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转载 UnityShader中级篇——菲涅尔反射
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Fresnel"...
2018-02-28 18:31:34 2155
转载 UnityShader中级篇——折射
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Refractio...
2018-02-28 16:05:49 1968
转载 UnityShader中级篇——反射
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Reflectio...
2018-02-28 15:35:52 397
转载 UnityShader中级篇——创建用于环境映射的立方体纹理
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class RenderCubemapWizard : ScriptableWizard{ public Transform renderFromPosition; p...
2018-02-28 15:07:46 597
转载 UnityShader中级篇——透明物体的阴影(透明度测试)
Shader"Unity Shaders Book/Chapter 9/AlphaTestWithShaow"{ Properties { _Color("Color Tint", Color) = (1,1,1,1) _MainTex("MainTex", 2D) = "White" {} //控制透明度测试时的阈值,决定调用clip进行透明度测试时使用的判定条件,纹理像素的透明...
2018-02-26 10:55:41 5638
转载 UnityShader中级篇——使物体接受阴影
Shader "Unity Shaders Book/Chapter 9/Shadow"{ Properties { _Diffuse("Diffuse", Color) = (1,1,1,1) //控制高光反射的颜色 _Specular("Specular", Color) = (1,1,1,1) //控制高光区域的大小 _Gloss("Gloss", Rang...
2018-02-25 15:55:50 9587
转载 UnityShader中级篇——前向渲染中Base Pass 与Additional Pass
// Upgrade NOTE: replaced '_LightMatrix0' with 'unity_WorldToLight'// Upgrade NOTE: replaced '_LightMatrix0' with 'unity_WorldToLight'Shader "Unity Shaders Book/Chapter 9/ForwardRendering"{ Pr...
2018-02-25 11:19:07 2229
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