片到相册android,Unity保存图片到Android相册

package com.xuefei.game;

import java.io.File;

import java.io.FileNotFoundException;

import java.io.FileOutputStream;

import java.io.IOException;

import com.unity3d.player.UnityPlayerNativeActivity;

import android.content.Context;

import android.content.Intent;

import android.graphics.Bitmap;

import android.graphics.Bitmap.CompressFormat;

import android.graphics.BitmapFactory;

import android.net.Uri;

import android.os.Bundle;

import android.os.Environment;

import android.util.Log;

import android.widget.Toast;

public class MainActivity extends UnityPlayerNativeActivity {

public static Context context;

public static MainActivity mainActivity;

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

mainActivity = this;

}

// 保存到相册

public static void savePng(final String fileName) {

context = mainActivity.getApplicationContext();

mainActivity.runOnUiThread(new Runnable() {

public void run() {

Bitmap bitmap = BitmapFactory.decodeFile(Environment

.getExternalStorageDirectory()

+ "/Android/data/com.xuefei.game/files/"

+ fileName

+ ".png");

File file = new File(Environment.getExternalStorageDirectory()

+ "/DCIM/Camera", fileName + ".jpg");

FileOutputStream fos = null;

try {

fos = new FileOutputStream(file);

} catch (FileNotFoundException e) {

// TODO Auto-generated catch block

Log.w("cat", e.toString());

}

bitmap.compress(CompressFormat.JPEG, 100, fos);

try {

fos.flush();

} catch (IOException e) {

// TODO Auto-generated catch block

Log.w("cat", e.toString());

}

try {

fos.close();

} catch (IOException e) {

// TODO Auto-generated catch block

Log.w("cat", e.toString());

}

bitmap.recycle();//扫描保存的图片

context.sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, Uri.parse("file://" +Environment.getExternalStorageDirectory()

+ "/DCIM/Camera/"+fileName + ".jpg")));

Toast.makeText(context, "照片已保存到相册", Toast.LENGTH_SHORT).show();

}

});

}

}

Unity中代码:if (GUI.Button(new Rect(0, 720, 400, 120), "SavePng"))

{

StartCoroutine(SavePngToSD(DateTime.Now.ToFileTime().ToString()));

}

///

/// 截图后先检测图片是否保存成功然后调用保存到相册

///

///

public void SavePng(string name)

{

#if UNITY_ANDROID

AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");

AndroidJavaObject jo = jc.GetStatic("currentActivity");

jo.CallStatic("SavePng", name);

#elif UNITY_IPHONE

#endif

}

///

/// 保存截图到相册

///

///

///

IEnumerator SavePngToSD(string pngName)

{

yield return new WaitForEndOfFrame();

Application.CaptureScreenshot(pngName + ".png");

while (!IsFileExistByPath(Application.persistentDataPath + "/" + pngName + ".png"))

{

yield return new WaitForSeconds(0.05f);

}

SavePng(pngName);

yield return new WaitForSeconds(0.3f);

//测试请求文件

WWW www = new WWW("file:///" + Application.persistentDataPath + "/" + pngName + ".png");

yield return www;

}

///

/// 检测文件是否存在

///

///

///

public static bool IsFileExistByPath(string path)

{

FileInfo info = new FileInfo(path);

bool b = false;

if (info == null || info.Exists == false)

{

b = false;

}

else

{

b = true;

}

return b;

}

注意文件路径是否存在,不存在就创建

流程:Unity截屏--调用安卓拷贝到相册--扫描保存的文件

解决的问题:截屏图片在相册不显示。

bddfe51d83caeb7686c303d4c4aed499.png

d85af66658091435aae94311adc62188.png

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