unity让对象作为参数,我可以将构造函数参数传递给Unity的Resolve()方法吗?

I am using Microsoft's Unity for dependency injection and I want to do something like this:

IDataContext context = _unityContainer.Resolve();

var repositoryA = _unityContainer.Resolve(context); //Same instance of context

var repositoryB = _unityContainer.Resolve(context); //Same instance of context

IDataContext context2 = _unityContainer.Resolve(); //New instance

var repositoryA2 = _unityContainer.Resolve(context2);

RepositoryA and RepositoryB both have a constructor that takes an IDataContext parameter, and I want Unity to initialize the repository with the context that I pass it. Also note that IDataContext is not registered with Unity (I don't want 3 instances of IDataContext).

解决方案

As of today they have added this functionality:

It’s in the latest drop here:

Discussion on it here:

Example:

container.Resolve(new ParameterOverrides { { "name", "bar" }, { "address", 42 } });"

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