纹理扩散适合与做游戏的背景(卷轴效果),原理就是让材质贴图动起来(循环运动),代码很简单希望对大家有用
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// Scroll main texture based on time
var
scrollSpeed = -0.5;
// This must be set to override a bug where Render Order
// of the tunnel objects is lost when SetTextureOffset is used
var
queue = 0;
private
var offset = 0.0;
function
Update ()
{
offset = Time.time * scrollSpeed;
renderer.material.SetTextureOffset (
"_MainTex"
, Vector2(offset,0));
renderer.material.renderQueue = queue;
}
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贴图最好用psd格式的,jpg格式实现不了(亲测过)