今天写shader流光效果,shader代码少了个括号,unity shader compiler卡死且不提示原因
好在找到了原因,shader 代码如下,原理是提高经过的颜色亮度
void surf(Input IN, inout SurfaceOutputStandard o) {
// Albedo comes from a texture tinted by color
fixed2 scrolledUV = IN.uv_MainTex;
fixed xScrollValue = 5 * _Time;
fixed yScrollValue = 5 * _Time;
scrolledUV += fixed2(xScrollValue, 0);
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);// *_Color;
fixed4 d = tex2D(_FlowTex, scrolledUV);
//if (d.a == 1) {
if(d.a > 0.5) {
o.Albedo = c.rgb;
}
else {
o.Albedo = c.rgb + float3(d.a,d.a,d.a);
}
// Metallic and smoothness come from slider variables
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
}