VTK_Learning_图像基本操作_彩色图像生成灰度图像_彩色图像成分提取

1.灰度图像映射

vtkImageLuminance负责将一个RGB彩色图像转换为一个单组分的灰度图像。映射公式如下:
luminance = 0.3*R + 0.59*G + 0.11*B
该公式中,R为输入图像的第一分量(红色),G为第二分量(绿色),B为第三分量(蓝色)。这个计算结果计算一个RGB颜色的亮度。该类的使用也比较简单,用户无须设置参数,代码如下:
 


#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL);
 
#include <vtkSmartPointer.h>
#include <vtkBMPReader.h>
#include <vtkImageLuminance.h>
#include <vtkImageActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
 
int main()
{
	vtkSmartPointer<vtkBMPReader> reader =
		vtkSmartPointer<vtkBMPReader>::New();
	reader->SetFileName("lena.bmp");
 
	vtkSmartPointer<vtkImageLuminance> luminanceFilter =
		vtkSmartPointer<vtkImageLuminance>::New();
	luminanceFilter->SetInputConnection(reader->GetOutputPort());
	luminanceFilter->Update();
	//原始演员
	vtkSmartPointer<vtkImageActor> origActor =
		vtkSmartPointer<vtkImageActor>::New();
	origActor->SetInputData(reader->GetOutput());
	//灰度演员
	vtkSmartPointer<vtkImageActor> shiftscaleActor =
		vtkSmartPointer<vtkImageActor>::New();
	shiftscaleActor->SetInputData(luminanceFilter->GetOutput());
	double origView[4] = { 0.0, 0.0, 0.5, 1.0 };
	double shiftscaleView[4] = { 0.5, 0.0, 1.0, 1.0 };
	//原始演员化妆
	vtkSmartPointer<vtkRenderer> origRender =
		vtkSmartPointer<vtkRenderer>::New();
	origRender->SetViewport(origView);
	origRender->AddActor(origActor);
	origRender->ResetCamera();
	origRender->SetBackground(1.0, 1.0, 1.0);
	//灰度演员化妆
	vtkSmartPointer<vtkRenderer> shiftscaleRender =
		vtkSmartPointer<vtkRenderer>::New();
	shiftscaleRender->SetViewport(shiftscaleView);
	shiftscaleRender->AddActor(shiftscaleActor);
	shiftscaleRender->ResetCamera();
	shiftscaleRender->SetBackground(1.0, 1.0, 1.0);
 
	vtkSmartPointer<vtkRenderWindow> renderwindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderwindow->AddRenderer(origRender);
	renderwindow->AddRenderer(shiftscaleRender);
	renderwindow->SetSize(720, 480);
	renderwindow->Render();
	renderwindow->SetWindowName("RGB to Gray");
 
	vtkSmartPointer<vtkRenderWindowInteractor> rwi =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	vtkSmartPointer<vtkInteractorStyleImage> style =
		vtkSmartPointer<vtkInteractorStyleImage>::New();
	rwi->SetInteractorStyle(style);
	rwi->SetRenderWindow(renderwindow);
	rwi->Initialize();
 
	rwi->Start();
	return 0;
}

2.彩色图像RGB成分提取

VTK中利用vtkImageExtractComponents可以方便的提取出彩色图像的各个颜色分量,该类的使用比较简单,只需要设置要提取的分量序号即可。下面代码说明了怎样提取彩色图像的某个颜色分量。

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL);
 
