计算机图形旋转背景,计算机图形:绕任意轴旋转

将对象转换为原点

旋转对象, 使对象的轴与任何坐标轴重合。

围绕要重合的坐标轴进行旋转。

反向应用旋转, 使旋转回到原始位置。

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Matrix for representing three-dimensional rotations about the Z axis

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Matrix for representing three-dimensional rotations about the X axis

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Matrix for representing three-dimensional rotations about the Y axis

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Following figure show the original position of object and position of object after rotation about the x-axis

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5. Apply inverse translation to bring rotation axis to the original position.

For such transformations, composite transformations are required. All the above steps are applied on points P’ and P”.Each step is explained using a separate figure.

Step1: Initial position of P’ and P”is shown

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Step2: Translate object P’ to origin

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Step3: Rotate P” to z axis so that it aligns along the z-axis

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Step4: Rotate about around z- axis

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Step5: Rotate axis to the original position

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Step6: Translate axis to the original position.

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Next Topic

Inverse Transformations

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