java如何定义一副牌_用java创建一副扑克牌

用java怎么创建一副扑克牌

一张扑克牌有两个属性,一个是花色(suit),一个是点数(rank),下面写一个简单的类Card

package com.syz.card;

import java.io.Serializable;

public class Card implements Serializable{

private static final long serialVersionUID = -4279016186402068401L;

private int suit;

private int rank;

public static final int SPADE = 0;

public static final int HEART = 1;

public static final int CLUB = 2;

public static final int DIAMOND = 3;

public static final int BLACK = 4;

public static final int RED = 5;

private static final String[] suits = new String[] { "黑桃", "红桃", "梅花", "方块",

"小", "大" };

public static final int ACE = 1000;

public static final int TWO = 1001;

public static final int THREE = 1002;

public static final int FOUR = 1003;

public static final int FIVE = 1004;

public static final int SIX = 1005;

public static final int SEVEN = 1006;

public static final int EIGHT = 1007;

public static final int NINE = 1008;

public static final int TEN = 1009;

public static final int JACK = 1010;

public static final int QUEEN = 1011;

public static final int KING = 1012;

public static final int JOKER = 1013;

private static final String[] ranks = new String[] { "A", "2", "3", "4",

"5", "6", "7", "8", "9", "10", "J", "Q", "K", "王" };

public Card(int suit, int rank) {

if (suit > -1 && suit < 6) {

if (suit < 4) {

if (rank < 1000 || rank > 1012) {

throw new IllegalArgumentException("花色或点数参数错误!");

}

}

else {

if (rank != 1013) {

throw new IllegalArgumentException("花色或点数参数错误!");

}

}

}

else {

throw new IllegalArgumentException("花色参数错误!");

}

this.suit = suit;

this.rank = rank;

}

public int getSuit() {

return suit;

}

public int getRank() {

return rank;

}

@Override

public String toString() {

return suits[suit] + ranks[rank - 1000];

}

}

写完之后,要new一张扑克牌,需要两个参数,suit和rank,而且suit和rank是有关系的黑红梅方可以对应A2345678910JQK,然后黑色小王,红色大王。这个在构造器里做了校验,如果不符合,则抛出参数错误异常。

下面是测试类

CardClient

package com.syz.card;

import java.util.ArrayList;

import java.util.List;

public class CardClient {

public static void main(String[] args) {

test2();

}

private static void test1() {

Card c = new Card(Card.BLACK, Card.JOKER);

System.out.println(c);

}

private static void test2() {

int[] suits = new int[] { Card.SPADE, Card.HEART, Card.CLUB,

Card.DIAMOND };

int[] ranks = new int[] { Card.ACE, Card.TWO, Card.THREE, Card.FOUR,

Card.FIVE, Card.SIX, Card.SEVEN, Card.EIGHT, Card.NINE,

Card.TEN, Card.JACK, Card.QUEEN, Card.KING };

Listcards = new ArrayList();

for (int i = 0; i < suits.length; i++) {

for (int j = 0; j < ranks.length; j++) {

cards.add(new Card(suits[i], ranks[j]));

}

}

cards.add(new Card(Card.BLACK, Card.JOKER));

cards.add(new Card(Card.RED, Card.JOKER));

System.out.println(cards);

}

}

测试结果:

[黑桃A, 黑桃2, 黑桃3, 黑桃4, 黑桃5, 黑桃6, 黑桃7, 黑桃8, 黑桃9, 黑桃10, 黑桃J, 黑桃Q, 黑桃K, 红桃A, 红桃2, 红桃3, 红桃4, 红桃5, 红桃6, 红桃7, 红桃8, 红桃9, 红桃10, 红桃J, 红桃Q, 红桃K, 梅花A, 梅花2, 梅花3, 梅花4, 梅花5, 梅花6, 梅花7, 梅花8, 梅花9, 梅花10, 梅花J, 梅花Q, 梅花K, 方块A, 方块2, 方块3, 方块4, 方块5, 方块6, 方块7, 方块8, 方块9, 方块10, 方块J, 方块Q, 方块K, 小王, 大王]这样一副扑克就创建成功了。扑克原来有52张,没有大小王,后来才加上了大小王。现在有些扑克会带一张白板牌里面是一些广告什么的,如果把这张牌加入的话,就得改改这个Card类了。下面我们来看看第二种方式创建一副扑克牌,不过这儿的类有些多,好处就是可以扩展。看代码:

1.Suit

package com.syz.pattern.bridge;

public abstract class Suit {

private Face face;

public Suit(Face face) {

this.face = face;

}

public void show() {

face.show(this);

}

protected abstract String getName();

}

2.Face

package com.syz.pattern.bridge;

public abstract class Face {

protected abstract String getName();

public void show(Suit suit) {

System.out.println(suit.getName() + this.getName());

}

}

以上两个抽象类,相互引用。是花色和点数的父类。

Suit的几个子类:

package com.syz.pattern.bridge;

public class Spade extends Suit {

public Spade(Face face) {

super(face);

}

@Override

public String getName() {

return "黑桃";

}

}

package com.syz.pattern.bridge;

public class Heart extends Suit {

public Heart(Face face) {

super(face);

}

@Override

protected String getName() {

return "红桃";

}

}

package com.syz.pattern.bridge;

public class Club extends Suit {

public Club(Face face) {

super(face);

}

@Override

protected String getName() {

return "梅花";

}

}

package com.syz.pattern.bridge;

public class Diamond extends Suit {

public Diamond(Face face) {

super(face);

}

@Override

protected String getName() {

return "方块";

}

}

package com.syz.pattern.bridge;

public class Black extends Suit {

public Black(Face face) {

super(face);

}

@Override

protected String getName() {

return "小";

}

}

package com.syz.pattern.bridge;

public class Red extends Suit {

public Red(Face face) {

super(face);

}

@Override

protected String getName() {

return "大";

}

}

Face的几个子类

package com.syz.pattern.bridge;

public class Ace extends Face {

@Override

protected String getName() {

return "A";

}

}

package com.syz.pattern.bridge;

public class Two extends Face {

@Override

protected String getName() {

return "2";

}

}

package com.syz.pattern.bridge;

public class Three extends Face {

@Override

protected String getName() {

return "3";

}

}

package com.syz.pattern.bridge;

public class Four extends Face {

@Override

protected String getName() {

return "4";

}

}

package com.syz.pattern.bridge;

public class Five extends Face {

@Override

protected String getName() {

return "5";

}

}

package com.syz.pattern.bridge;

public class Six extends Face {

@Override

protected String getName() {

return "6";

}

}

package com.syz.pattern.bridge;

public class Seven extends Face {

@Override

protected String getName() {

return "7";

}

}

package com.syz.pattern.bridge;

public class Eight extends Face {

@Override

protected String getName() {

return "8";

}

}

package com.syz.pattern.bridge;

public class Nine extends Face {

@Override

protected String getName() {

return "9";

}

}

package com.syz.pattern.bridge;

public class Ten extends Face {

@Override

protected String getName() {

return "10";

}

}

package com.syz.pattern.bridge;

public class Jack extends Face {

@Override

protected String getName() {

return "J";

}

}

package com.syz.pattern.bridge;

public class Queen extends Face {

@Override

protected String getName() {

return "Q";

}

}

package com.syz.pattern.bridge;

public class King extends Face {

@Override

protected String getName() {

return "K";

}

}

package com.syz.pattern.bridge;

public class Joker extends Face {

@Override

protected String getName() {

return "王";

}

}

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