2D Toolkit之 TextMesh绑定脚本
本例用Q键来增加分数,代码如下:
using UnityEngine; using System.Collections; public class TextMeshExample : MonoBehaviour { tk2dTextMesh textMesh; int score = 0; // Use this for initialization void Start () { textMesh = GetComponent<tk2dTextMesh>(); } // Update is called once per frame //ngui教程:http://www.misoft.com.cn/ void Update () { if (Input.GetKey(KeyCode.Q)) { score++; textMesh.text = "SCORE: " + score.ToString(); // This is important, your changes will not be updated until you call Commit() // This is so you can change multiple parameters without reconstructing // the mesh repeatedly textMesh.Commit(); } } }
将脚本绑定到场景中的TextMesh上,执行,测试效果。
另外,缩放代码:
textMesh.scale = Vector3(xScale, yScale, zScale);
颜色代码:
textMesh.color = Color.red;
如果允许渐变,设置第二颜色如下:
textMesh.color2 = Color.green;
注意:虽然你可以在代码中改变Max Chars的值,但是你应该避免这样做,因为运行时会重新分配内存。
转载于:https://blog.51cto.com/unity3d168/1225645