using UnityEngine;
using System.Collections;
public class FollowTarget : MonoBehaviour {
public Transform player1;
public Transform player2;
Vector3 offset; //偏移 offset
// Use this for initialization
void Start () {
offset=transform.position-(player1.position+player2.position)/2;
}
// Update is called once per frame
void Update () {
transform.position=offset+(player1.position+player2.position)/2;
}
}
原文:http://www.cnblogs.com/luckyWG/p/5258700.html