本文参考<>, <>, <> 整理而来, 感谢大牛们的精彩著作. 相比Ogre来说, Ogre代码很规范, 只是入门资料较少,如果能在学习之前能总体上对架构有个印象就好了, 免得盲人摸象啊, 不过,还好有OSG.
场景相关: Node, Geode, Group, Transform, LOD, Camera, NodeVisitor, NodeCallback
几何图形: Drawable, PrimitiveSet, Geometry, Shape, TessellationHints, Simplifier,
DelaunayTriangulator, TriStripVisitor, SmoothingVisitor
渲染相关: StateSet, Texture, Light, Material,View, ViewerBase, State, RenderLeaf,
RenderBin, RenderState,SceneView, CullVisitor,Renderer,GraphicsContext, Text
数据加载: DatabasePager
平台相关: OperationThread, GUIEVentHandler
OSG渲染引擎的核心部件:
渲染流程1:
渲染流程2:
节点访问:
渲染状态排序1:
渲染状态树: