Unity3D密室逃脱游戏设计文献综述
Unity3D密室逃脱游戏设计+文献综述
摘要:本课题为密室逃脱游戏设计,旨在用Unity3D、Photoshop、3dsMax实现场景、游戏关卡的设计,以Unity3D为开发平台。课题的制作流程大概分成四部分:分析玩家需求,构思游戏整体,策划关卡设计;场景模型的制作;场景贴图的制作;以程序实现所构思的关卡设计。所设计的游戏为3D类型,采用第一人称视角。主要以3dsMax制作场景和道具的模型素材,以Photoshop制作和处理贴图素材,完成素材的制作后再导入Unity3D内进行素材的整合,对照策划整合和处理相应的素材,并且添加代码和UI,完成游戏整体。最后是游戏的测试和调试,对相应的模型、贴图、代码等问题进行排查和处理。11784
关键词:Unity3D;密室逃脱;
The Design of Room Escape Game
Abstract: This topic is Room Escape game design, aims to use Unity3D, Photoshop, 3dsMax implementation scenarios, game level design, with Unity3D development platform.Question about the production process is pided into four parts: analysis of the needs of players, the whole idea of the game, planning level design; making scene model; drawing scene map; in order to achieve the program conceiv