I'm getting a DLLNotFoundException in standalone builds on some windows machines, others work perfectly. Dll file is definitely in the plugins folder, copied it to the projectName_Data folder too but no difference.
Also attempted to add dll to streaming assets folder and set new path (Environment.SetEnvironmentVariable) as above but that didn't work either.
Using Unity 4.5.5 btw
Any help at all would be greatly appreciated!!!
解决方案
I discovered that the problem was that players needed Visual C++ redistributable installed, which can be downloaded here:
https://www.microsoft.com/en-gb/download/details.aspx?id=40784