using UnityEngine;namespace Unity.FPS.UI
{
publicclassNotificationToast:MonoBehaviour{
[Tooltip("Text content that will display the notification text")]publicTMPro.TextMeshProUGUI TextContent;//挂载GameMessageGeneric上的TMPro文字[Tooltip("Canvas used to fade in and out the content")]publicCanvasGroup CanvasGroup;//挂载GameMessageGeneric[Tooltip("How long it will stay visible")]publicfloat VisibleDuration;//消息可见的时间[Tooltip("Duration of the fade in"