镜像之后,果然要旋转。于是从网上搜索了几个算法,并进行了验证、优化。分享给大家。 需要提醒的是,如果进行编码,注意90、270时,宽高要进行对换。
private byte[] NV21_rotate_to_270(byte[] nv21_data, int width, int height)
{
int y_size = width * height;
int buffser_size = y_size * 3 / 2;
byte[] nv21_rotated = new byte[buffser_size];
int i = 0;
// Rotate the Y luma
for (int x = width - 1; x >= 0; x--)
{
int offset = 0;
for (int y = 0; y < height; y++)
{
nv21_rotated[i] = nv21_data[offset + x];
i++;
offset += width;
}
}
// Rotate the U and V color components
i = y_size;
for (int x = width - 1; x > 0; x = x - 2)
{
int offset = y_size;
for (int y = 0; y < height / 2; y++)
{
nv21_rotated[i] = nv21_data[offset + (x - 1)];
i++;
nv21_rotated[i] = nv21_data[offset + x];
i++;
offset += width;
}
}
return nv21_rotated;
}
private byte[] NV21_rotate_to_180(byte[] nv21_data, int width, int height)
{
int y_size = width * height;
int buffser_size = y_size * 3 / 2;
byte[] nv21_rotated = new byte[buffser_size];
int i = 0;
int count = 0;
for (i = y_size - 1; i >= 0; i--)
{
nv21_rotated[count] = nv21_data[i];
count++;
}
for (i = buffser_size - 1; i >= y_size; i -= 2)
{
nv21_rotated[count++] = nv21_data[i - 1];
nv21_rotated[count++] = nv21_data[i];
}
return nv21_rotated;
}
private byte[] NV21_rotate_to_90(byte[] nv21_data, int width, int height)
{
int y_size = width * height;
int buffser_size = y_size * 3 / 2;
byte[] nv21_rotated = new byte[buffser_size];
// Rotate the Y luma
int i = 0;
int startPos = (height - 1)*width;
for (int x = 0; x < width; x++)
{
int offset = startPos;
for (int y = height - 1; y >= 0; y--)
{
nv21_rotated[i] = nv21_data[offset + x];
i++;
offset -= width;
}
}
// Rotate the U and V color components
i = buffser_size - 1;
for (int x = width - 1; x > 0; x = x - 2)
{
int offset = y_size;
for (int y = 0; y < height / 2; y++)
{
nv21_rotated[i] = nv21_data[offset + x];
i--;
nv21_rotated[i] = nv21_data[offset + (x - 1)];
i--;
offset += width;
}
}
return nv21_rotated;
}