OpenGL绘制三角形、正方形

int DrawGLScene(GLvoid)                                // 从这里开始进行所有的绘制
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // 清除屏幕和深度缓存
glLoadIdentity(); // 重置当前的模型观察矩阵
glTranslatef(-1.5f,0.0f,-6.0f); // 左移 1.5 单位,并移入屏幕 6.0

glBegin(GL_TRIANGLES); // 绘制三角形
glVertex3f( 0.0f, 1.0f, 0.0f); // 上顶点
glVertex3f(-1.0f,-1.0f, 0.0f); // 左下
glVertex3f( 1.0f,-1.0f, 0.0f); // 右下
glEnd();

glTranslatef(3.0f,0.0f,0.0f); // 右移3单位
glBegin(GL_QUADS); // 绘制正方形
glVertex3f(-1.0f, 1.0f, 0.0f); // 左上
glVertex3f( 1.0f, 1.0f, 0.0f); // 右上
glVertex3f( 1.0f,-1.0f, 0.0f); // 左下
glVertex3f(-1.0f,-1.0f, 0.0f); // 右下
glEnd();

return TRUE; // 一切 OK
}

转载于:https://www.cnblogs.com/tiandsp/archive/2012/01/23/2328958.html

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