using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System;
public class PlayVideo : MonoBehaviour {
VideoPlayer vp;
RawImage RI;
// Use this for initialization
void Start()
{
}
Queue<IEnumerator> QU = new Queue<IEnumerator>();
IEnumerator enumerator;
public void PlayVideos(string video, UnityAction unityAction)
{
transform.Find("BG/Close").gameObject.SetActive(false);
if (string.IsNullOrEmpty(video))
{
return;
}
Init();
if (QU.Count > 0)
StopCoroutine(QU.Dequeue());
enumerator = S