NV21数据的旋转

镜像之后,果然要旋转。于是从网上搜索了几个算法,并进行了验证、优化。分享给大家。 需要提醒的是,如果进行编码,注意90、270时,宽高要进行对换。

private byte[] NV21_rotate_to_270(byte[] nv21_data, int width, int height)
{
   int y_size = width * height;
   int buffser_size = y_size * 3 / 2;
  byte[] nv21_rotated = new byte[buffser_size];
  int i = 0;
 
  // Rotate the Y luma
  for (int x = width - 1; x >= 0; x--)
  {
    int offset = 0;
    for (int y = 0; y < height; y++)
    {
      nv21_rotated[i] = nv21_data[offset + x];
      i++;
      offset += width;
    }
  }
 
  // Rotate the U and V color components
  i = y_size;
  for (int x = width - 1; x > 0; x = x - 2)
  {
    int offset = y_size;
    for (int y = 0; y < height / 2; y++)
    {
      nv21_rotated[i] = nv21_data[offset + (x - 1)];
      i++;
      nv21_rotated[i] = nv21_data[offset + x];
      i++;
      offset += width;
    }
  }
  return nv21_rotated;
}
    
private byte[] NV21_rotate_to_180(byte[] nv21_data, int width, int height)
{
  int y_size = width * height;
  int buffser_size = y_size * 3 / 2;
  byte[] nv21_rotated = new byte[buffser_size];
  int i = 0;
  int count = 0;
 
 
  for (i = y_size - 1; i >= 0; i--)
  {
    nv21_rotated[count] = nv21_data[i];
    count++;
  }
 
 
  for (i = buffser_size - 1; i >= y_size; i -= 2)
  {
    nv21_rotated[count++] = nv21_data[i - 1];
    nv21_rotated[count++] = nv21_data[i];
  }
  return nv21_rotated;
}
 
private byte[] NV21_rotate_to_90(byte[] nv21_data, int width, int height)
{
  int y_size = width * height;
  int buffser_size = y_size * 3 / 2;
  byte[] nv21_rotated = new byte[buffser_size];
  // Rotate the Y luma
 
 
  int i = 0;
  int startPos = (height - 1)*width;
  for (int x = 0; x < width; x++)
  {
    int offset = startPos;
    for (int y = height - 1; y >= 0; y--)
    {
      nv21_rotated[i] = nv21_data[offset + x];
      i++;
      offset -= width;
    }
  }
 
  // Rotate the U and V color components
  i = buffser_size - 1;
  for (int x = width - 1; x > 0; x = x - 2)
  {
    int offset = y_size;
    for (int y = 0; y < height / 2; y++)
    {
      nv21_rotated[i] = nv21_data[offset + x];
      i--;
      nv21_rotated[i] = nv21_data[offset + (x - 1)];
      i--;
      offset += width;
    }
  }
  return nv21_rotated;
}

 

转载于:https://my.oschina.net/kingchen8080/blog/2906887

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