将对象转换为原点
旋转对象, 使对象的轴与任何坐标轴重合。
围绕要重合的坐标轴进行旋转。
反向应用旋转, 使旋转回到原始位置。
Matrix for representing three-dimensional rotations about the Z axis
Matrix for representing three-dimensional rotations about the X axis
Matrix for representing three-dimensional rotations about the Y axis
Following figure show the original position of object and position of object after rotation about the x-axis
5. Apply inverse translation to bring rotation axis to the original position.
For such transformations, composite transformations are required. All the above steps are applied on points P’ and P”.Each step is explained using a separate figure.
Step1: Initial position of P’ and P”is shown
Step2: Translate object P’ to origin
Step3: Rotate P” to z axis so that it aligns along the z-axis
Step4: Rotate about around z- axis
Step5: Rotate axis to the original position
Step6: Translate axis to the original position.
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Inverse Transformations
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