http://blog.csdn.net/sunshine_1984/article/details/12943979
今天研究了下Unity3d音效播放相关内容,整理下实现细节。
1,添加音效文件到Assets/Resources目录,我这里添加到Assets/Resources/audio目录了。
2,新建C# Script命名为audio
3,编写audio.cs代码如下(里面注释很清楚了):
using UnityEngine;
using System.Collections;
public class audio : MonoBehaviour {
//音乐文件
public AudioSource music;
//音量
public float musicVolume;
// Use this for initialization
void Start () {
//this.gameObject.AddComponent("AudioSource");
music = this.gameObject.AddComponent("AudioSource") as AudioSource;
music.clip = Resources.Load("audio/test") as AudioClip;
music.playOnAwake = false;
music.loop = false;
//设置默认音量
musicVolume = 0.2F;
}
// Update is called o