//GameScene.h
#include "cocos2d.h"
USING_NS_CC;
class GameScene : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void singleClickEvent();
void doubleClickEvent();
void funCallback(float dt);
virtual bool onTouchBegan(Touch *touch, Event *unused_event);
CREATE_FUNC(GameScene);
private: //注意不能用auto关键字
Size size;
Sprite *sprite;
bool isClicked;
};
//GameScene.cpp
// Created by Jacedy on 14-8-11.
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
}
//初始化当前的图层
bool GameScene::init()
{
if(!Layer::init()) //初始化父类
return false;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
//添加一个图片精灵
sprite = Sprite::create("OnePiece_1.png");
sprite->setPosition(Vec2(size.width/2, size.height/2));
this->addChild(sprite);
isClicked = false;
//创建监听事件对象
auto listener = EventListenerTouchOneByOne::create();
//定义监听事件的回调函数
listener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this);
//在事件分发器中注册
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void GameScene::singleClickEvent()
{
log("Single click");
}
void GameScene::doubleClickEvent()
{
log("Double click");
}
void GameScene::funCallback(float dt)
{
if (isClicked)
{
isClicked = false;
singleClickEvent();
}
}
bool GameScene::onTouchBegan(Touch *touch, Event *unused_event)
{
if (isClicked)
{
isClicked = false;
doubleClickEvent();
}
else
{
isClicked = true;
//0.3秒内再次点击将再次调用onTouchBegan函数,0.3秒后再次点击将调用funCallback函数
scheduleOnce(schedule_selector(GameScene::funCallback), 0.3f);
}
return false;
}