#include <vtkSmartPointer.h>
#include <vtkBMPReader.h>
#include <vtkImageExtractComponents.h>
#include <vtkImageActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
 
int main()
{
	vtkSmartPointer<vtkBMPReader> reader =
		vtkSmartPointer<vtkBMPReader>::New();
	reader->SetFileName("lena.bmp");
 
	vtkSmartPointer<vtkImageExtractComponents> redComponent =
		vtkSmartPointer<vtkImageExtractComponents>::New();
	redComponent->SetInputConnection(reader->GetOutputPort());
	redComponent->SetComponents(0);
	redComponent->Update();
 
	vtkSmartPointer<vtkImageExtractComponents> greenComponent =
		vtkSmartPointer<vtkImageExtractComponents>::New();
	greenComponent->SetInputConnection(reader->GetOutputPort());
	greenComponent->SetComponents(1);
	greenComponent->Update();
 
	vtkSmartPointer<vtkImageExtractComponents> blueComponent =
		vtkSmartPointer<vtkImageExtractComponents>::New();
	blueComponent->SetInputConnection(reader->GetOutputPort());
	blueComponent->SetComponents(2);
	blueComponent->Update();
	//创建演员
	vtkSmartPointer<vtkImageActor> origActor =
		vtkSmartPointer<vtkImageActor>::New();
	origActor->SetInputData(reader->GetOutput());
 
	vtkSmartPointer<vtkImageActor> redActor =
		vtkSmartPointer<vtkImageActor>::New();
	redActor->SetInputData(redComponent->GetOutput());
 
	vtkSmartPointer<vtkImageActor> greenActor =
		vtkSmartPointer<vtkImageActor>::New();
	greenActor->SetInputData(greenComponent->GetOutput());
 
	vtkSmartPointer<vtkImageActor> blueActor =
		vtkSmartPointer<vtkImageActor>::New();
	blueActor->SetInputData(blueComponent->GetOutput());
	//定义窗口 并化妆
	double origView[4] = { 0.0, 0.0, 0.25, 1.0 };
	double redView[4] = { 0.25, 0.0, 0.5, 1.0 };
	double greenView[4] = { 0.5, 0.0, 0.75, 1.0 };
	double blueView[4] = { 0.75, 0.0, 1.0, 1.0 };
 
	vtkSmartPointer<vtkRenderer> origRender =
		vtkSmartPointer<vtkRenderer>::New();
	origRender->SetViewport(origView);
	origRender->AddActor(origActor);
	origRender->ResetCamera();
	origRender->SetBackground(1.0, 1.0, 1.0);
 
	vtkSmartPointer<vtkRenderer> redRender =
		vtkSmartPointer<vtkRenderer>::New();
	redRender->SetViewport(redView);
	redRender->AddActor(redActor);
	redRender->ResetCamera();
	redRender->SetBackground(1.0, 1.0, 1.0);
 
	vtkSmartPointer<vtkRenderer> greenRender =
		vtkSmartPointer<vtkRenderer>::New();
	greenRender->SetViewport(greenView);
	greenRender->AddActor(greenActor);
	greenRender->ResetCamera();
	greenRender->SetBackground(1.0, 1.0, 1.0);
 
	vtkSmartPointer<vtkRenderer> blueRender =
		vtkSmartPointer<vtkRenderer>::New();
	blueRender->SetViewport(blueView);
	blueRender->AddActor(blueActor);
	blueRender->ResetCamera();
	blueRender->SetBackground(1.0, 1.0, 1.0);
	//上舞台
	vtkSmartPointer<vtkRenderWindow> renderwindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderwindow->AddRenderer(origRender);
	renderwindow->AddRenderer(redRender);
	renderwindow->AddRenderer(greenRender);
	renderwindow->AddRenderer(blueRender);
	renderwindow->SetSize(960, 320);
	renderwindow->Render();
	renderwindow->SetWindowName("ExtraImageColorComponents");
	//设置交互
	vtkSmartPointer<vtkRenderWindowInteractor> rwi =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	vtkSmartPointer<vtkInteractorStyleImage> style =
		vtkSmartPointer<vtkInteractorStyleImage>::New();
	rwi->SetInteractorStyle(style);
	rwi->SetRenderWindow(renderwindow);
	rwi->Initialize();
 
	rwi->Start(); 
	return 0;
}

 

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