协程加载的回调函数

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using LitJson;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LoadCTRL : MonoBehaviour
{
    private static LoadCTRL _instance;
    public static LoadCTRL Instance
    {
        get
        {
            if (null == _instance)
            {
                _instance = new LoadCTRL();
            }
            return _instance;
        }
    }

    void Start()
    {
        string path = Application.dataPath + "/StreamingAssets/" + "data" + ".json";
        StartCoroutine(GetData(path, ShowInfo));

    }

    public IEnumerator GetData(string path, Action<WWW> cb)
    {
        WWW www = new WWW(path);
        yield return www;
        if (www.isDone)
        {
            if (www.error == null)
            {
                cb(www);
            }
        }
    }

    public void ShowInfo(WWW www)
    {

        JsonReader js = new JsonReader(www.text);
        Root res = JsonMapper.ToObject<Root>(js);
        Debug.Log(res.root[2].modelname);
    }


}

public class RootItem
{
    /// <summary>
    /// 
    /// </summary>
    public string modelname { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string type { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string resource { get; set; }
}

public class Root
{
    /// <summary>
    /// 
    /// </summary>
    public List<RootItem> root { get; set; }
}


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