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本文实例讲述了基于wxpython开发的简单gui计算器。分享给大家供大家参考。具体如下:
# wxCalc1 a simple GUI calculator using wxPython
# created with the Boa Constructor which generates all the GUI components
# all I had to do is add some code for each button click event
# Boa free from: http://boa-constructor.sourceforge.net/
# note that boa-constructor-0.3.1.win32.exe
# still uses wxPythonWIN32-2.4.2.4-Py23.exe
# but is expected to work with wxPython version 2.5 soon
# tested with Python23 vegaseat 26feb2005
from wxPython.wx import *
# some Boa generated global IDs ...
[wxID_WXFRAME1,wxID_WXFRAME1BTN0,wxID_WXFRAME1BTN1,wxID_WXFRAME1BTN2,wxID_WXFRAME1BTN3,wxID_WXFRAME1BTN4,wxID_WXFRAME1BTN5,wxID_WXFRAME1BTN6,wxID_WXFRAME1BTN7,wxID_WXFRAME1BTN8,wxID_WXFRAME1BTN9,wxID_WXFRAME1BTNCLEAR,wxID_WXFRAME1BTNDIV,wxID_WXFRAME1BTNDOT,wxID_WXFRAME1BTNEQUAL,wxID_WXFRAME1BTNMINUS,wxID_WXFRAME1BTNMULTI,wxID_WXFRAME1BTNPLUS,wxID_WXFRAME1EDIT,] = map(lambda _init_ctrls: wxNewId(),range(19))
class wxFrame1(wxFrame):
#startregion,below this marker is Boa generated code do not edit!!!
def _init_ctrls(self,prnt):
# generated method,don't edit
wxFrame.__init__(self,id=wxID_WXFRAME1,name='',parent=prnt,pos=wxPoint(306,270),size=wxSize(266,265),style=wxDEFAULT_FRAME_STYLE,title='Calculator1')
self.SetClientSize(wxSize(258,225))
self.SetBackgroundColour(wxColour(0,128,0))
self.btn1 = wxButton(id=wxID_WXFRAME1BTN1,label='1',name='btn1',parent=self,pos=wxPoint(16,136),size=wxSize(32,32),style=0)
EVT_BUTTON(self.btn1,self.OnBtn1Button)
self.btn2 = wxButton(id=wxID_WXFRAME1BTN2,label='2',name='btn2',pos=wxPoint(64,style=0)
EVT_BUTTON(self.btn2,self.OnBtn2Button)
self.btn3 = wxButton(id=wxID_WXFRAME1BTN3,label='3',name='btn3',pos=wxPoint(112,style=0)
EVT_BUTTON(self.btn3,self.OnBtn3Button)
self.btn4 = wxButton(id=wxID_WXFRAME1BTN4,label='4',name='btn4',96),style=0)
EVT_BUTTON(self.btn4,self.OnBtn4Button)
self.btn5 = wxButton(id=wxID_WXFRAME1BTN5,label='5',name='btn5',style=0)
EVT_BUTTON(self.btn5,self.OnBtn5Button)
self.btn6 = wxButton(id=wxID_WXFRAME1BTN6,label='6',name='btn6',style=0)
EVT_BUTTON(self.btn6,self.OnBtn6Button)
self.btn7 = wxButton(id=wxID_WXFRAME1BTN7,label='7',name='btn7',56),style=0)
EVT_BUTTON(self.btn7,self.OnBtn7Button)
self.btn8 = wxButton(id=wxID_WXFRAME1BTN8,label='8',name='btn8',style=0)
EVT_BUTTON(self.btn8,self.OnBtn8Button)
self.btn9 = wxButton(id=wxID_WXFRAME1BTN9,label='9',name='btn9',style=0)
EVT_BUTTON(self.btn9,self.OnBtn9Button)
self.btn0 = wxButton(id=wxID_WXFRAME1BTN0,label='0',name='btn0',176),style=0)
EVT_BUTTON(self.btn0,self.OnBtn0Button)
self.btnDot = wxButton(id=wxID_WXFRAME1BTNDOT,label='.',name='btnDot',style=0)
EVT_BUTTON(self.btnDot,self.OnBtnDotButton)
self.btnEqual = wxButton(id=wxID_WXFRAME1BTNEQUAL,label='=',name='btnEqual',style=0)
EVT_BUTTON(self.btnEqual,self.OnBtnEqualButton)
self.edit = wxTextCtrl(id=wxID_WXFRAME1EDIT,name='edit',16),size=wxSize(224,24),style=0,value='')
self.btnPlus = wxButton(id=wxID_WXFRAME1BTNPLUS,label='+',name='btnPlus',pos=wxPoint(160,style=0)
EVT_BUTTON(self.btnPlus,self.OnBtnPlusButton)
self.btnMinus = wxButton(id=wxID_WXFRAME1BTNMINUS,label='-',name='btnMinus',style=0)
EVT_BUTTON(self.btnMinus,self.OnBtnMinusButton)
self.btnMulti = wxButton(id=wxID_WXFRAME1BTNMULTI,label='*',name='btnMulti',style=0)
EVT_BUTTON(self.btnMulti,self.OnBtnMultiButton)
self.btnDiv = wxButton(id=wxID_WXFRAME1BTNDIV,label='/',name='btnDiv',style=0)
EVT_BUTTON(self.btnDiv,self.OnBtnDivButton)
self.btnClear = wxButton(id=wxID_WXFRAME1BTNCLEAR,label='C',name='btnClear',pos=wxPoint(208,style=0)
self.btnClear.SetToolTipString('btnClear')
EVT_BUTTON(self.btnClear,self.OnBtnClearButton)
def __init__(self,parent):
self._init_ctrls(parent)
#endregion,above this marker is Boa generated code,do not edit!!!
# now respond to all the button click events ...
def OnBtn0Button(self,event):
val = '0'
# get existing edit Box text
txt = self.edit.GetValue()
# append text
txt = txt + val
# update edit Box text
self.edit.SetValue(txt)
def OnBtn1Button(self,event):
val = '1'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtn2Button(self,event):
val = '2'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtn3Button(self,event):
val = '3'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtn4Button(self,event):
val = '4'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtn5Button(self,event):
val = '5'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtn6Button(self,event):
val = '6'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtn7Button(self,event):
val = '7'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtn8Button(self,event):
val = '8'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtn9Button(self,event):
val = '9'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtnDotButton(self,event):
val = '.'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtnEqualButton(self,event):
txt = self.edit.GetValue()
# needs to contain a float so eg. 3/5 is 3/5.0
# otherwise division 3/5 would result in zero
if '/' in txt:
if '.' not in txt:
txt = txt + '.0'
# now evaluate the math string
txt = repr(eval(txt))
# and show result in edit Box
self.edit.SetValue(txt)
def OnBtnPlusButton(self,event):
val = '+'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtnMinusButton(self,event):
val = '-'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtnMultiButton(self,event):
val = '*'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtnDivButton(self,event):
val = '/'
txt = self.edit.GetValue()
txt = txt + val
self.edit.SetValue(txt)
def OnBtnClearButton(self,event):
self.edit.SetValue('')
# -------------------- end of class wxFrame1 ----------------------
def create(parent):
return wxFrame1(parent)
class BoaApp(wxApp):
def OnInit(self):
wxInitAllImageHandlers()
self.main = create(None)
self.main.Show()
self.SetTopWindow(self.main)
return True
def main():
application = BoaApp(0)
application.MainLoop()
if __name__ == '__main__':
main()
希望本文所述对大家的Python程序设计有所帮助。
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