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LowLevelFatalError [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3783]
Bad name index 282/167
KERNELBASE.dll!UnknownFunction (0x000007fefd6daaad) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x000000013f8eade6) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!ULinkerLoad::operator<
ShooterGame.exe!operator<
ShooterGame.exe!FShader::SerializeBase() (0x000000013fcd1f95) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\shadercore\private\shader.cpp:835]
ShooterGame.exe!TShaderMap::SerializeInline() (0x0000000140128b04) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\shadercore\public\shader.h:1070]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x000000014051a097) + 14 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshader.cpp:1742]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x000000014051c7f3) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshared.cpp:780]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00000001404b9a14) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:443]
ShooterGame.exe!UMaterialInstance::Serialize() (0x000000014050fa31) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialinstance.cpp:1762]
ShooterGame.exe!ULinkerLoad::Preload() (0x000000013f9846e7) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2876]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x000000013f95e9d9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:960]
ShooterGame.exe!FAsyncPackage::Tick() (0x000000013f95abc9) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:240]
ShooterGame.exe!ProcessAsyncLoading() (0x000000013f96011f) + 31 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1380]
ShooterGame.exe!FlushAsyncLoading() (0x000000013f95ff01) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1294]
ShooterGame.exe!UEngine::LoadMap() (0x000000014035efe1) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:9234]
ShooterGame.exe!UEngine::TickWorldTravel() (0x000000014035c24b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8550]
ShooterGame.exe!UGameEngine::Tick() (0x00000001400ce59c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:889]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f306289) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2302]
ShooterGame.exe!GuardedMain() (0x000000013f300b2c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f30776a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f307898) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x000000014120dfc5) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000774859cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000775bb891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000775bb891) + 0 bytes [UnknownFile:0]
这种情况怎么办 求解啊- -