java画四面体_OpenGL画四个三角形组成四面体,并进行旋转

#define GLUT_DISABLE_ATEXIT_HACK

#include

#include

#include

static float roangles;

void init(void)

{

glClearColor (0.0, 0.0, 0.0, 0.0);

glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

glEnable(GL_DEPTH_TEST);

}

void display(void)

{

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glPushMatrix();

glRotatef( roangles, 0.0, 1.0, 0.0 );

glBegin(GL_TRIANGLES);

glVertex3f(1.0, 0.0, 0.0);

glVertex3f(0.0, 1.0, 0.0);

glVertex3f(0.0, 0.0, 1.0);

glVertex3f(0.0, 0.0, 0.0);

glVertex3f(0.0, 1.0, 0.0);

glVertex3f(1.0, 0.0, 0.0);

glVertex3f(0.0, 0.0, 0.0);

glVertex3f(0.0, 0.0, 1.0);

glVertex3f(0.0, 1.0, 0.0);

glVertex3f(0.0, 0.0, 0.0);

glVertex3f(0.0, 0.0, 1.0);

glVertex3f(1.0, 0.0, 0.0);

glEnd();

glPopMatrix();

glFlush();

}

void reshape(int w, int h)

{

glViewport(0, 0, (GLsizei) w, (GLsizei) h);

glMatrixMode(GL_PROJECTION);

glLoadIdentity();

gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);

glMatrixMode(GL_MODELVIEW);

glLoadIdentity();

glTranslatef(0.0, 0.0, -3.6);

glRotatef( 45, 1.0, 0.0, 0.0 );

}

void idle()

{

roangles += 0.01f;

glutPostRedisplay();

}

/* ARGSUSED1 */

void keyboard(unsigned char key, int x, int y)

{

switch (key) {

case 27:

exit(0);

break;

}

}

int main(int argc, char** argv)

{

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);

glutInitWindowSize(250, 250);

glutInitWindowPosition(100, 100);

glutCreateWindow(argv[0]);

glutIdleFunc( idle );

init();

glutReshapeFunc(reshape);

glutDisplayFunc(display);

glutKeyboardFunc (keyboard);

glutMainLoop();

return 0;

}

e7a633303585f1be99a98543e39a917f.png

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